Traits

In All Star Tower Defense X, Traits are passive Unit buffs which enhance their performance. Different Traits carry different buffs. Pairing a perfect Trait with a Unit can increase their abilities significantly. Depending on the Trait, a Unit can have its overall Damage, Durability, RNG and a multitude of other Stats increased.

Traits
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Trait Burner


Trait Burner Information

Players can roll for Traits in All Star Tower Defense X by using an item called Trait Burner. To use this item, players must first open their Items tab, located on the left side of their screen.

Inside of their Item inventory players can find and use the Trait Burner item.

Trait Burner

Players can get Trait Burners by using Codes or through gameplay. Trait Burners can also be bought from the in-game Shop for:

  • 12 Trait Burners (8+4)299 Robux
  • 180 Trait Burners (80+100)3200 Robux

How To Use Trait Burner

Rerolling a Unit’s Traits is a fairly simple process. After finding the Trait Burner Item in their Item Inventory, players can simply click on the Use Button. This will open up the “Trait Reroll” window.

From there, players can select the Unit with the unwanted Traits. Clicking on the Reroll Button will grant that unit a Random Trait from the available Index.

List Of Traits


Below you’ll find a list of all Traits in All Star Tower Defense X and the passive buffs they provide.

TraitPassive

Tank (12% Chance)
Grants the unit +50% to Durability.

Perception 1 (11.5% Chance)
Grants the unit +3% to RNG.

Perception 2(9% Chance)
Grants the unit +5% to RNG.

Perception 3 (7% Chance)
Grants the unit +7% to RNG.

Dexterity 1 (10% Chance)
Grants the unit -3% to SPD.

Dexterity 2 (7.5% Chance)
Grants the unit -5% to SPD.

Dexterity 3 (6% Chance)
Grants the unit -7% to SPD.

Prodigy (10% Chance)
Grants the unit +100% Experience Gained from Stages.

Zenkai 1 (10%)
Grants the unit +5% to DMG.

Zenkai 2 (8% Chance)
Grants the unit +7% to DMG.

Zenkai 3 (6.5% Chance)
Grants the unit +10% to DMG.

Midas (5% Chance)
Grants the unit +25% to Farm Income and a +5% to Elimination Bonus.

Sharpshooter (4% Chance)
Grants the unit +15% to RNG, and any attack made hits an additional enemy for 5% of the unit’s damage dealt.

Tempest (3% Chance)
Grants the unit -5% to SPD, and a +30% to Damage Over Time Effects.

Companion (2% Chance)
Grants the unit +1 to Placement.

Bloodlust (0.8% Chance)
Grants the unit +10% to DMG, +30% to RNG and +1 Stack per Kill. Each Stack grants an additional +1% to DMG and -1% to SPD. The unit Loses 1 Stack each 0.5 Seconds after 15 Seconds of Idle Special Unit Moves.

Corrupted (0.8% Chance)
Grants the unit -10% to SPD, +7.5% to RNG, +20% to Shield Bypass Damage and a +1 to Shield Break Per Hit. The Unit can also now Mark enemies to take +10% increased DMG from Attacks and Special Unit Moves.

Genesis (0.7% Chance)
Grants the unit +12.5% to DMG, -8.5% to SPD, +8.5% to RNG and a +50% to True Damage. This makes the Units Attacks and Special Unit Moves ignore half of the Elemental Rules.

All Star(0.2% Chance)
Grants the unit +300% to DMG, -10% to SPD, +10% to RNG and a +50% to Durability. This makes the Units Attacks and Special Unit Moves ignore half of the Elemental Rules. However, its Limit is 1 and the Overall Cost is increased by +1.75x.

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