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Modes

Modes are powerful states tied to your Bloodline in Bloodlines, which grant unique and powerful abilities to your character.

They are usually activated by leveling up or completing a set of specific requirements tied to them. Some of them have multiple forms and stages. However, not all Bloodlines have Modes.

Modes

Modes

How To Get Modes


In Bloodlines, Modes are obtained through certain Bloodlines. You can obtain a Bloodline by spinning for it, or finding them somewhere out in the world.

After obtaining a Bloodline, you can check if it has a Mode tied to it. Unlocking Modes usually requires you to complete a set of requirements, leveling up or completing specific quests.

List Of Modes


Below you’ll find a list of all the Modes currently available in Bloodlines.

ModeStages
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[Sharingan]
Stage One: Grants a passive that lets you see health bars of other players.
Stage Two: Provides a passive that lets you see the name or the jutsu in your opponents hands.
Stage Three: Upgrades your dodge passive that’s based on luck.

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[Byakugan]
Stage One: See other players’ chakra and have increased FOV.
Stage Two: Gain an M1 ability that creates a damaging defensive sphere.
Stage Three: Gain an M2 ability, the 64 Palms which locks on to a target and delivers a series of rapid strikes.
Stage Four: See both health and chakra of your opponents. Steal chakra with your M1, and increases damage of M1 and the hitbox of M2.


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[Ketsuryugan]
Stage One: See the blood bar of your enemies, while dealing increased AOE damage when your blood bar is 100% and gain a new M1 ability.
Stage Two: Gain a new short-range ability (C+M1), and an M2 ability which drains the blood of your enemies to heal you.
Stage Three: The Range of your M1 is increased, and it now summons and additional Blood Dragon. Your M2 is now able to drain the blood of multiple enemies.

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[Itachi’s Mangekyo]
360 Degree ribcage block.
See enemy health and equipped jutsu/item.
Increased Dodge Chance.
[M1] Amaterasu: Leaves a delayed flame at the location of your cursor.
[M2] Susanoo Strike: Susanoo swings it’s Tutsoka Blade.



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[Itachi’s Eternal Mangekyo]
360 Degree ribcage block.
See enemy health and equipped jutsu/item.
Increased Dodge Chance.
[M1] Amaterasu: Turns the ability into a near-instant cast, while also making it so you can’t receive damage from it.
[M2] Susanoo Strike: Susanoo swings it’s Tutsoka Blade and steals health per hit, while also applying the Fire Seal.



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[Obito’s Mangekyo]
360 Degree ribcage block.
See enemy health and equipped jutsu/item.
Increased Dodge Chance.
[M1] Intangibility: Grants Iframes, restores stamina on hit, lets you walk/jump on void (short duration).
[C + M2] Kamui Suck: Sends enemies to the Kamui Dimension.
[M2] Kamui Self-Warp: Teleport yourself to Kamui, and leaves a portal behind. Using it in Kamui returns you.




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[Obito’s Eternal Mangekyo]
360 Degree ribcage block.
See enemy health and equipped jutsu/item.
Increased Dodge Chance.
Void in Kamui now drains health instead of killing instantly.
Increased Regeneration in Kamui.
Kamui Resistance.
Unscoopable after 20 sins, can not go blind.
[M1] Intangibility: Grants Iframes, restores stamina on hit, lets you walk/jump on void (short duration). The Eternal version grants longer duration and the ability to walk through walls, object and the void.
[C + M2] Kamui Suck: Sends enemies to the Kamui Dimension.
[M2] Kamui Self-Warp: Teleport yourself to Kamui, and leaves a portal behind. Using it in Kamui returns you. You get increased mobility in Kamui.








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[Sasuke’s Mangekyo]
360 Degree ribcage block.
See enemy health and equipped jutsu/item.
Increased Dodge Chance.
[M1] Susanoo Summon: Summons a skeletal Susanoo that can attack enemies.
[M2] Purple Susanoo Grab: If the Susanoo has been summoned, throw nearby enemies.



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[Sasuke’s Eternal Mangekyo]
360 Degree ribcage block.
See enemy health and equipped jutsu/item.
Increased Dodge Chance.
[M1] Susanoo Summon: Summons a skeletal Susanoo that can attack enemies. The Eternal version increases Susanoo’s armor.
[C + M2] Purple Susanoo Grab: If the Susanoo has been summoned, throw nearby enemies. The Eternal Version has increased range.
[M2] Flame Arrows: Fire three arrows that inflict the enemy with purple flames.




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[Madara’s Mangekyo]
360 Degree ribcage block.
See enemy health and equipped jutsu/item.
Increased Dodge Chance.
[M1] Combat Fluidity: Increases the speed of your attacks and casts, reduces windup, increases dodge chance and grants a longer PB window for 7 seconds.
[M2] Susanoo Cross Slash: A dual Susanoo sword slash that applies azure flames.



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[Pain’s Rinnegan]
See enemy health and equipped jutsu/item.
Blocking steals charka from the opponent’s jutsu.
[M1] Almighty Push: An AOE knockback that applies the wind ailment.
[M2] Universal Pull: Pulls enemies towards you.


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[Sasuke’s Rinnegan]
See enemy health and equipped jutsu/item.
Blocking steals charka from the opponent’s jutsu.
[M1] Instant Swap: Swaps positions with another player.
[M2] Chibaku Tensei: Lifts enemies into a gravity sphere which then explodes violently.
[C + M2] Sasuke Portal: Creates a portal.



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[Hundred Healings]
Consumes 30 Chakra on Death to revive you with 20 Health Points.
Cannot be knocked while you have Chakra.
[M1] Healing Bond: Shares incoming damage with all of your allies.
[M2] Healing Assist: Restore a small amount of Health Points when activating this mode.


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[Green Gates]
Increased Movement Speed.
[M1] Flicker Teleport: Performs a short-range teleport.
[M2] Primary Lotus: Perform a combo of kicks which launches the enemy in the air before slamming them down on the ground.

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[Blue Gates]
Increased Movement Speed.
[C + M1] Hirudora: Release a beam that pulls enemies in before detonating and dealing AOE damage.
[M1] Flicker Teleport: Performs a short-range teleport.
[M2] Asakujaku: Deliver a flaming barrage of punches before knocking down your opponent.


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[Red Gates]
Massive Movement buffs, infinite jumps, stamina and speed, faster attacks and dash buffs.
[C + M1] Sekizo: Release 5 shockwave blasts which are capable of stunning enemies.
[M1] Flicker Teleport: Teleport to any skull-marked player on the map.
[M2] Might Guy: Summon a giant Dragon Head, which stuns opponents with it’s mighty roar, before eating them alive and then releasing a two-part massive explosion.


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