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Bloodlines

In Devil Hunters, you are given a random Bloodline when making your character, which might give you passive buffs. Bloodlines can be rerolled via buying rerolls with robux, or by redeeming codes.

Bloodlines

List of Bloodlines


Legendary

NameBuffs
Makima• Buff: 10% Technique, 10% Sanity, 10% Resistance
• Passive: 10% chance to stun a target for 1.5s, procs from M1s only, 30s cooldown after the stun
• Mode: For 30s, gain +20% Technique and Speed, Passive stun chance increased to 15%, and stun duration increased to 2s. Passive cooldown resets when Mode starts and ends
Hayakawa• Buff: 10% Technique, 15% Speed, 5% Resistance
• Passive: Any time you’re hit, 12.5% chance to dodge it. Goes on a 30s cooldown when used
• Mode: 20% chance to dodge with a 15s cooldown, plus a ~30% chance to reset that cooldown. Lasts ~30s
Quanxi• Buff: 15% more damage to devil NPCs, 5% posture, 8% global damage buff
• Passive: Parrying someone 3 times within 20 seconds instantly teleports you behind your enemy (multi-hit moves don’t count), 20s cooldown
• Mode: all your cooldowns are reduced by 20% for 30s

Epic

NameBuffs
Higashiyama• Buff: 10% increased movement speed and 5% increased damage with an agility scaling move
• Passive: Every hit has a 5% chance to proc bleed dealing 15% of the damage dealt, regardless of skill, on a 5s cooldown (bleed doesn’t halt regen)
• Mode: Nervous Killer: gain another 10% movement speed and 5% more damage, the passive gains a stronger bleed at a 20% chance, and you heal 10% of your HP
Kishibe• Buff: Human — 10% increased contract damage. Fiend — 10% increased fiend ability damage
• Passive: +2% technique damage every 10 seconds in combat, capped at 10%
• Mode: Strongest Hunter: landing an M1 applies 5s of bleed equal to 10% of that M1’s damage (can’t stack, but reapplies once it wears off; doesn’t halt regen), +5% resistance, and the passive now caps at 20%
Yoshida• Buff: 10% increased technique damage
• Passive:+1% strength after landing an M1, caps at 10%
• Mode: Cutthroat Mercenary: +10% technique damage (20% total), the first critical attack deals 100% increased damage (buff removed immediately after), and the passive now caps at 20%

Rare

NameBuffs
Bridge• Buff: Human — 5% increased firearm damage. Fiend — 5% increased Gun Fiend skill damage
• Passive: Critical attack deals 10% extra damage if it hasn’t been used for 15 seconds, caps at 50%. Any buff applied to the critical attack is removed once it’s used
Beam• Buff: +8% Speed, +5% Resistance
• Passive: Momentum — while sprinting/moving in a straight line, build up to +15% Speed the longer you move uninterrupted (ramps over 2s, resets when you stop moving or get hit)
Himeno• Buff: +10% Speed, +5% Technique
• Passive: Ghost Grip — on a successful parry, 5% chance for your next basic attack to become a Ghost Strike (unblockable but still can parry), indicated by a white outline around the body. Multi-hits count as 1 parry. 45s internal cooldown
Claus• Buff: +8% Resistance
Mitaka• Buff: +5% damage
• Passive: Everyone deals 3% less damage to you
Tendo• Buff: +3% Health, +3% Strength
• Passive: When blocking, gain 4% damage resistance against all blockable attacks, caps at 15%, lasts for 1 move then resets
Mifune• Buff: 5% Heavy Weapon damage, +6 Firearms damage
• Passive: Aging Touch — every 4th hit applies Aging, reducing the target’s healing by 25% for 5s (or Organ Sacrifice — permanently trade max HP for power: −15% max HP, +6% weapon damage)
Arai• Buff: 4% posture, 4% crit damage
• Passive: Landing a crit 3 times gives an increased 20% damage on the next hit
Nayuta• Buff: +10% Sanity, +5% Resistance
• Passive: Hound — when you damage an enemy they become Marked for 30s. While Marked, they take 5% more damage

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