Plagueborn
Plagueborn branch of Soul Tree is focused around manipulating and spreading Disease and Rot. Plagueborn also branches off into 2 more branches, Corruptive Epidemic and Withering Decay.
Plagueborn nodes allow players to apply additional debuffs when enemies are affected with Disease (Deals Disease damage for the duration), and Blood Plague (Stronger disease) and Rot (-3 walkspeed and -20 armour for the duration) debuff, which is applied from the Rotspike weapon, so getting it is a must if you plan on going with the Plagueborn.
Corruptive Epidemic sub-branch is about spreading Disease further and doing more damage. One of the more unique things about this branch is the Carrier of Corruption node, which has 20% to reanimate an enemy that dies while being inflicted with Disease, Rot or Blood Plague. The reanimated enemy will last for short duration and attack nearby enemies.
Withering Decay sub-branch on the other hand, is focused around debuffs, specifically reducing enemies mana, healing or increasing the damage the enemy takes.
There are a total of 22 nodes:
Plagueborn
- Virulent Strain
- Septic Wounds
- Blood Plague Infusion
- Contagion
- Insidious Growth
- Plagued Vitality
Corruptive Epidemic
- Festering Blow
- Pathogenic Pulse
- Viral Cascade
- Pestilent Wave
- Carriers of Corruption
- Ravenous Outbreak
- Ravenous Outbreak II Alpha
- Ravenous Outbreak II Beta
- Epidemic Catalyst
Withering Decay
- Withering Soul
- Crippling Infection
- Sapping Plague
- Erosion
- Virulent Suppression
- Blighted Endurance
- Decay’s Embrace
To unlock these nodes, you will need Soul Points.

All Plagueborn Nodes
“The Absolvement Wiki is being updated at the moment, stay tuned!”
| Name | Description | SP Required |
|---|---|---|
![]() Virulent Strain | Disease damage has a 10% chance to apply Disease for 5 seconds. | 1 |
![]() Septic Wounds | Enemies affected by Rot take 5% more damage from you. | 1 |
![]() Blood Plague Infusion | Critical strikes with Disease attack on enemies affected by Rot or Disease will apply Blood Plague for 4 seconds. | 3 |
![]() Contagion | When an enemy affected by Rot dies, they will release a Rot Cloud, infecting nearby enemies with Rot. | 2 |
![]() Insidious Growth | Each tick of Rot and Disease has a 5% chance to spread Rot to a nearby enemy. | 2 |
![]() Plagued Vitality | While near an enemy affected by Rot, Disease, or Blood Plague, you regenerate and additional 1.25% of your maximum mana per second. | 2 |
All Corruptive Epidemic Nodes
| Name | Description | SP Required |
|---|---|---|
![]() Festering Blow | Striking a Disease-affected enemy increases their Disease duration by 0.2 seconds. Locks Out Withering Soul | 1 |
![]() Pathogenic Pulse | Every time Rot or Disease spread to a new enemy, the new host will take 10% Increased Disease Damage for 4.5 seconds. | 2 |
![]() Viral Cascade | When Rot spread to 3 or more enemies at once, it will cause a Rot Explosion, dealing 7 Disease Damage and applying Blood Plague to nearby enemies, dealing 6 dmg/s (lasts 4s). | 3 |
![]() Pestilent Wave | Every time Blood Plague is applied, it increases your attack speed by 5% for 4 seconds. (Stacks up to 15%) | 2 |
![]() Carriers of Corruption | If an enemy afflicted by Rot, Disease, or Blood Plague die, they have a 20% chance to reanimate for 10 seconds, attacking nearby enemies before collapsing. (4s CD) | 2 |
![]() Ravenous Outbreak | If the Rot Explosion affects at least 5 enemies, the effect will re-detonate after 2 seconds but deal half of the original damage. | 2 |
![]() Ravenous Outbreak II Alpha | Requirement reduced to 4 enemies. Locks Out Ravenous Outbreak II Beta | 1 |
![]() Ravenous Outbreak II Beta | Detonation now deals 75% of the original damage. Locks Out Ravenous Outbreak II Alpha | 1 |
![]() Epidemic Catalyst | Your Rot can spread 25% further. Your chances of “Insidious Growth” to trigger is now doubled. | 3 |
All Withering Decay Nodes
| Name | Description | SP Required |
|---|---|---|
![]() Withering Soul | Enemies affected by Blood Plague now regenerate mana 15% slower. Locks Out Festering Blow | 1 |
![]() Crippling Infection | Rot and Disease infected enemies now run 10% slower | 2 |
![]() Sapping Plague | Each tick of Blood Plague has a 12.5% chance to drain mana from the enemy, restoring 2% of your maximum mana. | 2 |
![]() Erosion | Enemies suffering from Rot or Disease will now take 5% Increased Damage from ALL Elemental Sources. (Stacks up to 15%) | 2 |
![]() Virulent Suppression | When you apply Blood Plague to an enemy, their healing received is reduced by 10% for 5 seconds. | 2 |
![]() Blighted Endurance | While within 15 studs of an enemy infected with Blood Plague you gain 5% damage resistance. | 2 |
![]() Decay’s Embrace | Your Disease ticks now have a 15% chance to consume 1% of the enemy’s maximum mana. If the enemy’s mana is above 30%, this effect is doubled. | 3 |
Related Entries
View all →Comments
No comments yet. Be the first to comment!






















