 Dark Scepter | • +1 to +5% Range • -1 to -5% S{A
Equipment Passive – Lightning Orbs On switching to Lightning Magic: •Summon an Arc of Lightning on the path inside of this unit’s range • Enemies that are touching Arc of Lightning will take 50% of this unit’s current damage every 1 second
Equipment Passive – Ice Barrage On switching to Ice Magic: • This unit gains Freeze on attack On Regular Attack: • Gain 1 stack of Frostbite per enemy hit (Capacity: 15) At 15 Frostbite stacks: • This unit’s next attack against enemies inflicted with Freeze will shatter, unfreezing them and dealing 25% additional damage in a small AoE (5 range) |
 Illusion Crow | • +1 to +5% Range • +1 to +10% Damage
Equipment Passive – Broken Mind When an enemy is in Illusion state: • Store all damage taken from this unit. • When Illusion expires, deal stored damage at 50% effectiveness in a small AoE. |
 Memory Pendant | • +1 to +10% Crit Chance • +1 to +10% Damage
Equipment Passive – Reckless Control This unit has Black Magic meter, starting at 0. • When Black Magic Meter is increasing, this unit will be in “Caring State” • When Black Magic Meter is decreasing, this unit will be in “Cold State” Caring State: • Every 1 second this unit walks, this meter increases by 5 • Deal 50% of this unit’s current damage in 75% of his range Cold State: • Every 1 second this unit walks decreases this meter by 2 • Deal 150% of this unit’s current damage in 25% of his range |
 Predator’s Skull | • +1 to +5% Range • +1 to +10% Damage
Equipment Passive – Roar Every 10 seconds: • Unleash a Full AoE roar attack dealing 70% of this unit’s current damage and applying the Stagger status effects for 2 seconds. • For each enemy hit by this attack, this unit will get 1% Crit Chance. |
 Promise Ring | • +1 to +10% Damage • -1% to -5% SPA
Equipment Passive – Spirit Bats Every 20 total stacks of Bleed in this unit’s range: • Summon a Bat Spirit at this unit’s position (Capacity: 3) • Bat Spirits will deal 25% of this unit’s current damage per attack • Bat Spirits despawn after 3 attacks |
 Technique Amplifier | • +1 to +5% Range • -1% to -5% SPA
Equipment Passive – Crumble Away Apply Slow based on current attack: Explode – 20% Blast Away – 35% Twist – 50% Crush – 65% |
 Hell’s Flower | • +1 to +10% Damage • -1% to -5% SPA
Equipment Passive – Radial Flames If an enemy with Burn stops ticking within this unit’s range: • Convert 1 Burn application into Austere Flames dealing 85% of this unit’s current damage • Instance of Austere Flames from Radial Flames do not stack. |
 Emperor’s Attire | • +1 to +10% Damage • -1% to +5% Range
Equipment Passive – Wildfire On applying Burn: • Spread to the 5 nearest enemies, that do not have Burn applied |
 Webbed Fruit | • +1 to +10% Range • -1% to -5% SPA
Equipment Passive – Cocoon of Carnage Every 5 Regular Attacks will Cocoon the enemies hit: • Enemies are either stunned for 10 hits, or 5 seconds If the Cocoon is broken after 10 hits: • Deal 100% of this unit’s current damage If the Cocoon is not broken before 5 seconds: • Cocoon despawns |
 Boulder | • +1% to +5% Range • -1% to -5% SPA
Equipment Passive – Stone Wall Summon a Stone Wall every 12 seconds. (Capacity:2) • In Base Form: Stone Wall will have 75% of this unit’s current damage as health • In Giant Form: Stone Wall will have 50% of this unit’s current damage as health |
 Calamity’s Eye | • +1 to +5% Range • -1% to -5% SPA
Equipment Passive – Puppet Creation When an enemy with Puppet Mark from this unit dies: • Summon a Doll in front of the killed enemy (Capacity: 1) • Dolls will have 200% of this unit’s current damage as health |
 Elven Battle Staff | • +1% to +10% Crit Damage • +1% to +10% Crit Chance
Equipment Passive – Arcane Spells Arcane Spells are considered Follow-Up Attacks At 3 Charges, cast Old Magic • Line AoE at 100% current damage At 5 Charges, cast Eruption • Circle AoE at 125% current damage, and inflict Mana Burn At 7 Charges, cast Storm • Full AoE at 150% current damage |
 Spirit of the Moonblade | • +1% to +10% Crit Damage • +1% to +10% Crit Chance
Equipment Passive – Adaptation This unit gains permanent Buffs after attacking different enemy types: For each enemy type attacked: • Increase Damage by 10% • Increase Critical Chance by 10% |
 Heir Bells | • +1 to +5% Range • +1 to +10% Damage
Equipment Passive – Demonic Presence Enemies within 50% of this unit’s range will take 15% of this unit’s current damage every 1 seconds.
Equipment Passive – Savage Rebound When this unit is stunned: • Immediately Cleanse the stun • Follow Up Attack (Thunderclap Cut) at 125% of this unit’s current damage All of this unit’s Follow Up Attacks apply Dismembered to enemies |
 Hexed Blade | • +1 to +5% Range • +1 to +10% Damage
Equipment Passive – Winged Spirit On Upgrade 3: • Summon a Winged Spirit at this unit’s position that will circle at 50% of this unit’s range • Winged Spirit will deal 75% of this unit’s current damage every 8 seconds in its current location and apply Stun |