How to Use Stat Points
Stat Points are used to upgrade skills in each Skill Tree. You gain Stat Points by leveling up.
To spend Stat Points, you will need to open the Stats Overview Menu by clicking the Arrow Icon at the top left of the screen, and then go into the stats tab.
Here you can select what Skill Tree you want to invest your Stats Points in.

All Skill Trees
Offense
This skill tree will impact your melee fighting ability. Both weapons and fists will be buffed if you put Stat Points into this Skill Tree.
The main buffs you will get from this Skill Tree are:
- Attack % Bonus
- Critical Rate Increase
- Critical Damage Increase
- Cooldown Reduction Increase
| Skill | Cost | Buff |
|---|---|---|
| ATK I | 2 SP | 10 Attack Bonus |
| ATK II (0/6) | 3 SP | 5 – 30 Attack Bonus |
| ATK% | 2 SP | 2% Attack Bonus Increase |
| CR% I | 2 SP | 1% Critical Rate Increase |
| CR% II (0/6) | 2 SP | 0.2% Critical Rate Increase per Level |
| ATK% II (0/6) | 2 SP | 1% Attack Bonus Increase per Level |
| ATK% III | 4 SP | 6% Attack Bonus Increase per Level |
| ATK% IV (0/6) | 2 SP | 1% Attack Bonus Increase per Level |
| CD% I | 4 SP | 5% Critical Damage Increase |
| ATK III | 4 SP | 6% Attack Bonus Increase |
| CR% IV | 4 SP | 3% Critical Rate Increase |
| ATK% VI | 6 SP | 6% Attack Bonus Increase |
| CD% II | 6 SP | 5% Critical Damage Increase |
| CR% VI | 6 SP | 3% Critical Rate Increase |
| CR% VII (0/6) | 2 SP | 0.2% Critical Rate Increase per Level |
| ATK% VIII (0/6) | 2 SP | 1.2% Attack Bonus Increase per Level |
| ATK% IX (0/4) | 4 SP | 1.8% Attack Bonus Increase per Level |
| CR% VIII (0/6) | 4 SP | 0.2% Critical Rate Increase per Level |
| CD% V (0/4) | 10 SP | 2.5% Critical Damage Increase |
| CD% VII (0/4) | 10 SP | 2% Critical Damage Increase |
| ATK% VII | 12 SP | 10% Attack Bonus Increase |
| CDR% II | 10 SP | 2.4% Cooldown Reduction |
| CD% VIII (0/4) | 10 SP | 4% Critical Damage Increase per Level |
| CD% VI (0/4) | 10 SP | 2% Critical Damage Increase per Level |
| CDR% I | 10 SP | 2.4% Cooldown Reduction |
| CR% III | 4 SP | 3% Critical Rate Increase |
| CR% IX | 8 SP | 0.1% Critical Rate Increase |
| ATK% X (0/6) | 4 SP | 1.8% Attack Bonus Increase per Level |
| CR% X (0/6) | 4 SP | 0.2% Critical Rate Increase per Level |
| CD% III | 8 SP | 4% Critical Damage Increase per Level |
| CD% IV | 10 SP | 10% Critical Damage Increase |
| CR% XI | 4 SP | 0.2% Critical Rate Increase |
| CR% XII | 8 SP | 1.5% Critical Rate Increase |
| ATK% XI (0/4) | 10 SP | 2.5% Attack Bonus Increase |
| CDR% I | 10 SP | 4% Cooldown Reduction |
| CD% IV | 10 SP | 4% Critical Damage Increase |
| Offensive Exclusive I | 60 SP | 10% Critical Rate Increase 25% Attack Bonus Increase 25% Critical Damage Increase 2% Cooldown Reduction |
| Offensive Exclusive II | 60 SP | 30% Attack Bonus Increase |
Sorcery
This skill tree will impact the power of your Cursed Techniques. Investing Stat Points into this Skill Tree will increase the overall technique damage and energy for it.
- Cursed Energy Increase
- Cursed Energy Regenaration
- Critical Damage Increase
| Skill | Cost | Buff |
|---|---|---|
| CE I | 2 SP | 25 Cursed Energy Increase |
| CE% II (0/6) | 2 SP | 0.0% Cursed Energy Increase |
| CER% II (0/6) | 2 SP | 7.2% Cursed Energy Regeneration |
| CE I | 2 SP | 0.1 Cursed Energy |
| CER% I | 2 SP | 4% Cursed Energy Regeneration |
| CE% II (0/6) | 2 SP | 4.8% Cursed Energy Increase |
| CE% (0/6) | 2 SP | 5.4% Cursed Energy Increase |
| CD% II | 4 SP | 10 % Cursed Damage Increase |
| CE% II | 4 SP | 8% Cursed Energy Increase |
| CDR% III | 16 SP | 7.5% Cooldown Reduction |
| CD% III (0/24) | 16 SP | 25% Critical Damage Increase |
| CR% IV | 50 SP | 25% Cooldown Reduction |
| CD% IV | 25 SP | 50% Critical Damage Increase |
Vitality
Investing into the Vitality Skill Tree will increase stats like Health, Stamina, and other defensive skills.
- Health Increase
- Damage Reduction
- Stamina Increase
- Air Jump Increase
- Health Bonus Increase
| Skill | Cost | Buff |
|---|---|---|
| HP I | 4 SP | 25 HP Increase |
| HP II (0/3) | 2 SP | 30 HP Increase |
| STAM I | 8 SP | 1 Stamina Charge Increase |
| HP% I | 4 SP | 15% Health Bonus Increase |
| DR% I (0/3) | 2 SP | 3.5% Damage Reduction |
| HP% III (0/3) | 2 SP | 5% Health Bonus Increase per Level |
| HP III (0/3) | 3 SP | 100 Health Incerase |
| STAM II | 14 SP | 1 Stamina Charge Increase |
| DR% II | 8 SP | 7.5% Damage Reduction |
| HP% IV | 16 SP | 15% Health Bonus Increase |
| HP% IV | 6 SP | 15% Health Bonus Increase |
| AIRJMP I | 16 SP | 1 Max Air Jumps |
| AIRJMP II (0/27) | 16 SP | 2 Max Air Jumps |
| DR% III | 25 SP | 35% Damage Reduction Bonus |
| STAM III | 50 SP | 4 Stamina Chrage |
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