How To Get Classes
Players can obtain classes in two different ways:
- Buying
- Rolling for them
Both of them Include visiting the Class Crystal Orb Shop located in front of the gate at the main player hub.

Buying A Class
To buy a Class, players need to interact with the Class Crystal Orb Shop. Once that’s done, a menu will pop up where players can see the prices of individual Classes and select which one they want to purchase.

Rolling Classes
Rolling for Classes works the same way as buying them. The only difference is that, instead of selecting an individual Class for purchase, players will need to press the Roll button in the middle.
This way, they Roll from the Existing pool of Classes which all have different Chances to be obtained.

Common Classes (70.85%)
Adventurer
The humble beginnings.
Class Card | Passive Bonus | Passive Debuff | In-Game |
---|---|---|---|
![]() | None | None | ![]() |
- Starting Weapon: Pitchfork.
- Equipment: None.
- Price: Free
Uncommon Classes (17.71%)
Apprentice Mage
I feel the mana flowing! I think?
Class Card | Passive Bonus | Passive Debuff | In-Game |
---|---|---|---|
![]() | More Mana and Health. | No melee weapon. | ![]() |
- Starting Weapon: Crude Wand.
- Equipment: Wizard Hat, 2x Mana Potion
- Price: 100 Burgers
Gnome
The gnome will never be seen without their hat. Small but fearsome.
Class Card | Passive Bonus | Passive Debuff | In-Game |
---|---|---|---|
![]() | +15% Damage Can trade in Goblin Town. | -15% Health | ![]() |
- Starting Weapon: Linked Sword.
- Equipment: Gnome Hat, Health Potion
- Price: 125 Burgers
Mushroom
A mushroom broken free from the hive-mind.
Class Card | Passive Bonus | Passive Debuff | In-Game |
---|---|---|---|
![]() | +150% Health +300% Health Regeneration Can trade in Goblin Town. | -65% Damage | ![]() |
- Starting Weapon: Pitchfork.
- Equipment: None.
- Price: 150 Burgers.
Goblin
A rogue goblin, does not know how to use staves.
Class Card | Passive Bonus | Passive Debuff | In-Game |
---|---|---|---|
![]() | +20% Speed +35% Health Regeneration +15% Melee Damage Can trade in Goblin Town. | -25% Health Can not use Wands of Staves. | ![]() |
- Starting Weapon: Dagger.
- Equipment: None.
- Price: 165 Burgers.
Rare Classes (7.08%)
Warrior
A true Warrior never rests.
Class Card | Passive Bonus | Passive Debuff | In-Game |
---|---|---|---|
![]() | +20% Melee Damage. | -50% Health Regeneration. | ![]() |
- Starting Weapon: Battle Axe.
- Equipment: Warrior Helmet.
- Price: 250 Burgers.
Knight
Cuts and slashes with brutal efficiency! Samurai hate you!
Class Card | Passive Bonus | Passive Debuff | In-Game |
---|---|---|---|
![]() | +20% Melee Damage. +20% Health. | None. | ![]() |
- Starting Weapon: Sword.
- Equipment: Knight Helmet.
- Price: 250 Burgers.
Mage
Years of experience as a Mage.
Class Card | Passive Bonus | Passive Debuff | In-Game |
---|---|---|---|
![]() | +15% Wand Damage | No Melee Weapon. | ![]() |
- Starting Weapon: Crude Wand.
- Equipment: Wizard Hat, 2x Mana Potion.
- Price: 350 Burgers.
Noble
Rich, with no combat experience.
Class Card | Passive Bonus | Passive Debuff | In-Game |
---|---|---|---|
![]() | Can sell starting items for Gold. | -15% Damage. | ![]() |
Thief
A shady figure, hated by most. Can’t remove his hood. Neutral to all thieves besides those at the last outpost, can recruit ordinary thieves with Gold Bars.
Class Card | Passive Bonus | Passive Debuff | In-Game |
---|---|---|---|
![]() | +20% Speed +20% Melee Damage Can Tame Thieves Neutral to Thieves and Wizards | Can’t Sell Gear Can’t Equip other Helmet | n/a |
- Starting Weapon: Dagger
- Equipment: Cowl
- Price: Obtained by defeating the Thief King
Epic Classes (3.54%)
Ghoul
Dead, but not quite dead. Friendly to the undead.
Class Card | Passive Bonus | Passive Debuff | In-Game |
---|---|---|---|
![]() | +35% Damage +20% Speed Can tame Vampires. | -35% Health -50% Health Regeneration. | ![]() |
- Starting Weapon: Pitchfork.
- Equipment: None.
- Price: 450 Burgers.
Giant
A towering figure of immense strength.
Class Card | Passive Bonus | Passive Debuff | In-Game |
---|---|---|---|
![]() | +100% Health +50% Melee Damage | -25% Speed | ![]() |
- Starting Weapon: Club.
- Equipment: None.
- Price: 500 Burgers.
Demon
Aligned with the shadows.
Class Card | Passive Bonus | Passive Debuff | In-Game |
---|---|---|---|
![]() | +75% Health Regeneration Friendly with Shadow Creatures | Everything is hostile towards this class. | ![]() |
- Starting Weapon: Pitchfork.
- Equipment: None.
- Price: 500 Burgers.
Steampunk Recruit
A new member of an advanced society, hated by most for their bizarre gadgets.
Class Card | Passive Bonus | Passive Debuff | In-Game |
---|---|---|---|
![]() | Starts off with a Ranged Weapon (Steampunk Revolver) | Fairly long Reload and Cooldown on the Steampunk Revolver. Hated by everyone. | ![]() |
- Starting Weapon: Steampunk Revolver.
- Equipment: None.
- Price: 600 Burgers.
Leader
A true leader, recruits peasants with Magic Pitchfork.
Class Card | Passive Bonus | Passive Debuff | In-Game |
---|---|---|---|
![]() | Can Recruit Peasants with the Magic Pitchfork. | Each summoned Magic Pitchfork consumes 10 Mana. | ![]() |
- Starting Weapon: Magic Pitchfork.
- Equipment: None.
- Price: 550 Burgers.
Cleric
The Cleric cares deeply about their allies.
Class Card | Passive Bonus | Passive Debuff | In-Game |
---|---|---|---|
![]() | +20% Speed +25% Reduction To Damage Can heal Teammates with their Healing Wand. | -25% Reduced Damage Healing Wand has no use when doing a Solo Run. | ![]() |
- Starting Weapon: Healing Wand
- Equipment: 3 Healing Potions
- Price: 550 Burgers.
Alien
The Alien is not from this world. Three times more likely to encounter otherworldly beings.
Class Card | Passive Bonus | Passive Debuff | In-Game |
---|---|---|---|
![]() | 2x More Damage with Ray-Gun. +40 Max Health 3x More likely to find UFOs | Can’t Equip Other Helmets Can’t Use Wands | n/a |
- Starting Weapon: Pitchfork
- Equipment: Alien Helmet
- Price: Obtained by defeating all of the Aliens next to a UFO.
Legendary (0.7%)
Risk Taker
Roll roll roll!
Class Card | Passive Bonus | Passive Debuff | In-Game |
---|---|---|---|
![]() | Dice: +100 Mana | None. Bad class all around. | ![]() |
- Starting Weapon: Pitchfork.
- Equipment: Top Hat.
- Price: 2000 Burgers.
Samurai
A skilled warrior, the Samurai denounces all magic.
Class Card | Passive Bonus | Passive Debuff | In-Game |
---|---|---|---|
![]() | +50% Health | Can not use Magic. | ![]() |
- Starting Weapon: Katana.
- Equipment: Samurai Helmet.
- Price: 2000 Burgers.
Flower
A being of pure nature, which can not wear hats. Mushrooms can not sense them.
Class Card | Passive Bonus | Passive Debuff | In-Game |
---|---|---|---|
![]() | +35% Health Regeneration +10% Max Health +10% Thorns Lifebeam Ability | Starts off with the Pitchfork Weapon. Lifebeam takes too long to recharge. | ![]() |
- Starting Weapon: Pitchfork.
- Equipment: None.
- Price: 2000 Burgers.
- Ability: Lifebeam (Heals allies, players, enemies for 15 Health. 10 Second Cooldown)
Vampire
A being of death that steals life from its foes.
Class Card | Passive Bonus | Passive Debuff | In-Game |
---|---|---|---|
![]() | +10% Lifesteal +20% Melee Damage Able to Tame Vampires. Friendly with Undead. | -100% Health Regeneration | ![]() |
- Starting Weapon: Bite.
- Equipment: None.
- Price: 2000 Burgers.
Angel
The Angel soars above the rest! Loves all creatures.
Class Card | Passive Bonus | Passive Debuff | In-Game |
---|---|---|---|
![]() | +125% Jump +15% Health +15% Health Regeneration | -15% Damage | ![]() |
- Starting Weapon: Sword.
- Equipment: Wings.
- Price: 2000 Burgers.
Ronin
A dishonored samurai that has no issue using anything to defeat their foes.
Class Card | Passive Bonus | Passive Debuff | In-Game |
---|---|---|---|
![]() | Good starting gear. Can Tame Samurai and Shogun. | -25% Health | ![]() |
- Starting Weapon: Katana.
- Equipment: Ronin Helmet.
- Price: 2000 Burgers.
Ninja
One with the shadows, fast and nimble. Can not use armor.
Class Card | Passive Bonus | Passive Debuff | In-Game |
---|---|---|---|
![]() | +10% Speed +25 Evasion Dash Ability. | Can not wear armor. | ![]() |
- Starting Weapon: Katana.
- Equipment: None.
- Price: 2000 Burgers.
Mythical Classes (0.08%)
Necromancer
A master of the dark arts, able to speak to the dead.
Class Card | Passive Bonus | Passive Debuff | In-Game |
---|---|---|---|
![]() | +60 Mana plus the Mana from Tome of The Undead. Can summon Elite Skeletons. | None. | ![]() |
- Starting Weapon: Dark Wand, Tome Of The Undead, Pitchfork.
- Equipment: Wizard Hat.
- Price: 7500 Burgers.
Defected Shogun
You face banishment throughout the entire valley. Your boundless strength and colossal size strikes fear into the enemy. Though defected, you remain unyielding to your beliefs and training, refusing any other weapon or armor.
Class Card | Passive Bonus | Passive Debuff | In-Game |
---|---|---|---|
![]() | +200% Health +30% Damage Dash Ability. Enrage Ability. | -20% Speed | ![]() |
- Starting Weapon: Dishonored Blade.
- Equipment: Corrupted Mask.
- Price: 7500 Burgers.
King
A run-away king with a powerful Artifact capable of summoning a spirit to fight for him.
Class Card | Passive Bonus | Passive Debuff | In-Game |
---|---|---|---|
![]() | Spirit Contract: Very powerful Summon. The summon has Health Regeneration | No Crowd Control abilities on the Summon. | ![]() |
- Starting Weapon: Sword
- Equipment: Crown.
- Price: 7500 Burgers.
Greed
Money = power.
Class Card | Passive Bonus | Passive Debuff | In-Game |
---|---|---|---|
![]() | Starts off with more Gold: 85 Gold Gold Ring and the Greed Ability | Starts with a Pitchfork | ![]() |
- Starting Weapon: Pitchfork
- Equipment: None
- Price: 7500 Burgers.
- Ability: Greed (The Greed Class can use 10 gold to increase both their Health and Damage by 0.1%)