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Dungeon Affixes

Dungeon Affixes are specific modifiers that can be applied to any dungeon run in Absolvement. The Affix with the most votes will be applied to the entire party, but if you are doing the dungeons solo you can choose which one you want.

Dungeon Affixes can vary from slight debuffs to major buffs, applied to enemies. Depending on what Dungeon Affix is chosen, you and your party will get an increase in XP collected.

You can also decide not to choose any Affixe for the dungeon run.

Dungeon Affixes

All Dungeon Affixes


Every Affixe in the game is grouped in 1 of 3 different tiers.

  • Low Impact (0.02x XP)
  • Medium Impact (0.04x XP)
  • High Impact (0.06x XP)

Low-Impact Affixes

AffixEffect

Echo of Force
Enemies deal 5% more Physical Damage and Wind Damage.

Echo of Life
Enemies deal 5% more Holy Damage and Nature Damage.

Echo of Death
Enemies deal 5% more Shadow Damage and Disease Damage.

Echo of Stone
Enemies deal 5% more Fire Damage and Earth Damage.

Echo of Storm
Enemies deal 5% more Lightning, Ice and Water Damage.

Glimmer of Speed
Enemies are 25% faster.

Glimmer of Blood
Enemies have 5% more HP.

Glimmer of Armaments
Enemies take 5% total les damage.

Medium-Impact Affixes

AffixEffect

Corrosive
Slain enemies will now leave acid puddles, dealing 2% Health every second.

Leech
Enemies have now 7.5% Leech.

Conductive
Enemies now spark on every hit, dealing 7% additional lightning damage to you and nearby allies.

Spiteful
Enemies reflect 5% of all damage back to you when they successfully parry your attacks.

Precision
Enemies have additional 3.5% chance to critically strike you.

Harried
Mana regeneration reduced by an additional 20% while in combat.

High-Impact Affixes

AffixEffect

Combustion
Enemies now explode when they die, dealing fire damage.

Stalwart
Enemies spawn with Reinforced Armor and are resistant to knockbacks and stuns.

Beserking
Enemies below 20% HP will now move 25% faster and hit 15% faster.

Observant
All enemies detection rates are now drastically increased.

Necrotic Aura
Enemies now apply a stacking debuff reducing healing and reducing regeneration by 3% per stack. One stack decays after 2 second.

Warped Time
Enemies cooldowns are now 20% shorter.

Splitting Shadow
Upon an enemy dying, it has a 10% chance to leave behind a wraith to hunt you down. If the wraiths come in contact with the player it will detonate.

Frenzied Blood
Enemies under 50% health ignore slows and walk 10% faster.

Mana Leak
All skills and spells require 25% more mana to cast.

Strife
Shackles will sometimes latch onto you, preventing you from moving outside of the vicinity for 10 seconds.

Safety Switch
Traps will now deal an additional 15% more damage.

Void Pulse
Periodically a Void Pulse will emit from you, it will start pulsing faster until it detonates dealing 15% of your maximum HP.

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