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Cyberware Upgrades

Cyberware upgrades are modifiers that you can implant in your body at a small cost without having to use materials. Upgrades mostly transfer even after you’ve been killed, so it’s completely safe to do so. However, note that, upon death, you’ll lose the last Cyberware you’ve installed, so make sure that you save the least valuable ones for last!

By visiting Instant Implants, you can install Cyberware that you found outside, as well as upgrade your base cybernetics.

Cyberware Upgrades

Circulatory System


NameInfo
Adrenaline Boost
Adrenaline Boost
•Ability:
Parries now increase
health by 11%
•Cost:
¢27
$967

Chrome Compressor
•Ability:
Hitting someone
reduces your
Cyberpsychosis by 6%
•Cost:
¢21
$780
Raging Drive
Raging Drive
•Ability:
Hitting someone increases
damage by 6% for 8
seconds, can stack, does not
work with guns (50% MAX)
•Cost:
¢47
$1420

Blood Surge
•Ability:
Knocking someone
increases your health by
45% and refills 35%
stamina.
•Cost:
¢18
$619

Legs


NameInfo

Enhanced Reflexes
•Ability:
Your rolls turn into short
dashes with shorter
end-lag. You can cancel
slides by dashing.
•Cost:
¢18
$1200

Fortified Ankles
•Ability:
Reduces fall damage by
30%
•Cost:
¢4
$207

Arms


NameInfo
Momentum Actuators
Momentum Actuators
•Ability:
Deflecting bullets
increases your running
speed by +10% for 5 seconds
•Cost:
¢14
$324

Recoil Resistance
•Ability:
Recoil has no effect on you
and equip guns faster, but
you can no longer sprint
while holding a gun
•Cost:
¢12
$230

Kinetic Amplifier
•Ability:
+8% damage buff, -5%
damage reduction
•Cost:
¢16
$499

EMP Striker
•Ability:
Landing a hit with a Melee
Weapon causes an EMP
effect on the enemy for 5 seconds
(10s Cooldown)
•Cost:
¢16
$499

Skeleton


NameInfo

Unshaken Core
•Ability:
Receive +10% more
damage from bullets, but
stun will not effect you.
•Cost:
¢15
$440

Titanium Bones
•Ability:
+11% Damage
reduction, -6.5%
running speed
•Cost:
¢22
$399

Torso


NameInfo

Syn-Lungus
•Ability:
Increased stamina
regen,+15% max
stamina
•Cost:
¢16
$499
Dense Back
Dense Back
•Ability:
+5% Carrying capacity
•Cost:
¢59
$800

Ocular System


NameInfo

Data Sense
•Ability:
Know whenever a
camera is watching you.
(10s cooldown)
•Cost:
¢16
$270

Data Sense
•Ability:
Know whenever a
camera is watching you.
(10s cooldown)
•Cost:
¢16
$270
(Likely a playtest bug)

Combat Optics
•Ability:
Display your health and damage in numbers
•Cost:
¢6
$120

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