Dungeon Affixes
Dungeon Affixes are specific modifiers that can be applied to any dungeon run in Absolvement. The Affix with the most votes will be applied to the entire party, but if you are doing the dungeons solo you can choose which one you want.
Dungeon Affixes can vary from slight debuffs to major buffs, applied to enemies. Depending on what Dungeon Affix is chosen, you and your party will get an increase in XP collected.
You can also decide not to choose any Affixe for the dungeon run.
All Dungeon Affixes
Every Affixe in the game is grouped in 1 of 3 different tiers.
- Low Impact (0.02x XP)
- Medium Impact (0.04x XP)
- High Impact (0.06x XP)
Low-Impact Affixes
| Affix | Effect |
|---|---|
![]() Echo of Force | Enemies deal 5% more Physical Damage and Wind Damage. |
![]() Echo of Life | Enemies deal 5% more Holy Damage and Nature Damage. |
![]() Echo of Death | Enemies deal 5% more Shadow Damage and Disease Damage. |
![]() Echo of Stone | Enemies deal 5% more Fire Damage and Earth Damage. |
![]() Echo of Storm | Enemies deal 5% more Lightning, Ice and Water Damage. |
![]() Glimmer of Speed | Enemies are 25% faster. |
![]() Glimmer of Blood | Enemies have 5% more HP. |
![]() Glimmer of Armaments | Enemies take 5% total les damage. |
Medium-Impact Affixes
| Affix | Effect |
|---|---|
![]() Corrosive | Slain enemies will now leave acid puddles, dealing 2% Health every second. |
![]() Leech | Enemies have now 7.5% Leech. |
![]() Conductive | Enemies now spark on every hit, dealing 7% additional lightning damage to you and nearby allies. |
![]() Spiteful | Enemies reflect 5% of all damage back to you when they successfully parry your attacks. |
![]() Precision | Enemies have additional 3.5% chance to critically strike you. |
![]() Harried | Mana regeneration reduced by an additional 20% while in combat. |
High-Impact Affixes
| Affix | Effect |
|---|---|
![]() Combustion | Enemies now explode when they die, dealing fire damage. |
![]() Stalwart | Enemies spawn with Reinforced Armor and are resistant to knockbacks and stuns. |
![]() Beserking | Enemies below 20% HP will now move 25% faster and hit 15% faster. |
![]() Observant | All enemies detection rates are now drastically increased. |
![]() Necrotic Aura | Enemies now apply a stacking debuff reducing healing and reducing regeneration by 3% per stack. One stack decays after 2 second. |
![]() Warped Time | Enemies cooldowns are now 20% shorter. |
![]() Splitting Shadow | Upon an enemy dying, it has a 10% chance to leave behind a wraith to hunt you down. If the wraiths come in contact with the player it will detonate. |
![]() Frenzied Blood | Enemies under 50% health ignore slows and walk 10% faster. |
![]() Mana Leak | All skills and spells require 25% more mana to cast. |
![]() Strife | Shackles will sometimes latch onto you, preventing you from moving outside of the vicinity for 10 seconds. |
![]() Safety Switch | Traps will now deal an additional 15% more damage. |
![]() Void Pulse | Periodically a Void Pulse will emit from you, it will start pulsing faster until it detonates dealing 15% of your maximum HP. |
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