In:
Soul Tree
Tidesage
Tidesage branch of Soul Tree is focused around manipulating water. Tidesage also branches off into 2 more branches, Depthbinder and Flowmaster.
Tidesage, Depthbinder and Flowmaster nodes are very versatile, giving various effects such as water damage, movement speed, damage reduction, better parry and dodge windows, stun and slows. This allows for a very flexible playstyle.
Most of these effects are activated with the Current and Undertow mechanic.
There are a total of 18 nodes:
Tidesage
- Fluid Motion
- Resonant Waters
- Tidal Guard
- Surge Barrier
- Crest and Trough
- Undertow Adaptation
Flowmaster
- Waveform Strikes
- Ebb and Blitz
- Torrent Spiral
- Aquatic Vortex
- Crashing Waveform
- Flow Unleashed
Depthbinder
- Stillwater Bastion
- Bracing Depths
- Calm Before the Storm
- Abyssal Anchor
- Drowning Presence
- Echoing Abyss
To unlock these nodes, you will need Soul Points.

All Tidesage Nodes
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| Name | Description | SP Required |
|---|---|---|
![]() Fluid Motion | Every 15 studs you move, gain a stack of Current for 7 seconds. Current increases your movement speed by 3 %. (Stacks up to 9%) | 1 |
![]() Resonant Waters | Whenever you gain or lose a stack of Current, release a Ripple around you, dealing 3 Water Damage to nearby enemies. | 1 |
![]() Tidal Guard | Parrying an attack refunds 1 Mana and grants 1 stack of Current, | 2 |
![]() Surge Barrier | Dodging leave behind a Puddle for 3 seconds. Standing in your own Puddle reduces damage taken by 8% | 1 |
![]() Crest and Trough | At maximum Current Stacks, your next attack deals 10% additional damage and consumes all stacks. | 3 |
![]() Undertow Adaptation | Standing still for 3 seconds converts Current into Undertow. Undertow increases your parry and dodge window by 20% for 20 seconds. | 2 |
All Flowmaster Nodes
| Name | Description | SP Required |
|---|---|---|
![]() Waveform Strikes | When reaching maximum Current Stacks, your next 2 attacks chain a wave to a nearby enemy for 50% of the original damage. Each wave consumes 1 stack of Current. (Has a 6s CD) Locks out of Stillwater Bastion | 2 |
![]() Ebb and Blitz | Every time you gain a stack of Current, reduce your skills’ cooldowns by 0.5 seconds. | 1 |
![]() Torrent Spiral | After consuming Current, gain 20% movement speed for 5 seconds. (Can only stack once.) | 2 |
![]() Aquatic Vortex | Dodging an attack after reaching max Current pulls them slightly towards you and slows by 15% for 5 seconds. Consumes 1 stack of Current. | 2 |
![]() Crashing Waveform | After Successfully hitting an enemy with Waveform Strikes, a delayed whirlpool opens at their location. This whirlpool will deal 4 Water Damage, but does not have a rip current pull. | 3 |
![]() Flow Unleashed | At maximum Current Stacks, dodging now triggers Resonant Water twice and resets the cooldown of your next dodge. This effect has a 15 second cooldown. | 2 |
All Depthbinder Nodes
| Name | Description | SP Required |
|---|---|---|
![]() Stillwater Bastion | Undertow grans you 15% increased parry windows. Locks Out Waveform Strikes | 1 |
![]() Bracing Depths | Standing in a Puddle while under Undertow heals you for 3 every second. | 1 |
![]() Calm Before the Storm | Every time you gain Undertow, your next attack Stuns for 1 second. This effect has a 20 seconds cooldown. | 3 |
![]() Abyssal Anchor | Enemies who attack you while Undertow is active, movement speed is reduced by 10% for 3 seconds. (Stacks up to 30%) | 2 |
![]() Drowning Presence | Activating Undertow creates a zone that slows all enemies inside of it by 20% while inside. This area will last for 7 seconds. | 2 |
![]() Echoing Abyss | When Undertow ends, release a burst that knocks enemies away from you and deals Water Damage based on how long you were stationary. Deals 1 Water Damage per second. | 3 |
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