Boons
Boons are passive buffs that you can unlock while doing runs in An Average Campaign.
There are two types of Boons in An Average Campaign:
- Starter Boons – these are boons you can buy from the Tavern Master at any point in the game.
- Unlockable Boons – you can only get these boons by meeting certain requirements during runs.
Starter Boons
These Boons can be bought with money you get from doing runs. You have to talk to the Tavern Master to purchase them.
| Boon | Effect | Cost |
|---|---|---|
| Trained | You start the game with 3 extra stat points. | 10 |
| Force of Will | Once every run, survive a fatal attack. | 30 |
| Elven Skin | You take 20% less force damage. | 20 |
| The Pinnacle | Take 1.5x more damage but get 1 stat point after every combat. | 100 |
| Stealthy | Gain 100% crit chance on your first attack and a 25% increase to your crit damage. Your total damage is reduced by 15%. | 70 |
| Alert | You get +5 bonus to initiative. | 20 |
| Overtime | For the first 5 turns, start with 75% damage and gain 5% reach round. After those turns, gain 2 energy and deal 20% more damage. | 100 |
| Nobility | Starting gold is 150 but you start with 10 less HP. | 10 |
| Opprotunist | Deal 25% more damage to creatures who have not taken damage yet. Otherwise, deal 10% less damage. | 50 |
| Thick Hide | You take 10% less physical damage. | 20 |
| Silvered Arms | All physical attacks now deal force damage and have a 0.5% INT scaling. | 50 |
| Selfless Heart | Your outgoing healing is increased by 20% while incoming healing and damage output is reduced by 10%. | 50 |
| Fortitude | Take 30% less damage from status effects. | 50 |
| Destined | 30% of the damage you take is taken at the start of the next turn. | 50 |
| Well Rested | Heal an additional 5 hp after each combat. | 30 |
| Bulk Up | Start the game with 10 more Hp, your initiative is reduced by 3. | 20 |
| Inconspicuous | Your aggro is reduced by 15%. | 10 |
| Summoner Supreme | Your summons have 30% more HP and deal 10% more damage. | 50 |
Unlockable Boons
You will need to meet certain requirements to unlock these boons.
| Boon | Effect | How To Get |
|---|---|---|
| The Chosen One (4 slots) | Start with an additional 5 STR and your stats are 20% more effective in checks. You are guaranteed to pull the sword from the stone. | You will have to pull the sword from the stone from that event in order to unlock this boon. |
| Potential Bunny (5 slots) | You do 75% less damage but start with a bunny. | You have to last hit a dungeon boss with a bunny. |
| Flow State (4 slots) | Each dodge grants you a 0.6 critical damage and 0.2 dodge chance permanently. (up to 50 times) After 40 dodges raise your cap to 85%, you will take 15% more damage. | Win a fight against the two gunman in Deadend Saloon. |
| Vampiric Bloodline (2 slots) | Your attacks have 7.5% lifesteal. You take 25% more fire and holy damage. | Kill a vampire and become a bloodkin warlock. |
| Well Prepared (1 slot) | Start the game with 2 minor health potions and 1 minor energy potions. | You will need to get true potion from the potion seller. |
| Mage Birthsign | 15% increased INT, start with a random low level scroll. You take 25% more damage . | Equip a scroll as a mage. |
| Natural 20 | Your critical strike chance is set to 5% and base critical damage is 200%. | Slay the Giant in the Forest and enter the dungeon. |
| Ourpled (1 slot) | Take 5% less necrotic damage and force damage. | Small chance to get it by eating sweets from the Granny. |
| Cleansing (2 slots) | Whenever you heal, reduce 1 stack of all damage over time debuffs. Your healing is 20% less effective. | Become a Druid. |
| Energy Conserver (2 slots) | You have 15% chance to gain additional energy at the start of the turn. | Get the Elementalism subclass. |
| Weak Points (1 slot) | Increase your flat critical strike damage by 10% | Get the Assassin subclass. |
| Perseverance (2 slots) | When below 50% health, gain 10% damage reduction. | Obtain the Knight class. |
| Honed Mind (2 slots) | When you focus, the debuff last an additional turn. In exchange, you gain 15% damage boost and you take an additional 25% damage. | Kill Nedyak. He spawns if you chose the Void event in the portal. |
| Daredevil Impulse | Dealing damage gives you 2 tuns of Impulse up to 6. Impulse gives you 5% damage up to 30% and at 6 Impulse gain 10% lifesteal also. You do 5% less damage and take 20% more damage. | Kills Devilman to unlock this. |
| Keen Eye (1 slot) | Increases your flat critical strike chance by 5%. | Unlock Drifter to unlock this boon. |
| Weak Points (1 slot) | Increase your flat critical strike damage by 10%. | Unlock Assassin once to get this boon. |
| Wild Ride (2 slots) | Your ability damage is randomized from 80-120% every hit. Your ability damage taken is randomized from 90-110% every hit. | Kill Mr. Bones |
| Critical Overdrive (3 slots) | Your crit chance is set to 100% for your first turn. If your attack has more than 60% crit chance, instead gain 40$ crit chance. Your crit damage is increased by a flat 25% Your total damage is reduced by 15% | TBD |
| Energy Cascade (2 slots) | After using a move that costs 4 energy or higher, gain 1 turn of overload at the start of your turn which increases your damage dealt by 35%. | TBD |
| Voidtouched (2 slots) | Your ability hits have a 16% chance to apply Voidblaze. You take 166% more ability damage overall but take 25%% less dark/void damage. | TBD |
| Shock Absorption (2 slots) | Everytime you block/guard an instance of damage, gain a stacking 1.5% damage buff capping out at 30%. Resets on combat start. | TBD |

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