Water Skills
In Absolvement, Water Skills allow player to manipulate water. There are 4 rarities for this Skills type:
- Common
- Uncommon
- Rare
- Unique
Water Skills are mostly AoE, while also providing debuffs like slows, or CC effects like knockbacks and pulls. Some of these Skills can also affect players, so use them mindfully to avoid impairing yourself or your teammates.
Table of Contents
All Water Skills
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Scald
A basic Water spell
Channel an orb of boiling water and douse your target with it, dealing 7.4 Water Damage.
![]() | Common | ![]() |
Upgrade Potentials:
- Thermal Shock 1/1 (Intermediate) – Scald now causes all enemies affected to take 10% more Frost and Fire damage for 7 seconds.
- Splash 1/1 (Intermediate) – Scald will now ricochet onto nearby enemies, dealing additional damage.
- Flamespout 1/1 (Unique) – Scald will now apply Burn to enemies hit by it, dealing 1 Fire Damage per second for 7 seconds.
Healing Waters
An intermediate Water spell.
Summon a puddle of rejuvenating water, healing yourself and other allies within the radius for 6 Health per second, scaling with water.
+Heals Allies
![]() | Uncommon |
Upgrade Potentials:
- Acid Rain 1/1 (Uncommon) – When enemies step into your Healing Waters puddle, they will take 1 Nature Damage per second and suffer a poison debuff. This Poison will deal 2 Poison Damage per second for 10 seconds.
- Cleansing Rain 1/1 (Uncommon) – Healing Waters will now attempt to dispell debuffs off of you and allies as long as they are within the puddle.
Every healing tick of Healing Waters now has a 2% chance to dispell a random debuff.
Trident Throw
An intermediate Water skill.
Shape water into the form of a trident, throwing at a location of your choice to puncture an enemy. Successfully hitting a target will deal 13.11 Water Damage.
![]() Trident Throw | Uncommon |
Upgrade Potentials:
- Neptunic Puddle 1/1 (Uncommon) – Trident Throw now splashes, dealing 2.88 Water Damage to nearby enemies.
Aqua Prison
This is a common Water spell.
Place a water trap, it will appear as a giant puddle of water where you are standing. If an enemy steps in it they will be trapped in a bubble that deals 10 damage and stuns them.
Crashing Wave
An advanced Water spell
Guide a wave with a strong rip-current pulling in your foes. Enemies will be dealt 3 Water Damage per second whilst trapped inside <- currently bugged
When Crashing Wave collides with an object or wall, the wave will dissipate dealing an additional 5 Water Damage to any enemy that is trapped inside of the wave.
![]() | Rare | ![]() |
Upgrade Potentials:
- Tsunami 3/3 (Intermediate) – Crashing Wave’s size is increased by 15%.
- Rushing Waters 2/2 (Advanced) – Crashing Wave’s speed is increased by 50%.
- Backwash 1/1 (Masterful) – When Crashing Wave clashes with a wall, it will return a smaller and weaker wave from the place of impact.
Crushing Depths
This is a rare Water Spell.
Place a bubble onto a targets head, drowning them and dealing 2.65 damage over 8 seconds.
Geyser
An advanced Water spell
Use your cursor to guide a geyser to erupt from the ground, dealing 9.48 Water Damage and launching the enemy upwards
The geyser will persist for 5 seconds, and ANYONE who get’s too close will be knocked back and will be dealt 7 Water Damage to them.
(Affects everyone)
![]() | Rare | ![]() |
Upgrade Potentials:
- Purity 1/1 (Intermediate) – Geyser deals 20% less damage. In turn, you will no longer damage yourself or allies
- Rough Waters 2/2 (Intermediate) – Geyser damage is increased by 4%
Riptide
This is a rare Water Skill that was released along side with the games full release.
Dash in any direction you choose, if you pass through any enemies you will deal 9 water damage.
Hydrolance
A masterful Water spell
Channel a beam of scaling, high-pressure water controlled by your cursor.
This beam will deal 1.5 Water Damage per second and upon obtaining the Hydropush upgrade, will apply a miniscule knockback effect during the channel.
![]() | Unique | ![]() |
Upgrade Potentials:
- Hydropush 1/1 (Advanced) – Hydrolance now deals knockback.
- Pressure Jet 1/1 (Advanced) – Hydrolance is now significantly stronger. Hydrolance now has hyperarmor and cannot be cancelled by any typical means.
Flood
A masterful Water spell
Cause a current of water to rise from the ground and fill the entire room for 30 seconds, affecting EVERYONE in the room with the room modifier “Flood”.
Note – Flood modifier provides (+20% Total Water damage and -20% Total Fire damage)<- currently bugged
![]() | Unique |
Upgrade Potentials:
- Suffocate 1/1 (Advanced) – Whilst under the effect of Flood, enemies will begin to drown, causing them to take 0.66 Water Damage per second.
- Extinguisher 1/1 (Masterful) – Flood reduces All Fire Damage by 20% and increases All Water Damage by 20%. <- currently bugged.
- Marshwalker 1/1 (Mythical) – While Flood is active, you now gain an additional 10% walkspeed.
Whirlpool
A masterful Water spell
Stir up an ominous, stationary whirlpool.
If any enemy is pushed towards it, the whirlpool will begin dealing 3.5 Water Damage and slowly pull them into its epicenter. Whirlpool will rage on for 10 seconds.
![]() | Unique | ![]() |
Upgrade Potentials:
- Suffocate 1/1 (Advanced) – Whilst under the effect of Flood enemies will begin to drown, causing them to take 0.66 Water Damage per second.
- Extinguisher 1/1 (Masterful) – Flood reduces All Fire Damage by 20% and increases All Water Damage by 20%. <- currently bugged.
- Marshwalker 1/1 (Mythical) – While Flood is active, you now gain an additional 10% walkspeed.
Broadside
This is one of the newest Mythical Water skills, added with the full release of the game.
Summon a water cannon that rapidly fires a barrage of cannon balls at an enemy, each cannon ball deals 5 damage.














water have mytic skill called sidebroad