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Classes

In Dead Spells, players can opt for any of the numerous Classes currently available. Depending on their Rarity and Stats, some of them are more powerful than others, but each Class can be useful if it fits a player’s Playstyle.

Image via Dead Spells

Currently, Classes can be separated into six different Rarities:

  • Common
  • Uncommon
  • Rare
  • Epic
  • Legendary
  • Mythical

Each of the Classes come with Unique Passive bonuses, Passive Debuffs, Weapons, and Equipped Items.

Classes

How To Get Classes


Players can obtain classes in two different ways:

  • Buying
  • Rolling for them

Both of them Include visiting the Class Crystal Orb Shop located in front of the gate at the main player hub.

Buying A Class

To buy a Class, players need to interact with the Class Crystal Orb Shop. Once that’s done, a menu will pop up where players can see the prices of individual Classes and select which one they want to purchase.

Rolling Classes

Rolling for Classes works the same way as buying them. The only difference is that, instead of selecting an individual Class for purchase, players will need to press the Roll button in the middle.

This way, they Roll from the Existing pool of Classes which all have different Chances to be obtained.

Common Classes (70.85%)


Adventurer

The humble beginnings.

Class CardPassive BonusPassive DebuffIn-Game
NoneNone
  • Starting Weapon: Pitchfork.
  • Equipment: None.
  • Price: Free

Uncommon Classes (17.71%)


Apprentice Mage

I feel the mana flowing! I think?

Class CardPassive BonusPassive DebuffIn-Game
More Mana and Health.No melee weapon.

Gnome

The gnome will never be seen without their hat. Small but fearsome.

Class CardPassive BonusPassive DebuffIn-Game
+15% Damage
Can trade in Goblin Town.
-15% Health

Mushroom

A mushroom broken free from the hive-mind.

Class CardPassive BonusPassive DebuffIn-Game
+150% Health
+300% Health Regeneration
Can trade in Goblin Town.
-65% Damage
  • Starting Weapon: Pitchfork.
  • Equipment: None.
  • Price: 150 Burgers.

Goblin

A rogue goblin, does not know how to use staves.

Class CardPassive BonusPassive DebuffIn-Game
+20% Speed
+35% Health Regeneration
+15% Melee Damage
Can trade in Goblin Town.
-25% Health
Can not use Wands of Staves.
  • Starting Weapon: Dagger.
  • Equipment: None.
  • Price: 165 Burgers.

Rare Classes (7.08%)


Warrior

A true Warrior never rests.

Class CardPassive BonusPassive DebuffIn-Game
+20% Melee Damage.-50% Health Regeneration.

Knight

Cuts and slashes with brutal efficiency! Samurai hate you!

Class CardPassive BonusPassive DebuffIn-Game
+20% Melee Damage.
+20% Health.
None.

Mage

Years of experience as a Mage.

Class CardPassive BonusPassive DebuffIn-Game
+15% Wand DamageNo Melee Weapon.
  • Starting Weapon: Crude Wand.
  • Equipment: Wizard Hat, 2x Mana Potion.
  • Price: 350 Burgers.

Noble

Rich, with no combat experience.

Class CardPassive BonusPassive DebuffIn-Game
Can sell starting items for Gold.-15% Damage.
  • Starting Weapon: Sword.
  • Equipment: Top Hat, Gold Bar.
  • Price: 350 Burgers.

Thief

A shady figure, hated by most. Can’t remove his hood. Neutral to all thieves besides those at the last outpost, can recruit ordinary thieves with Gold Bars.

Class CardPassive BonusPassive DebuffIn-Game
+20% Speed
+20% Melee Damage
Can Tame Thieves
Neutral to Thieves and Wizards
Can’t Sell Gear
Can’t Equip other Helmet
n/a
  • Starting Weapon: Dagger
  • Equipment: Cowl
  • Price: Obtained by defeating the Thief King

Epic Classes (3.54%)


Ghoul

Dead, but not quite dead. Friendly to the undead.

Class CardPassive BonusPassive DebuffIn-Game
+35% Damage
+20% Speed
Can tame Vampires.
-35% Health
-50% Health Regeneration.
  • Starting Weapon: Pitchfork.
  • Equipment: None.
  • Price: 450 Burgers.

Giant

A towering figure of immense strength.

Class CardPassive BonusPassive DebuffIn-Game
+100% Health
+50% Melee Damage
-25% Speed
  • Starting Weapon: Club.
  • Equipment: None.
  • Price: 500 Burgers.

Demon

Aligned with the shadows.

Class CardPassive BonusPassive DebuffIn-Game
+75% Health Regeneration
Friendly with Shadow Creatures
Everything is hostile towards this class.
  • Starting Weapon: Pitchfork.
  • Equipment: None.
  • Price: 500 Burgers.

Steampunk Recruit

A new member of an advanced society, hated by most for their bizarre gadgets.

Class CardPassive BonusPassive DebuffIn-Game
Starts off with a Ranged Weapon (Steampunk Revolver)
Fairly long Reload and Cooldown on the Steampunk Revolver.
Hated by everyone.
  • Starting Weapon: Steampunk Revolver.
  • Equipment: None.
  • Price: 600 Burgers.

Leader

A true leader, recruits peasants with Magic Pitchfork.

Class CardPassive BonusPassive DebuffIn-Game
Can Recruit Peasants with the Magic Pitchfork.Each summoned Magic Pitchfork consumes 10 Mana.
  • Starting Weapon: Magic Pitchfork.
  • Equipment: None.
  • Price: 550 Burgers.

Cleric

The Cleric cares deeply about their allies.

Class CardPassive BonusPassive DebuffIn-Game
+20% Speed
+25% Reduction To Damage
Can heal Teammates with their Healing Wand.
-25% Reduced Damage
Healing Wand has no use when doing a Solo Run.
  • Starting Weapon: Healing Wand
  • Equipment: 3 Healing Potions
  • Price: 550 Burgers.

Alien

The Alien is not from this world. Three times more likely to encounter otherworldly beings.

Class CardPassive BonusPassive DebuffIn-Game
2x More Damage with Ray-Gun.
+40 Max Health
3x More likely to find UFOs
Can’t Equip Other Helmets
Can’t Use Wands
n/a
  • Starting Weapon: Pitchfork
  • Equipment: Alien Helmet
  • Price: Obtained by defeating all of the Aliens next to a UFO.

Legendary (0.7%)


Risk Taker

Roll roll roll!

Class CardPassive BonusPassive DebuffIn-Game
Dice: +100 ManaNone. Bad class all around.
  • Starting Weapon: Pitchfork.
  • Equipment: Top Hat.
  • Price: 2000 Burgers.

Samurai

A skilled warrior, the Samurai denounces all magic.

Class CardPassive BonusPassive DebuffIn-Game
+50% HealthCan not use Magic.

Flower

A being of pure nature, which can not wear hats. Mushrooms can not sense them.

Class CardPassive BonusPassive DebuffIn-Game
+35% Health Regeneration
+10% Max Health
+10% Thorns
Lifebeam Ability
Starts off with the Pitchfork Weapon.
Lifebeam takes too long to recharge.
  • Starting Weapon: Pitchfork.
  • Equipment: None.
  • Price: 2000 Burgers.
  • Ability: Lifebeam (Heals allies, players, enemies for 15 Health. 10 Second Cooldown)

Vampire

A being of death that steals life from its foes.

Class CardPassive BonusPassive DebuffIn-Game
+10% Lifesteal
+20% Melee Damage
Able to Tame Vampires.
Friendly with Undead.
-100% Health Regeneration
  • Starting Weapon: Bite.
  • Equipment: None.
  • Price: 2000 Burgers.

Angel

The Angel soars above the rest! Loves all creatures.

Class CardPassive BonusPassive DebuffIn-Game
+125% Jump
+15% Health
+15% Health Regeneration
-15% Damage
  • Starting Weapon: Sword.
  • Equipment: Wings.
  • Price: 2000 Burgers.

Ronin

A dishonored samurai that has no issue using anything to defeat their foes.

Class CardPassive BonusPassive DebuffIn-Game
Good starting gear.
Can Tame Samurai and Shogun.
-25% Health
  • Starting Weapon: Katana.
  • Equipment: Ronin Helmet.
  • Price: 2000 Burgers.

Ninja

One with the shadows, fast and nimble. Can not use armor.

Class CardPassive BonusPassive DebuffIn-Game
+10% Speed
+25 Evasion
Dash Ability.
Can not wear armor.
  • Starting Weapon: Katana.
  • Equipment: None.
  • Price: 2000 Burgers.

NutCracker

An advanced creation of steampunks that gained sentience and escaped indistinguishable from humans they now roam around aimlessly looking for a purpose.

Class CardPassive BonusPassive DebuffIn-Game
+20 Extra HP.
+ Free Ranged Weapon.
+ Overclock Ability.
Can not wear any other Hats.
Loses 75 HP on each Overclock use.
  • Starting Weapon: Steampunk Rifle.
  • Equipment: Nutcracker Hat.
  • Price: 2500 Burgers.

Mythical Classes (0.08%)


Necromancer

A master of the dark arts, able to speak to the dead.

Class CardPassive BonusPassive DebuffIn-Game
+60 Mana plus the Mana from Tome of The Undead.
Can summon Elite Skeletons.
None.

Defected Shogun

You face banishment throughout the entire valley. Your boundless strength and colossal size strikes fear into the enemy. Though defected, you remain unyielding to your beliefs and training, refusing any other weapon or armor.

Class CardPassive BonusPassive DebuffIn-Game
+200% Health
+30% Damage
Dash Ability.
Enrage Ability.

-20% Speed
  • Starting Weapon: Dishonored Blade.
  • Equipment: Corrupted Mask.
  • Price: 7500 Burgers.

King

A run-away king with a powerful Artifact capable of summoning a spirit to fight for him.

Class CardPassive BonusPassive DebuffIn-Game
Spirit Contract:
Very powerful Summon.
The summon has Health Regeneration

No Crowd Control abilities on the Summon.
  • Starting Weapon: Sword
  • Equipment: Crown.
  • Price: 7500 Burgers.

Greed

Money = power.

Class CardPassive BonusPassive DebuffIn-Game
Starts off with more Gold: 85 Gold
Gold Ring
and the Greed Ability
Starts with a Pitchfork
  • Starting Weapon: Pitchfork
  • Equipment: None
  • Price: 7500 Burgers.
  • Ability: Greed (The Greed Class can use 10 gold to increase both their Health and Damage by 0.1%)

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