Perks
Perks in Bizarre Lineage are passive skills that can be equipped to your character. Regardless of what Stand you have on you, these passives will stay.
There are 4 available Perk slots, and you unlock Perks by getting new Stands, completing Raids, and doing missions. Note that some Bizarre Lineage Perks (like the Bloodlust Perk) must be purchased from shops.
List of Perks
Quests
To find the related Quests, check out our list of in-game Locations or find the relevant Bus Stops and NPCs on our interactive Bizarre Lineage map!
| Name | Description | Obtainment |
|---|---|---|
| Journeyman | +5% Experience Boost | Complete the Tutorial |
| The Fever | Defeating a player steals 10% of their stats for 20 seconds. | Purchase from The Money Store |
| Hustle Bones | All money gained is increased by 5%. | Purchase from The Money Store |
| Curve and Light | Reduce Stand Awakening cooldown by 10% | Purchase from The Money Store |
| I’m in Your Area | Enemies at close range deal 8% less damage and take 8% more damage from you | Purchase from The Money Store |
| Commanding Presence | Other gang members gain 5% damage and defense, stac up to 30% globally | Competing in Gang Wars |
| The Boss | Each additional gang member in the server increases money gain by 4%, up to 28% | Capturing Gang Territories |
| Protection Racket | While in a gang-controlled area, incoming damage is reduced by 20% | Capturing Gang Territories |
| Loyal Enforcer | Gang contracts grant 25% more experience and money | Capturing Gang Territories |
| Grappler | Grab moves deal 15% moredamage | Completing the Jotaro Kujo Raid |
| Intimidation | After grabbing an opponent, they take 10% increased damage for 7 seconds | Completing the Jotaro Kujo Raid |
| King of Flames | Stand abilities apply Burn | Completing the Avdol Raid |
| Conjurer | Doubles Stand Conjuration gained | Completing the Avdol Raid |
| Emperor of Time | Time-altering abilities last 2 seconds longer | Completing the DIO Raid |
| The Godfather | Stand abilities apply lifesteal | Completing the DIO Raid |
| Serial Killer | Deal 20% more damage to enemies below 40% health | Completing the Yoshikage Kira Raid |
| A Quiet Life | After taking damage, regenerate 5% health over 5 seconds | Completing the Yoshikage Kira Raid |
| Bloodlust | After taking damage, lose 95% of your HP but gain 100% penetration, 50% more damage, and lifesteal. | Bought from the Prestige Shop |
| Heaven’s Rule | Making an opponent reach under 20% HP instantly blockbreaks them and deals 3% of their Max Health as damage. (120s Cooldown) | Completing the The World Over Heaven Raid |
| Heaven’s Fire | The burn status effect lasts twice as long but can be blocked. | Completing the The World Over Heaven Raid |
| Overrule Fate | When an attack would deal more than 20% of your Health, reduce the damage by -50% (10s Cooldown) | Completing the The World Over Heaven Raid |
| Time Resistant | Gain +40% Defense against attacks during a Timestop | Completing the Prison Escape Raid |
| Containment | Blockbreaking an opponent applies Bleed and reduces their movement speed for 6 seconds (15s Cooldown) | Completing the Prison Escape Raid |
| Shiv | Backstab attacks deal +10% increased damage | Completing the Prison Escape Raid |
| Desperation | Sleeping an opponent disables their evade for the duration of the sleep and 1.25 seconds afterwards | Completing the Death 13 Raid |
| Mr. Downstairs | Bleeding heals you instead | Completing the Death 13 Raid |
| Daycare | If a target is bleeding while you attack them with a Slash attack, they take +10% increased damage and re-apply the bleed status effect. (Status has a 2 second cooldown, +10% is constant) | Completing the Death 13 Raid |
Stands
| Name | Description | Obtainment |
|---|---|---|
| Rapid Flow | Starting to sprint grants a short speed boost | Made in Heaven |
| Accelerated Instinct | Doubles dodge frames | Made in Heaven |
| Inevitability | Gain 5% penetration. Penetration increases with speed boosts | Made in Heaven |
| Gravitational Force | Blocking an attacker slows them for 3 seconds | C-Moon |
| Martial Artist | Martial Art attacks deal 10% more damage | C-Moon |
| No Escape | Blockbreaking an opponent prevents evasion for 3 seconds | C-Moon |
| Null Memory | The first attack from an opponent deals 25% less damage | Whitesnake |
| Synthetic Focus | At full power, gain 20% defense | Whitesnake |
| Autocrat | After recovering from ragdoll, gain 50% defense for 1.25 seconds | Whitesnake |
| Unyielding Force | Landing 3 hits quickly grants 5% damage for 6 seconds | Star Platinum |
| Fists of Fury | Blockbreaking an opponent ragdolls them | Star Platinum |
| Absolute Destruction | Knocking an opponent into a wall blockbreaks them | Star Platinum |
| King of Time | Damage dealt during timestop is 10% more effective | The World |
| Theatrical | Projectiles deal 10% more damage | The World |
| Play with Your Food | For each percent of health above 80%, gain 1% damage. Below 80%, lose 1% damage per percent, capped at a 10% debuff | The World |
| Shockflow | Gain 1% damage per 10% missing power | The World: High Voltage |
| Static Override | Below 25% power, gain a movement speed boost for 7 seconds | The World: High Voltage |
| Shock Conduit | After a perfect block, breaking guard within 6 seconds grants 300% power regen for 7 seconds | The World: High Voltage |
| Hidden Impact | After dodging, your next attack deals 15% more damage | King Crimson |
| Forecasted Pain | Enemies below 50% health suffer 25% longer blockbreak hitstun | King Crimson |
| Two Steps Ahead | Dodging then blocking within 3 seconds grants 15% defense for 10 seconds | King Crimson |
| Nature’s Armor | Gaining a status effect grants 25% defense for 10 seconds | Gold Experience |
| Vital Instinct | Below 30% health, landing attacks grants 5% power | Gold Experience |
| Life Pulse | Outgoing and self-healing remove status effects | Gold Experience |
| Line Tension | Every third non-basic attack deals 4% true damage based on current health | Stone Free |
| Resourceful | Deal 5% more global damage | Stone Free |
| Resilient | Deal 5% more damage to enemies with 5% more max health than you | Stone Free |
| Elementalist | Weather-based attacks deal 10% more damage | Weather Report |
| Thunderous | Lightning-based attacks deal 10% more damage | Weather Report |
| Oppression | Knockback attacks deal 10% more damage | Weather Report |
| Detonate | Blockbreaking applies Burn | Killer Queen |
| Heart Attack | Damage is dealt over 3 seconds. Deal 15% less damage, but gain 45% penetration and uncap penetration | Killer Queen |
| No Witnesses | Defeating an enemy grants 15% damage for 10 seconds | Killer Queen |
| Ignition Boost | Burning enemies take 10% more damage and deal 20% less damage to you | Magician’s Red |
| Scorchstep | Dodging applies Burn to both you and the enemy | Magician’s Red |
| Kindled Resolve | If you are burning when attacked, ignite your attacker as well | Magician’s Red |
| Healing Blow | Your next healing ability heals 40% more | Crazy Diamond |
| Good Friend | Outgoing healing is 10% more effective | Crazy Diamond |
| Brute Force | Barrages deal 20% more damage | Crazy Diamond |
| Corrupted Instinct | Enemies with less health than you take 5% more damage | Purple Haze |
| Frenzied State | While under a status effect, gain 20% damage but lose 25% defense | Purple Haze |
| Unpredictable | Sometimes attacks reflect onto you. When they do, gain 25% damage, 25% penetration, and lifesteal for 10 seconds | Purple Haze |
| Charge Conduction | Holding block grants 50% power regeneration | Red Hot Chili Peppers |
| Amped Up | At max power, attacks deal 5% more damage | Red Hot Chili Peppers |
| Blackout | Blockbreaking drains 10% of the enemy’s power bar | Red Hot Chili Peppers |
| Erasure | Enemies below 5% health are instantly executed | The Hand |
| Impatient | Power regeneration increases by 50% below 50% HP | The Hand |
| Reckless | Being blockbroken grants your next attack 25% more damage | The Hand |
| Sheathe | Counterattacks deal 10% more damage | Anubis |
| The Blade | Slash damage is increased by 10% | Anubis |
| Flow State | Dropping below 50% health instantly restores 10% health and power | Anubis |
| Phase Shift | When below 50% health, there is a 10% chance to store an attack and gain 90% defense. | Diver Down |
| Absolve | Healing is +20% more effective below 50% health | Diver Down |
| Kinetic | Stored Attacks have +50% penetration and +5% dmg | Diver Down |
| Fated Blow | Every 3rd hit on the same enemy deals +15% bonus damage | The World Over Heaven |
| Dominion | After dodging an attack, the next attack you hit cannot be blocked. Expires in 3 seconds. (20s Cooldown) | The World Over Heaven |
| Perfect Order | Elemental and Heavenly based attacks cause Bleed and Lifesteal. | The World Over Heaven |
| Divine Intervention | Heal Back 25% of Destructive Energy Damage over 5 seconds. (Stacks with health multipliers) | True Made in Heaven |
| You Can’t Keep Up | Attacking an enemy reduces their movement speed for 1 second. (2s Cooldown) | True Made in Heaven |
| The Truth | Damage taken in ragdoll is reduced by 75% | True Made in Heaven |
| Superiority | If your Stand is Requiem or Evolved, deal +15% more damage and +70% Penetration to opponents without a Requiem or Evolved Stand | Silver Chariot Requiem |
| MY ONLY OBJECTIVE | Attacking a sleeping opponent steals their evasive bar | Silver Chariot Requiem |
| I Must Protect it | Gain +30% Global Defense, and deal -35% Damage. You cannot use your evasive | Silver Chariot Requiem |
| True Elegance | Gain more speed while evading. Speed while evading lingers after Invincibility | Silver Chariot |
| Entropy | Basic attacks grant a small speed boost | Silver Chariot |
| Adaptive | After taking damage, gain -35% damage for 1.5 seconds. (25s Cooldown) | Silver Chariot |
| Repose | Perfect blocking stuns the opponent 0.5 seconds longer | Planet Waves |
| Death Valley | Attacks involving gravity slow the opponent for 3 seconds | Planet Waves |
| Justice | Flame Damage has +70% Penetration | Planet Waves |
| Sweet Dreams | A sleeping opponent takes +10% more damage and Bleeds. | Death 13 |
| Playtime | Causing an opponent to sleep ignites them on fire. | Death 13 |
| Scarface | Sleep effect is half as effective on you. Gain +20% Global defense. Light attacks have a small chance to put the opponent to sleep. | Death 13 |
| Refined Time | Time stop cooldown with Star Platinum, The World is reduced by 55%, but it’s duration is reduced by 70% | Star Platinum, The World |
| Yare Yare Daze | +10% defense while your Stand is active. | Star Platinum, The World |
| Stolen Gifts | Successfully dodging an attack steals +5 power from the opponent. | Star Platinum, The World |

Bro you forget leech pls tell me what it does