Traits
In Elementalism, you can equip Traits in order to get passive buffs that increase the stats of your character. So far, there are only two types of Traits in the game: Common and Rare.
Table of Contents
How to Get Traits
When you start playing the game, you will automatically get a random Trait. If you decide you want to change that Trait, you will have to go and talk to the Essentia NPC, who will allow you to reroll for a new Trait. She is located in the Spiritual World.
How to Get to the Spiritual World
There are 2 ways of getting to the Spiritual World:
- You can enter the Spiritual World from a portal that will randomly spawn on the map; the portal will look like a beam of light.
- The easier way of getting to the Spiritual World is by getting to 75 Spirituality, which will allow you to just meditate in order to enter.
All Traits
Common Traits
| Traits | Effect |
|---|---|
| Tank | -3 Run speed -25 Energy +10 Health |
| Light | +3 Run speed -5 Health |
| Spiritual | +10% Spirituality exp. increase from meditation |
| Prodigy | +10% Mastery exp. increase from meditation |
| Bargainer | +20% Aureus from quests +5% Aureus from selling items |
| Trader | +10% Aureus from selling items +5% Aureus from quests |
| Berserker | +4% Damage Increase -5 Health |
| Relentless | +100 Energy -5 Health |
| Disciplined | +5% Mastery exp. increase from meditation +5% Spirituality exp. increase from meditation |
Rare Traits
| Trait | Effec |
|---|---|
| Deadeye | +10% Projectile Speed -2% Damage |
| Glassblade | +10% Damage -12 Health |
| Slayer | +3% Damage +3% Fighting Style Damage +3% Weapon Damage |
| Weaponmaster | +10% Weapons Damage |
| Ironfist (Fighter Class Required) | +15% Fighting style Damage |
| Ignite (Fire Element Required) | +10% Burning Chance +2% Fire Damage |
| Fiery (Fire Element Required) | +7% Fire Damage +2% Burning Chance |
| Blueflame (Fire Element Required) | Enables Blue Fire +4% Fire Damage +6% Burning Chance |
| Galeforce (Air Element Required) | +10% Knockback for Air Skill +5% Air Damage |
| Healer (Water Element Required) | +20% Healing Steam efficiency |
| Bloody (Water Element Required) | Unlocks blood manipulation at any phase of the day |
| Tidebound (Water Element Required) | -15% Water Cost of Water Skills +5% Water Damage |
| Terran (Earth Element Required) | +8% Boulder Toss Effect +4% Earth Damage |
| Bedrock (Bedrock Element Required) | +7% Earth Damage |
| Acrobatic (Ninja class Required) | +2 Run Speed +5 Jump Power +5% Weapon Damage +5% Fighting Style Damage +10% Energy Block Chance |
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