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Traits

In All Star Tower Defense X, Traits are passive Unit buffs which enhance their performance. Different Traits carry different buffs, so pairing a perfect Trait with a Unit can increase their abilities significantly. Depending on the Trait, a Unit can have its overall Damage, Durability, RNG and a multitude of other Stats increased.

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Traits

Traits

Trait Burner


Trait Burner Information

Players can roll for Traits in All Star Tower Defense X by using an item called Trait Burner. To use this item, players must first open their Items tab, located on the left side of their screen.

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Inside of their Item inventory players can find and use the Trait Burner item.

Trait Burner
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Players can get Trait Burners by using Codes or through gameplay. Trait Burners can also be bought from the in-game Shop for:

  • 12 Trait Burners (8+4)299 Robux
  • 180 Trait Burners (80+100)3200 Robux

How To Use Trait Burner

Rerolling a Unit’s Traits is a fairly simple process. After finding the Trait Burner Item in their Item Inventory, players can simply click on the Use Button. This will open up the “Trait Reroll” window.

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From there, players can select the Unit with the unwanted Traits. Clicking on the Reroll Button will grant that unit a Random Trait from the available Index.

List Of Traits


Below you’ll find a list of all Traits in All Star Tower Defense X and the passive buffs they provide.

TraitPassive
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Tank (12% Chance)
Grants the unit +50% to Durability.
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Perception 1 (11.5% Chance)
Grants the unit +3% to RNG.
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Perception 2(9% Chance)
Grants the unit +5% to RNG.
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Perception 3 (7% Chance)
Grants the unit +7% to RNG.
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Dexterity 1 (10% Chance)
Grants the unit -3% to SPD.
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Dexterity 2 (7.5% Chance)
Grants the unit -5% to SPD.
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Dexterity 3 (6% Chance)
Grants the unit -7% to SPD.
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Prodigy (10% Chance)
Grants the unit +100% Experience Gained from Stages.
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Zenkai 1 (10%)
Grants the unit +5% to DMG.
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Zenkai 2 (8% Chance)
Grants the unit +7% to DMG.
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Zenkai 3 (6.5% Chance)
Grants the unit +10% to DMG.
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Midas (5% Chance)
Grants the unit +25% to Farm Income and a +5% to Elimination Bonus.
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Sharpshooter (4% Chance)
Grants the unit +15% to RNG, and any attack made hits an additional enemy for 5% of the unit’s damage dealt.
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Tempest (3% Chance)
Grants the unit -5% to SPD, and a +30% to Damage Over Time Effects.
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Companion (2% Chance)
Grants the unit +1 to Placement.
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Bloodlust (0.8% Chance)
Grants the unit +10% to DMG, +30% to RNG and +1 Stack per Kill. Each Stack grants an additional +1% to DMG and -1% to SPD. The unit Loses 1 Stack each 0.5 Seconds after 15 Seconds of Idle Special Unit Moves.
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Corrupted (0.8% Chance)
Grants the unit -10% to SPD, +7.5% to RNG, +20% to Shield Bypass Damage and a +1 to Shield Break Per Hit. The Unit can also now Mark enemies to take +10% increased DMG from Attacks and Special Unit Moves.
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Genesis (0.7% Chance)
Grants the unit +12.5% to DMG, -8.5% to SPD, +8.5% to RNG and a +50% to True Damage. This makes the Units Attacks and Special Unit Moves ignore half of the Elemental Rules.
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All Star(0.2% Chance)
Grants the unit +300% to DMG, -10% to SPD, +10% to RNG and a +50% to Durability. This makes the Units Attacks and Special Unit Moves ignore half of the Elemental Rules. However, its Limit is 1 and the Overall Cost is increased by +1.75x.

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