Wind Skills
In Absolvement, Wind Skills allow player to manipulate air, creating powerful winds in order to defeat your enemies. There are 4 rarities for this Skill type:
- Common
- Uncommon
- Rare
- Unique
Wind Skills are focused around damage, knocking enemies and creating space, allowing you to kite and weave in attacks safely.
Table of Contents
All Wind Skills
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Updraft
A uncommon Wind spell
Commune with the winds beneath you and invoke the winds to awaken and swirl around you, crashing into enemies near the area of origin for 9 seconds
While enemies are within the midst of the gale, they will suffer 1.66 Wind Damage per second. After 9 seconds have past, the winds will cause a violent updraft, launching enemies into the air and dealing an additional 6 Wind Damage
![]() | Uncommon | ![]() |
Upgrade Potentials:
- Extensive Winds 3/3 (Intermediate) – Increase Updraft uptime by 1 second.
- Tempest’s Wrath 1/1 (Unique) – Pull enemies towards the center of Updraft everytime they take damage.
- Endless Tempest 1/1 (Unique) – Updraft’s cooldown is reduced by 10% for every enemy launched into the air.
Disorient
Clap your hands and end out a resonating ring that damages enemies in front of you for 13 Wind Damage and tuns them for 1 second.
Upgrade Potential
- 120dB 1/1 (Common) – Disorient now stuns enemies for 0.15s longer.
- Sonic Boom 1/1 (Common) – Disorient range is increased by an additional 3 stunds.
Wind Blast
An intermediate Wind spell.
Cast a forceful gale push towards and enemy, dealing 11 Wind Damage and knocking them back
![]() | Uncommon | ![]() |
Upgrade Potentials:
- Wind Cannon 2/2 (Basic) – Wind Blast now has increased knockback.
- Wind Crush 1/1 (Unique) – Wind Blast will now deal 11 Earth Damage if an enemy collides with a wall.
Wind Reaver
An advanced Wind spell.
Summon a sentient wisp to aide both you and allies, granting everyone present a 15% Walkspeed bonus. Afraid of combat, the wisp will stop working when you engage in fights.
Wisp lasts 15 seconds.
![]() | Rare |
Update Potentials:
- Gale Freedom 1/1 (Uncommon) – While Windreaver is active, everyone affected by the buff is now also immune to all slows.
- Hasty Winds 1/1 (Rare) – Windreaver now increases attack speed by 5%
- Combative Winds 1/1 (Rare) – Windreaver will now work in combat, but at have 1/3 of its effectiveness.
Pressure
Increase the rate of air pressure around you, causing enemies that you parry to be pushed back.
Upgrade Potential
- Air Jet 1/1 (Rare) – If an enemy performs a running attacks while Pressure is active, they will be swept off their feet.
- Winds of Misguidance 1/1 (Common) – Enemies that dodge attacks while Pressure is active will have their roll distance drastically increased.
Slicing Winds
An advanced Wind spell
Hone the winds around you and summon wisps of slicing gale based on how long you charge the spell.
These wisps will idlily hover around your character until called upon.
Pressing “Slicing Winds” once more will project one of the wisps towards a nearby enemy, dealing 4.72 Wind Damage twice to whatever enemy it gravitated towards.
![]() | Rare | ![]() |
Upgrade Potentials:
Shredding Gale 2/2 (Mythic) – Slicing Winds now slices 1 additional time.
Vortex
An advanced Wind spell
Conjure a slow gale tornado to gravitate in the direction you are looking at, pulling nearby enemies and dealing 3 Wind Damage per second while they are being influenced by the vortex.
The conjured vortex will last 8 seconds or until it comes in contact with a wall.
![]() | Rare | ![]() |
Upgrade Potentials:
- Wind Implosion 1/1 (Unique) – Vortex will now emit a sonic boom dealing additional damage whenever it collides with a wall.
- Never-Ending Tempest 1/1 (Unique) – Vortex lasts 3 seconds longer
Wind Vortex
A masterful Wind spell.
Beckon a vortex of wind to envelop a target, dealing 6.5 Wind Damage per second. After 2.5 seconds have passed and the enemy hasn’t rolled out of it, the vortex will erupt, dealing 10 Wind Damage and applying knockback to those within.
![]() | Unique | ![]() |
Hypoxia
A masterful Wind spell.
Suffocate your target by grasping their neck and preventing them to breathe properly with gale magic. Targets will take 2.7 Wind Damage per hit, for a total of 5 hits.
![]() | Unique | ![]() |
Upgrade Potentials:
- Wind Crack 3/3 (Intermediate) – Hypoxia now inflicts enemies with a 5% slowness debuff.
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