Units
Units are your main gameplay asset in Anime Expeditions. There are many different types of units from various anime and manga series. Each Unit possesses unique elemental powers, passives, and active abilities.
Table of Contents
List of Units
Secret Units
| Unit | Passives/Abilities |
|---|---|
![]() 8th Sword (Berserker) | Shinigami Sword Increase Damage by 0.56% for each enemy in range. (Capacity: 15%) Demonic Presence Enemies within 40% of this unit’s range will take 5% of this unit’s current damage every 1 seconds. Savage Rebound When this unit is stunned: • Immediately Cleanse the stun • Follow Up Attack (Thunderclap Cut) at 100% of this unit’s current damage All of this unit’s Follow Up Attacks apply Dismembered to enemies Dismemberer’s Rush When an enemy in range goes below 10% health: • Follow Up Attacks (Unrestrained Rampage) at 100% of this unit’s current damage The Nameless Demon After 25 Takedowns this unit will enter Berserk State for 15 seconds: • Increase DMG by 20% • Decrease SPA by 10% • Apply Dismembered on every Attack |
![]() Shadow (Devine) | Winged Spirit On Upgrade 3: • Summon a Winged Spirit at this unit’s position that will circle at 50% of this unit’s range • Winged Spirit will deal 50% of this unit’s current damage every 8 seconds in its current location and apply Stun Wolf Spirit On Upgrade 5: • Summon Wolf Spirit at this unit’s position • Wolf Spirit can be upgraded independently (Evo Ability) Shadow Realm On activation: • Transform the whole map into Shadow Realm Shadow Realm will: • Shadow Rewind all enemies in range for 50% of this unit’s range • Apply 25% Damage Buff to all Magical units for 30 seconds Shadow Rewind can be applied to an enemy a maximum of 2 times. [60s CD] (Evo Ability) Divine Spirit On activation: • Summon Divine Spirit • Stun this unit for 15 seconds • Divine Spirit‘s damage will be equal to 100% of this unit’s base damage Divine Spirit cannot despawn, be killed or stunned. |
Exclusive Units
| Unit | Passives/Abilities |
|---|---|
![]() Crimson (Brother) | Crimson Explosion On Regular Attack: • Inflict enemies with Crimson Mark Crimson Marked enemies will Crimson Explode after 5 seconds dealing 15% of this unit’s current damage. Crimson Pool When Crimson Explode activates: • Leave a Crimson Pool on the ground for 6 seconds (Capacity:3) • Enemies walking on Crimson Pool will take 10% of this unit’s current damage every 2 seconds Piercing Crimson On activation: • Select a point within this unit’s range to fire Piercing Crimson at for 10 seconds Enemies in Piercing Crimson will: • Take 75% of this unit’s damage every 1 seconds Be inflicted with Crimson Mark This unit will not Attack whilst this ability is active. |
![]() Toy Maker | Build-a-toy This unit will summon Toy on all paths in this unit’s range instead of attacking. • Toys will have 100% of this unit’s current damage as health Upgrade 2: • Toys gain 15% movement speed Upgrade 4: • Toys deal 10% of their max health as AoE damage on death Upgrade 6: • Every 5th cycle of summons, Toy is mutated, increasing health by 150% Toys can spawn on all paths in this unit’s range. The summons health is divided by the number of paths they spawn on. |
![]() True Saint (Holy) | Predictive Calculation On Regular Attack: • Inflict enemies with True Saints Mark (Maximum 5 enemies) On Critical Attack: • Remove all True Saint Mark and deal 10% current damage on market enemies On Upgrade: • Increase Critical Chance by 2% (Ability) Seize On activation: • Steal 20% of damage from the 3 strongest units in this unit’s range for 60 seconds |
Mythic Units
| Unit | Passives/Abilities |
|---|---|
![]() Cursed Student (True Love) | Cursed Mimicry Every 3 Regular Attack: • Follow Up with a copy of an attack of the closest unit in range The Follow Up Attack will deal: • 100% of this unit’s current damage, plus 40% of the closest unit’s current damage On New Attack: • Follow Up Attack percentage of closest unit is increased by 20% Spirit Bats Every 20 total stacks of Bleed in this unit’s range: • Summon a Bat Spirit at this unit’s position (Capacity:3) • Bat Spirits will deal 15% of this unit’s current damage per attack • Bat Spirits despawn after 3 attacks |
![]() Elf Mage (Unleashed) | Arcane Magic On Regular Attack: • Gain 1 Arcane Charge (Capacity: 7) • Charges rest after exceeding capacity Arcane Spells Arcane Spells are considered Follow-Up Attacks At 3 Charges, cast Old Magic • Line AoE at 100% current damage At 5 Charges, cast Eruption • Circle AoE at 100% current damage, and inflict Mana Burn At 7 Charges, cast Storm • Full AoE at 100% current damage Overcharge On Charge Reset: Increase Arcane Spells damage by 5% (Capacity:5) |
![]() Flame Emperor (Reincarnate) | Wildfire On applying Burn: • Spread to the 3 nearest enemies, that do not have Burn applied (Ability) Wall of Fire On Activation: • Summon a Wall of Fire on any path within this unit’s range • Enemies that pass through Wall of Fire are inflicted with Burn |
![]() Hollow (Blaze) | Radial Flames If an enemy with Burn stops ticking within this unit’s range: • Convert 1 Burn application into Austere Flames dealing 65% of this unit’s current damage • Instance of Austere Flames from Radial Flames do not stack. |
![]() Lady Giant (Envy) | Rock Storm On Regular Attack: • Gain 1 Rock Chunk At 4 Rock Chunk: • Unleash a Follow-Up Attack throwing a Rock at the closest enemy in range • Rock will deal 100% of this unit’s current damage Stone Wall Summon a Stone Wall every 15 seconds. (Capacity:2) • In Base Form: Stone Wall will have 75% of this unit’s current damage as health • In Giant Form: Stone Wall will have 50% of this unit’s current damage as heallth (Ability) Size Control: Giant On activation: • Lady Giant alters her size to Giant Form for the next 25s: • Damage is increased by 125% • SPA is increased by 25% • Range is increased by 50% |
![]() Puppet (Telekinetic) | Marionette’s Gaze Every 15 seconds: • Inflict Puppet Mark on the strongest enemy in this unit’s range without Puppet Mark applied fror 15 seconds Puppet Marked enemies receive 20% increased incoming damage Puppet Creation When an enemy with Puppet Mark from this unit dies: • Summon a Doll in front of the killed enemy (Capacity: 1) • Dolls will have 150% of this unit’s current damage as health Complete Control On activation: • Rewind all enemies in range for 2 seconds |
![]() Reaper (Released) | Adaptation This unit gains permanent Buffs after attacking different enemy types: For each enemy type attacked: • Increase Damage by 5% • Increase Critical Chance by 5% Critical Tempo On Critical Attack: Decrease SPA by 5% for 20s (Capacity: 15%) Mirage Swap When this unit is stunned and a Mirage Clone exists: • Immediately Cleanse the Stun • Swap positions with Mirage Clone (Ability) Mirage Step On activation: • This unit can Relocate anywhere within its range: On Relocation create a Mirage Clone with 50% of this unit’s base damage |
![]() Salmon Sorcerer (Grade 1) | Crumble Away Apply 20% Slow on all upgrades. Plummet When an enemy comes within 50% of this unit’s range: • Apply Stagger for 2 seconds |
![]() String Demon (Awakened) | Cocoon of Carnage Every 6 Regular Attacks will Cocoon the enemies hit: • Enemies are either stunned for 10 hits, or 5 seconds If the Cocoon is broken after 10 hits: • Deal 100% of this unit’s current damage If the Cocoon is not broken before 5 seconds: • Cocoon despawns String Sync When the nearest unit in this unit’s range performs a Regular Attack: • Attach a String to nearest unit (Capacity: 3) On this unit Regular Attack: • Units within String will perform a Follow-Up Attack dealing 100% of this unit’s damage and breaking the String attachment • After String breaks, it cannot be reapplied for 15s. |
Legendary Units
| Unit | Passives/Abilities |
|---|---|
![]() Ice Queen | Soul Rend Deal 20% more damage to enemies below 20% health. |
![]() Greed | Fox Hunt Deal 20% more damage to Boss enemy type. |
![]() Forbidden Teacher | Teacher Blessing Apply Damage Buff to all Magical units within range Increased by 5% each upgrade |
![]() Ramen Guy | Capital Lock Selling this unit returns only 10% of its total cost. Donbori Increase Yen earned from kills by 50% |
![]() Scissor | Stacking Cuts Each consecutive Regular Attack on the same enemy increases damage dealt by 5% (Capacity: 20%) |
![]() Water Princess | TBA |
![]() The Hero | Hero Blessing Apply Damage Buff to all Physical units within range Increased by 5% each upgrade |
Epic Units
| Unit | Passives/Abilities |
|---|---|
![]() Stone Alchemist | No Passives or Abilities |
![]() Bounty Hunter | No Passives or Abilities |
![]() Ice Mage | No Passives or Abilities |
![]() Demon Cyborg | No Passives or Abilities |
![]() Nen Hunter | No Passives or Abilities |
![]() Corps Captian | No Passives or Abilities |
Rare Units
| Unit | Passives/Abilities |
|---|---|
![]() Curly Brow | No Passives or Abilities |
![]() Kid Assassin | No Passives or Abilities |
![]() Reishi Archer | No Passives or Abilities |
![]() Thunder Shinobi | \No Passives or Abilities |
![]() Carrot | No Passives or Abilities |
![]() Rubber Boy | No Passives or Abilities |
Related Entries
View all →Comments
No comments yet. Be the first to comment!

































