Units
Units are your main gameplay asset in Anime Squadron. There are many different types of units from various anime and manga series. Each Unit possesses unique passives, abilities, and subtypes (flying, healing, etc), so read carefully if you want to make the best team.
List of Units
Devine
| Unit | Passives |
|---|---|
![]() Bralu (Legendary) | Raging Bralu is raging; he can stack up to 30 Rage. Limitless Rage Every 5s on the map, Bralu gains 1 Rage. Each Rage gives him +1% DMG, +0.5% Attack and Ability Speed, +1% Thorns. Facing Danger Whenever Bralu loses 15% HP, instantly gain 3 Rage stacks and +25% Attack Speed for 5s. No Holding Back At 30+ Rage, immune to Stun, Knockback, Taunt, and Debuffs. At 40+ Rage, also +25% Defense. Unending Pursuit The first enemy that attacks Bralu takes +30% DMG from him until defeated. |
![]() Gometa (Blue) | Perfect Synchronization – Gometa alternates between 2 attack types: +20% Crtit Chances + applies Expose (5s) -30% DMG as Burn + applies Vulnerable (5s) Endless Combo Consecutive hits on the same enemy build a combo. All Gometas contribute to the same combo. -5 hits: heal 1% Max HP -10 hits: abilities occur a 2nd time -15 hits: hits grant +0.5% dodge -20 hits: Burn stack cap +3 Wind Up For every 10 kills, gain +0.1% ATK and Ability Speed. Meteor Explosion! Unleashes a powerful attack on enemies in front of him: Deals 500% DMG |
Secret
| Unit | Passives |
|---|---|
![]() Tanjaro (Sun Breathing) | Decisive Strike Whenever an enemy is below 50% HP, Tanjaro deals +30% DMG against that enemy. If a nearby enemy is below 25% HP, he also gains +20% Attack Speed until that enemy is defeated. >> If another enemy is below that threshold, the buff is maintained. Fiery Heart Every 5th attack deals True Damage (ignores the target’s Defense) and applies 1 Burn stack: 20% DMG over 4s. >> A dodged attack is not wasted: the next attack repeats it Protect (Nezuko) If Nazaka is in your loadout, Tanjaro protexts his sister for the entire game: >> nazaka gains +20% Max HP and +20% Defense >> Tanjaro gains +15% Attack Speed and +15% DMG |
![]() Akoza (Demon) | Battle Excitement While at least one Akoza is fighting an enemy, all Akozas gain Battle Excitement. If no Akoza is in combat for 10s, all bonuses are lost. Battle Excitement: Every 10s while in combat, gain 1 Stack: >> +10% DMG >> +5% Attack Speed >> +2.5% extra DMG as Poison overt 5s Cap of 10 Stacks, Shared universally by all Akozas. Poison Each Stack of Poison weakens the enemy by -5% DMG at max Poison potential. >> Counts as 1 Stack per Akoza >> Cap of 3 Stacks per enemy Endless Battle If Akoza has 10 Stacks of Battle Excitement, every version of him that dies gets respawned and gains +35% Movement SPD for 25s >>With the Cloner Trait, 1 additional Akoza is sent out >> Respawned Akozas cannot trigger Endless Battle themselves Weak Point At 5% Stacks of Battle Excitement: >> Poison deals +100% extra DMG to Shields >> Gain +15% extra DMG as Poison over 5s >> Poison cap increased to 4 stacks |
![]() Rangoku (Demon) | Marked by Blaze Every 2nd hit applies 1 Blaze stack to the target. >> If the target is Burning, up to 2 Burn stacks are converted into Blaze instead Blaze Blaze deals no damage on its own and never expires. >> At 10 stacks they explode, dealing 100% DMG at once (counts as DoT damage) >> The explosion always scales with this unit’s own ATK Rising Inferno Whenever a Blaze explosion triggers, up to 3 enemies near it: >> gain 3 Burn stacks >> take +30% Burn DMG for 10s Blazing Spirit Every Blaze explosion counts as a Trigger (shared per player): >> 2 Triggers: explosion deal +30% DMG, including the triggering one >> 4 Triggers: every 2nd hit applies 1 extra Blaze stack |
![]() Bralu | Raging Bralu is raging; he can stack up to 30 Rage. Limitless Rage Every 5s on the map, Bralu gains 1 Rage. Each Rage gives him +1% DMG, +0.5% Attack and Ability Speed, +1% Thorns. |
![]() Freezer (Golden) | Torment Instead of killing normal enemies, Frieza Torments them: They revive on his side with HP equal to his DMG and fight for him with 15% of Frieza’s DMG. Max 4 Tormented at a time. Planet Destroyer When 4 enemies are Tormented at once, create a Death Zone for 5: it deals 200% DMG over time to enemies inside. Absolute Destruction When Tormented enemies die, they explode for 100% of Frieza’s DMG. |
![]() Madora (Gunbai) | Crimson Flame Every ability attack applies Burn, dealing 30% Burn DMG over 6 seconds. Chakra Overflow Each attack generates Chakra Points. At 100 Chakra enter Chakra Overflow Mode for 15% seconds and gain +30%DMG, -20% CD, and +200% Burn DMG. Meteor Herald Every 25-30 seconds summons a giant meteor dealing +200% DMG to enemies. |
![]() Baras (Meteoric Burst) | Worthy Opponent Baras constantly marks the highest-HP enemy as his Challenger. Hits on the Challenger grant +0.5% Crit Chance for the rest of the game. Battle Analysis Every 2nd hit on the Challenger: +5% Crit DMG -2.% CD -2.5% Ability CD Last Laugh On death, it strikes all enemies in front with 130% DMG and applies Vulnerable (enemies take +30% Crit DMG from all Baras) |
![]() Garu (Half Monster) | Brink of Death Garu always survives a lethal attack and gains 10% HP back. If not defeated within 3 seconds of surviving, all Garus currently on the map gain the following: +15% ACC -15% CD Applies Corruption on the enemy for 5s, healing +5% DMG per tick. These buffs can stack up to 3x per Garu. Reflect Garu cannot be stunned and will instead use that energy to buff the nearest ally with +10% DEF each time. The enemy that stunned Garu takes a hit with 65% DMG of Garu’s base DMG. Prolonging An enemy that gets hit 3x will be Marked for 10s. Refreshes each time the enemy has been hit 3x. Marked enemies take +5% DMG from Corruption per tick, which also lasts 5s longer. Hero Hunter Garu’s ability deals +15% DMG per status effect on the enemy (+20% if Marked) |
![]() Berserker (Enraged) | Endless Slaughter Every attack applies Bleed, dealing 10% Bleed DMG over 3 seconds. Supernatural Armor This unit gains +0.5% DMG for every 1%HP lost. At 30% HP or below, also gain -20%CD. Delay the Inevitable Before this unit can be defeated, it will instead heal for +30% Temporary HP, and Temporary HP will drain by 1% HP per second. In this state, each stack of Refusal delays the onset of HP drain by 2s. Vow of Vengeance Any time an enemy defeats an ally, mark that enemy. Marked enemies give 1 stack of Refusal after either: – being defeated by Berserker – getting hit 3 times by Berserker |
![]() Falcon (Dark) | Mercenary Paymaster While Falcon is on the field, all Yen gained from enemies killed is increased by +30%. Additionally, all kills by Falcon grant +50% Yen Untouchable Grace Falcon and all units within his range have a 20% chance to dodge enemy stuns or debuffs. When not near any allies, gain +30% dodge chance and the ability to not get critically hit. Eclipse Instantly executes normal enemies below 10% HP. Whenever an ally is defeated, sacrifice them to raise the execution threshold by +1%, up to +10% Claim to Ambition Deals 1% DMG for every 1,000 Yen the player has, applied as Bleed over 3 seconds. |
Mythic
| Unit | Passives |
|---|---|
![]() Casca | Battlefield Instinct If Casca lands the first hit on an enemy, her attacks deal +200%DMG. When Berserker or Falcon are on the map, Caska deals +40% DMG to enemies above 60% HP. |
![]() Falcon | Mercenary Paymaster While Falcon is on the field, all Yen gained from enemies killed is increased by +30%. Additionally, all kills by Falcon grant +50% Yen |
![]() Vegata (SSJ4) | Saiyan Pride When no allies are nearby, gain: • +25 DMG • +25% Accuracy |
![]() Goki (SSJ4) | Crimson Ape Spirit When Goki drops below 50% HP, his Ape Spirit awakens: • +25% DMG • +25% Ability DMG • Gains Life Steal (steals 1% Max HP [Cap: 250] per hit) Primal Sealing Fist (Full Power Awakening) Evry fist attack on an enemy ionflicts Sealed onto enemy for 10s, preventing the enemy from using abilities. 10x Kamehameha ULT (Full Power Awakening) Deals 300%DMG |
![]() Shinks | Conqueror’s Aura Enemies within Shinks range receive: -15% DMG and -10% Dodge |
![]() Beby | Conqueing Assimilation Gives allied unit +2%DMG per ally in range including slef. (cap 10%) |
![]() Big Beard | Titan’s Resolve For every 1%HP missing, gains +0.2% Defense. (Max 20%) |
![]() Karashi | Battle Memory When killing an enemy with a unique element, gain +3% Dodge and +3% RNG. |
![]() Rizzuto | Stillness of the Sage Every 6s, gain a Nature Charge. Gain +10% DMG per Nature Charge, upon reaching 10 charges, buff all allies by +30% DMG and +15% Defense. |
Legendary
| Unit | Passives |
|---|---|
![]() Zaro | Crimson Slash Every ability attack applies Bleed, dealing 50% Bleed-DMG over 6 seconds • Bleed reduces regeneration by -75% Executioner After killing an enemy, instantly reset the Ability CD • Cooldown ->25s |
![]() Shin | Scorch Every ability attack applies Burn, dealing 30% Burn DMG over 6 seconds. Ignition Burst Each ability cast grants Ignition Burst, gains +10% Burn DMG per Ignition Burst stack. • Max >> +100% Burn-DMG (10 stacks) |
![]() Igras | The Silent Strike The first ability attack after entering combat deals +100% DMG. Blood of the Crimson Knight For every kill, heal for 5% Max HP. |
![]() Choi | Flame Dominion Every ability attack applies Burn, dealing 30% Burn DMG over 6 seconds. Blazing Mastery For each Fire-type ally in range, gain: +5% DMG and +10% Burn DMG. |
Epic
| Unit | Passives |
|---|---|
![]() Mamosa | Healing Bloom Allies in Mamosa’s range regenerate HP equal to 5% of her Max HP every second. |
![]() Fastwagon | Fastwagon Foundation Increases money generation by +20% while alive, additionaly grants +500Y upon dying. |
![]() Zemitsu | Sleep Trigger Every 20-30s Zemitsu enters Sleep Mode and gains +20%DMG, -10%CD, and -10% Ability CD. (lasts for 15s) |
![]() Ramuru | Predator Instinct When killing an enemy, absorb 2% Max HP and add it to his DMG. (+100DMG cap) |
![]() Rudaus | Chantless Casting Reduces Ability CD by -15%. Additionally, grants nearby allies a -5% Ability CD reduction. |
Rare
| Unit | Passives |
|---|---|
![]() Muffy | Gomu Gomu Reflex Grants a base +20% Dodge chance. |
![]() Mab | Esper Focus Every third attack deals +75% DMG. |
![]() Goki | Ki Overflow Every third atack gain +50% Abilitiy DMG. |
![]() Michigo | Hollow Instinct At 50% HP, gain +20%% SPD and +15% DMG until death. |
![]() Asto | Anti-Magic Body Takes -25% Ability DMG. |
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