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Charms

Charms are items that players can equip in order to boost their character and shovel stats. Charms can be equipped through the Equipment Bag, in the charm section. Players can obtain charms by doing quests, buying them, or completing the Journal pages.

Each charm has pips, which give stat boosts or give an additional effect. These pips will get a randomly assigned grade: F, D,C,B,A, S and SS. Higher grade will give more to the stats. Players can randomize the grades of the charm again by using the Charm Chisel.

Players can have maximum of 3 charms equipped, first charm slot is free, while the second is unlocked at level 10, and third at level 25.

Charms

charms in dig

Charm Chisel


Players can buy the Charm Chisel tool from the Appraiser NPC for 25,000$. The Charm Chisel allows players to randomize the charm’s pips and their grade or even add another pip if it available for certain charms. Each attempt will cost certain amount, depending on the charm’s rarity.

RarityCost
Common400$
Unusual475$
Scarce550$
Legendary12,25$
Mythical1,450$
Divine1,675$
Boss1,900$

List Of Charms


Common Charms

NameObtainmentCostPotentialPipsEffect
Training GloveTutorial0$None• Endurance: +3%6%
• Luck: +2%5%
• None

None
LED HeadlampCinder Cavern300$1• None
• None
• None

+1 Light Source
LanternTraveling Merchant600$None• None
• None
• None

+1 Light Source

Unusual Charms

NameObtainmentCostPotentialPipsEffect
Lucky BellFox Town370$2• Luck: +1%3%
• None
• None

None
Blue CoilFox Town250$2• Jump Power: +2%11%
• Jump Power: +2% – 5%
• None

Jumping plays a Gravity Coil SFX
Shoulder BagFox Town350$2• Carry Load: +19
• None
• None

None
Pearl NecklaceCinder Shores800$3• Luck: +2%5%
• Endurance: +3%5%
• None

None
Regen CoilCombat Guild400$2• Endurance: +2%13%
• Endurance: +12
• None

Occasionally heals you

Scarce Charms

NameObtainmentCostPotentialPipsEffect
Rock PounderFox Town500$2• Endurance: +4%12%
• Boss Damage: +1%5%
• None

+25% Strength on hard surfaces
Controlled GloveFox Town600$3• Control: +1%5%
• None
• None

None
BanjoVerdant Vale (Quest)0$None• Endurance: +5%17%
• None
• None

Gives a chance to strum lucky music (+3.5 Luck for 25 Seconds)
Jar of JamVerdant Vale2,200$3• Haste: +1%3%
• Walk Speed: +2%8%
• None

None
Jar of Peanut ButterTom’s Bakery (Cinder Approach)4,000$3• Control: +2%5%
• Jump Power: +6%9%
• None

None
Blueshroom CapCinder Cavern (Quest)0$None• Endurance: +4%7%
• Boss Dmg: +5%10%
• None

25% chance to give Blurple Modification
Fortuned Bell Cinder Shores1,450$2• Luck: +1%6%
• None
• None

None
Hikers Bag Lighthouse/ Cinder Shores1,500$3• Carry Load: +614
• None
• None

None
Haste CoilTraveling Merchant5,000$None• Haste: +1%6%
• Walk Speed: +19
• None

None
Energy ApparatusTraveling Merchant1,200$None• Strength: +1%11%
• None
• None

None
Umbrella HatJournal (Cinder Shores)0$None• Control: +2%6%
• None
• None

You have lower gravity
Large LogJournal (Fernhill Forest)0$None• Luck: +1%6%
• None
• None

None
Ghastly LanternJournal (Rooftop Woodlands)0$None• Carry Load: +618
• None
• None

+1 Light Source
Archer HatJournal (Verdant Vale)0$None• Control: +1%11%
• None
• None

None
Ninja HeadbandAlona Jungle25,000$3• Boss Damage: +4%7%
• None
• None

Parrying grants a stack of Focus, which boosts boss damage
Solstice BellAlona Jungle19,000$4• Luck: +0.53.5
• None
• None

None

Legendary Charms

NameObtainmentCostPotentialPipsEffect
Vision GogglesFox Town9,000$3•Endurance +2%4%
•None
•None

Preview the next digging bar location
Super Regen CoilCombat Guild25,000$4•Endurance: +7%10%
•Endurance: +13
•None

Heals you and nearby players
War ShieldCombat Guild10,000$3•Endurance: +1%12%
•None
•None

Parry 50% of attacks
Lifting BeltCinder Approach9,000$3•Endurance: +1%9%
•Endurance: +1.052
•Endurance: +1.052 (third pip chance is random)

None
Sydney’s KatanaLighthouse (Quest)0$None•Control: +5%8%
•Control: +5%8% (second pip chance is random)
•None

None
Tenacity BraceTraveling Merchant17,500$None•Endurance: +1%12%
•None
•None

Return to 50% Endurance when you are about to lose an item
Super Blue CoilTraveling Merchant15,000$None•Jump Power: +10%17%
•Jump Power: +617
•None

Grants a double jump
Magic Top HatTraveling Merchant15,000$None•Jump Power: +10%17%
•Jump Power: +617
•None

Items are more likely to have attributes
Ice PicksJournal (Mount Cinder)0$None•Strength: +0.12
•None
•None

None
Fruit HatJournal (Alona Jungle)0$None•Haste: +1%6%
•Walk Speed: +19
•None

Heals your endurance bar over time
Imp HornsAlona Jungle45,000$4•Strength: +5%10%
•None
•None

Lose endurance faster but, Strong hits will hit harder

Mythical Charms

NameObtainmentCostPotentialPipsEffect
Cauldron Hat Traveling Merchant45,000$None•Strength: +10%20%
•Haste -2-0.25
• Walk Speed: -7%-1%

Strength buffs are 20% more effective
Flower CrownFernhill Forest (Quest)0$None•Endurance: +6%12%
•Strength: +6%13%
•Control: +6%15%

Non-modified items become Petrified
Ectoplasm SleeveRooftop Woodlands (Quest)0$None•Control: +5%21%
•Endurance +5%25%
•None

20% Chance to give Plasma modification

Divine Charms

NameObtainmentCostPotentialPipsEffect
Blood CrownMeteor100,000$5•Control: -15%-5%
•None
•None

Take less damage when missing a hit
Magma BootsAlona Jungle (Quest)0$5•Jump Power: +10%15%
•Endurance: +5%15%
•None

Survive inside of Mount Charcoal
Blazing GauntletJournal (Alona Jungle)0$None•Strength: +1%10%
•Control:+0.52
•None

Survive inside of Mount Charcoal
Copper Cowboy HatJournal (Copper Mesa)0$None•Walk Speed: -4-1
•None
•None

Your first hit will have maxed out Control
Prismatic Domino CrownJournal (All)0$None•Endurance: +35.5
•Strength: +12%25%
•Luck: +15%31%

100x Chance for Chromatic

Boss Charms

NameObtainmentCostPotentialPipsEffect
Fuzzballs FootFuzball (Verdant Vale)0$None•Luck: +1%8%
•None
•None

Take less damage when missing a hit
Radioactive HornsMolten Monstrosity (Mount Charcoal)0$None•Boss Damage: +12%20%
•Endurance: +3%10%
•None

Plasma and Petrified items become Radioactive

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