Consumables
In Absolvement, Consumables are items that disappear from the players inventory once used.
These single-use items can restore the player’s missing Health, grant various Buffs and Boosts, and serve as other types of Utility.
Table of Contents
How To Get Consumables
Consumables List
Common Consumables
Uncommon Consumables
Rare Consumables
Unique Consumables
Mythical Consumables
How To Get Consumables
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Players can obtain Consumables through Potentials, dropped by Enemies once the player has defeated them.

Consumables List
Common Consumables
| Item | Effect |
![]() Apple | Heals 10% Health. |
![]() Orange | Grants +10 Armor for 5 minutes. |
![]() Pear | Grants +2 Walkspeed for 5 minutes. |
Uncommon Consumables
| Item | Effect |
![]() Suspicious Tincture | Grants a random Buff or Debuff for its full duration. |
![]() Mango | Heals 20% Health. |
![]() Makeshift Bomb | Throws the Makeshift Bomb on use, dealing 10 Fire damage to the players primary target and 5 to targets in their vicinity. Can destroy breakables and obstacles. |
![]() Cat’s Eye Concoction | Increases visibility for 5 minutes. |
![]() Warming Brew | Grants immunity to Chill and Freeze effects for 5 minutes. |
Rare Consumables
| Item | Effect |
![]() Chameleon’s Brew | Upon consumption, grants 40% Resistance to the most recent damaging Element for 3 minutes. If no Elements damaged the player, it will default to Physical Resistance. |
![]() Smoke Powder | Drops a smoke cloud on use, preventing opponents from seeing the player for 10 seconds. (Any action will end the effect early) |
![]() Stoneskin | Grants the player +25 Armor and +2 Walkspeed for 8 minutes. |
![]() Rage Vial | On use, grants the player the following for 5 minutes: +15% Damage Dealt +15% Damage Taken +3 Enemy Detection Radius |
![]() Peppermint Extract | Grants +20% to all Frost Damage done by the player for 6 minutes. |
![]() Alchemist’s Fire | Grants +25% to all Fire Damage done by the player for 5 minutes. |
![]() Daylily Extract | Grants +2% to all Nature Damage done by the player for 5 minutes. |
Unique Consumables
| Item | Effect |
![]() Mending Elixir | Heals 50% Health over 20 seconds. |
![]() Glutton’s Delight | Heals 15% Health and grants the player a +4 to Attack and Walkspeed for 5 minutes. |
![]() Shifting Sands | Grants the player a +20% Dodge Chance for 5 minutes. |
![]() Active Ampoule | On use, the player gains immunity to all Stuns and Slows for 30 seconds. |
![]() Flashspark Vial | Throws the Flashspark Vial on use, temporarily blinding everyone nearby. |
![]() Void Essence | Grants the player a +9 to Void Points, preventing them from rolling a Potential permanently . |
Mythical Consumables
| Item | Effect |
![]() Gambler’s Mix | On use, the player loses 30% Health over 10 seconds, but their chances of obtaining Potentials of Unique and Mythical rarity are increased by 30% for 5 minutes. |
![]() Spellslinger’s Serum | No information available. |
![]() Arcane Resonance Potion | No information available. |

























spellslinger's serum reduces all cast times by 20 percent for 90 seconds