Races
In Excry, your character is randomly assigned with a race. Races are separated into rarities, Common (44%), Mythical (5%) and Legendary (1%). Each race has different appearance, stats, talents and skills. Due to these, each race offers a unique gameplay experience.
Table of Contents
All Races
Human
Race Lore
The human race is often underestimated due to its commonness, leading to misconceptions about their capabilities. However, their adaptability and resilience make them a versatile choice. Humans possess a balanced skill set, allowing them to excel in various roles. Whether as a skilled warrior or a cunning mage, humans can evolve into any role, capitalizing on their adaptability. While they lack specialized strengths, they also avoid severe weaknesses.
Racial Statistics
| Vigor: | 3 |
| Psionics: | 3 |
| Agility: | 3 |
| Affinity: | 3 |
Racial Talent – Embers of Immersion
The sparks of your humanity allows you to adapt in time to see incoming attacks, although somewhat instinctively. 10% chance of dodging an attack at the cost of 25 stamina.
Mughec
Race Lore
The Mughec are very curious about what the world of Aerrirath has to offer, coming from a whole different world themselves. Mughecs are often stronger in numbers than by themselves, being the embodiment of a true team player. Mughec are very selfless people, helping everyone before they help themselves; however, some of the Mughec that had families killed in the crossfire of the Yughal against the Lijjar caused them to go rogue and tried to kill both of the powerful armies. Rogue Mughec are quite aggressive justice serving bunch, some even create jobs for others to hunt down criminals, they’re called bounty enforcers.
Racial Statistics
| Vigor: | 3 |
| Psionics: | 6 |
| Agility: | 2 |
| Affinity: | 1 |
Racial Talent – Horn’s of Justice
The perspectives of the Mughec race flows through veins into your horns. Your horns serve as a gavel which you enact justice from. When under 75% health you sentence your enemies, which reduces enemy resistance by 10%, for 10 seconds. This goes on cooldown for 3 minutes.
Wisopellt
Race Lore
Wisopellt are the creations of Lysandria Darkthorn, also known as “Mother of Wisps.” Wisopellts were able to be created due to the Mother of Wisps’s ability to use her maximum mana output and concentrate it immensely in a shape similar to the Vuhan’s techniques. Wisopellts are not exactly emotionless; however, they are not exactly emotional either. Wisopellts are very helpful and selfless, even being companions to adventurers throughout their travels.
Racial Statistics
| Vigor: | ? |
| Psionics: | ? |
| Agility: | ? |
| Affinity: | ? |
Racial Talent – Mother’s Blessing
The Mother of Wisps has senses when you are in danger. When below 50% hp, she lends you a fraction of her strength, recovering 35% of your hp over a period of 10 seconds. This can be used every 2 minutes.
Vuhac
Race Lore
The Vuhac race are an astonishingly intelligent species being the inventors of the more evolved instruments such as the Prosthetic arm. Vuhac people are widely known throughout the world due to their exceptionally evolution of Mana, being able to create guardians from stones, wood, grass, dirt, etc with their Mana alone by keeping the contraction together with high concentration, Vuhac have used this ability to create guardians to protect their homeland from the evil world. Note: A Vuhac made this Trello to help citizens of Aerrirath.
Racial Statistics
| Vigor: | 3 |
| Psionics: | 2 |
| Agility: | 1 |
| Affinity: | 6 |
Racial Talent – Mechanical Intelligence
The knowledge of the body’s anatomy is embedded into Vuhac’s mechanical eyepatch. After three consecutive parries, enough analysis has been completed and a weak point is seen. A bar will appear on the enemy’s chest, The lower it goes, the more damage that can be dealt, up to 2x. If the enemy parries, the weak point is no longer seen.
Yughal
Race Lore
A fierce and ruthless empire once led by “The Great Terror” known as Ferghal, Archon of the Yuhgal, now meant to be led by the generations of Ferghal’s bloodline. The current Archon of the Yuhgal is the grandson of Ferghal, the son of Ghujha. The Prince of the Yuhgal and his son (?). The Yuhgal are the opposition of the Lijjar. They consistently invade to takeover valuable pieces of land within eachothers’ territory.
Racial Statistics
| Vigor: | 2 |
| Psionics: | 7 |
| Agility: | 2 |
| Affinity: | 1 |
Racial Talent – Ego-driven Conqueror
When in the heat of a fight, your wings react and send out sparks of flames.
Lijjar
Race Lore
The Lijjar race is regarded as an underground group of people; not much else is known about them besides their thirst for battle. Lijjar believe and are driven by strength, fortitude, willpower, or potential; anything else is considered weak by their standards.
Racial Statistics
| Vigor: | 7 |
| Psionics: | 2 |
| Agility: | 3 |
| Affinity: | 0 |
Racial Talent – Hateful Aggression
The more you grow the more the hate and aggression festers, as well as increasing the scope of those your hatred reaches. When below 60% hp, you become enraged, getting a damage boost of 1.2x.
Comments
No comments yet. Be the first to comment!






