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Consumables

In Absolvement, Consumables are items that disappear from the players inventory once used.

These single-use items can restore the player’s missing Health, grant various Buffs and Boosts, and serve as other types of Utility.

Consumables

How To Get Consumables


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Players can obtain Consumables through Potentials, dropped by Enemies once the player has defeated them.

Potentials in absolvement
A choice of Potentials In-Game

Consumables List


Common Consumables

ItemEffect

Apple
Heals 10% Health.

Orange
Grants +10 Armor for 5 minutes.

Pear
Grants +2 Walkspeed for 5 minutes.

Uncommon Consumables

ItemEffect

Suspicious Tincture
Grants a random Buff or Debuff for its full duration.

Mango
Heals 20% Health.

Makeshift Bomb
Throws the Makeshift Bomb on use, dealing 10 Fire damage to the players primary target and 5 to targets in their vicinity. Can destroy breakables and obstacles.

Cat’s Eye Concoction
Increases visibility for 5 minutes.

Warming Brew
Grants immunity to Chill and Freeze effects for 5 minutes.

Rare Consumables

ItemEffect

Chameleon’s Brew
Upon consumption, grants 40% Resistance to the most recent damaging Element for 3 minutes. If no Elements damaged the player, it will default to Physical Resistance.

Smoke Powder
Drops a smoke cloud on use, preventing opponents from seeing the player for 10 seconds. (Any action will end the effect early)

Stoneskin
Grants the player +25 Armor and +2 Walkspeed for 8 minutes.

Rage Vial
On use, grants the player the following for 5 minutes:
+15% Damage Dealt
+15% Damage Taken
+3 Enemy Detection Radius

Peppermint Extract
Grants +20% to all Frost Damage done by the player for 6 minutes.

Alchemist’s Fire
Grants +25% to all Fire Damage done by the player for 5 minutes.

Daylily Extract
Grants +2% to all Nature Damage done by the player for 5 minutes.

Unique Consumables

Item Effect

Mending Elixir
Heals 50% Health over 20 seconds.

Glutton’s Delight
Heals 15% Health and grants the player a +4 to Attack and Walkspeed for 5 minutes.

Shifting Sands
Grants the player a +20% Dodge Chance for 5 minutes.

Active Ampoule
On use, the player gains immunity to all Stuns and Slows for 30 seconds.

Flashspark Vial
Throws the Flashspark Vial on use, temporarily blinding everyone nearby.

Void Essence
Grants the player a +9 to Void Points, preventing them from rolling a Potential permanently .

Mythical Consumables

ItemEffect

Gambler’s Mix
On use, the player loses 30% Health over 10 seconds, but their chances of obtaining Potentials of Unique and Mythical rarity are increased by 30% for 5 minutes.

Spellslinger’s Serum
No information available.

Arcane Resonance Potion
No information available.

Comments

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InitialDinosaur
InitialDinosaur · November 16, 2025 at 11:17 pm

spellslinger's serum reduces all cast times by 20 percent for 90 seconds

InitialDinosaur
InitialDinosaur · November 16, 2025 at 11:18 pm

spell cast times

RegionalFlea
RegionalFlea · June 21, 2025 at 3:27 am

The Arcane Resonance Potion, when consumed, has these effects: Reduces cooldowns on All Abilities by 25% for 3 minutes, A Random Debuff will be applied to you every 30 seconds