Bloodlines
In Devil Hunters, you are given a random Bloodline when making your character, which might give you passive buffs. Bloodlines can be rerolled via buying rerolls with robux, or by redeeming codes.
List of Bloodlines
Legendary
| Name | Buffs |
|---|---|
| Makima | • Buff: 10% Technique, 10% Sanity, 10% Resistance • Passive: 10% chance to stun a target for 1.5s, procs from M1s only, 30s cooldown after the stun • Mode: For 30s, gain +20% Technique and Speed, Passive stun chance increased to 15%, and stun duration increased to 2s. Passive cooldown resets when Mode starts and ends |
| Hayakawa | • Buff: 10% Technique, 15% Speed, 5% Resistance • Passive: Any time you’re hit, 12.5% chance to dodge it. Goes on a 30s cooldown when used • Mode: 20% chance to dodge with a 15s cooldown, plus a ~30% chance to reset that cooldown. Lasts ~30s |
| Quanxi | • Buff: 15% more damage to devil NPCs, 5% posture, 8% global damage buff • Passive: Parrying someone 3 times within 20 seconds instantly teleports you behind your enemy (multi-hit moves don’t count), 20s cooldown • Mode: all your cooldowns are reduced by 20% for 30s |
Epic
| Name | Buffs |
|---|---|
| Higashiyama | • Buff: 10% increased movement speed and 5% increased damage with an agility scaling move • Passive: Every hit has a 5% chance to proc bleed dealing 15% of the damage dealt, regardless of skill, on a 5s cooldown (bleed doesn’t halt regen) • Mode: Nervous Killer: gain another 10% movement speed and 5% more damage, the passive gains a stronger bleed at a 20% chance, and you heal 10% of your HP |
| Kishibe | • Buff: Human — 10% increased contract damage. Fiend — 10% increased fiend ability damage • Passive: +2% technique damage every 10 seconds in combat, capped at 10% • Mode: Strongest Hunter: landing an M1 applies 5s of bleed equal to 10% of that M1’s damage (can’t stack, but reapplies once it wears off; doesn’t halt regen), +5% resistance, and the passive now caps at 20% |
| Yoshida | • Buff: 10% increased technique damage • Passive:+1% strength after landing an M1, caps at 10% • Mode: Cutthroat Mercenary: +10% technique damage (20% total), the first critical attack deals 100% increased damage (buff removed immediately after), and the passive now caps at 20% |
Rare
| Name | Buffs |
|---|---|
| Bridge | • Buff: Human — 5% increased firearm damage. Fiend — 5% increased Gun Fiend skill damage • Passive: Critical attack deals 10% extra damage if it hasn’t been used for 15 seconds, caps at 50%. Any buff applied to the critical attack is removed once it’s used |
| Beam | • Buff: +8% Speed, +5% Resistance • Passive: Momentum — while sprinting/moving in a straight line, build up to +15% Speed the longer you move uninterrupted (ramps over 2s, resets when you stop moving or get hit) |
| Himeno | • Buff: +10% Speed, +5% Technique • Passive: Ghost Grip — on a successful parry, 5% chance for your next basic attack to become a Ghost Strike (unblockable but still can parry), indicated by a white outline around the body. Multi-hits count as 1 parry. 45s internal cooldown |
| Claus | • Buff: +8% Resistance |
| Mitaka | • Buff: +5% damage • Passive: Everyone deals 3% less damage to you |
| Tendo | • Buff: +3% Health, +3% Strength • Passive: When blocking, gain 4% damage resistance against all blockable attacks, caps at 15%, lasts for 1 move then resets |
| Mifune | • Buff: 5% Heavy Weapon damage, +6 Firearms damage • Passive: Aging Touch — every 4th hit applies Aging, reducing the target’s healing by 25% for 5s (or Organ Sacrifice — permanently trade max HP for power: −15% max HP, +6% weapon damage) |
| Arai | • Buff: 4% posture, 4% crit damage • Passive: Landing a crit 3 times gives an increased 20% damage on the next hit |
| Nayuta | • Buff: +10% Sanity, +5% Resistance • Passive: Hound — when you damage an enemy they become Marked for 30s. While Marked, they take 5% more damage |
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