List Of Relics
Starless relics
Name | Stats | Effect | Sell Price |
---|---|---|---|
Demon Heart | • None | On use, gain 1 bonus Relic star. Just remember; there is a price for everything. Your passive HP regeneration will be reduced by 25% | 250 Silver |
Toxic Pocketwatch | • +4 Magic Armor | When an opponent uses an ability and is afflicted by poison, its cooldown is increased by 1 second for each poison stack. Upon reaching a multiple of 2 poison stacks, heal a small amount of health. This effect has a 5 second cooldown. | 65 Silver |
Gemstone Ring | • +4 Magic Penetration | When equipped, weapon enchantments have a higher proc chance. | 65 Silver |
Brass Knuckles | • +4 Physical Penetration • +6 Health | Deal 50% more damage to enemies with hyper-armor | 65 Silver |
Obsidian Skull | • +4 Physical Armor • +4 Health | For each tick of fire damage, the damage is decreased by 15%. You can no longer roll fire. | 65 Silver |
1 ★ Relics
Name | Stats | Effect | Sell Price |
---|---|---|---|
Slime in a Bottle | • None | Hitting an opponent with a crit covers them in slime, slowing them and increasing incoming pen b 2% for 4 seconds. | 65 Silver |
Hellringer’s Bell | • None | For every other monster nearby, gain 5% extra damage against monsters. This can stack up to 35%. | |
Topaz Brooch | • None | When slaying a monster, gain 20% damage resistance from monsters for 10 seconds. 20 second Cooldown. | 70 Silver |
Rotted Arm | • None | When overpening, gain a 10% chance to apply poison. | 65 Silver |
Turtle Shell | • +4 Physical Armor | Gain 10% damage reduction for 8 seconds after being guardbroken. 40 Second cooldown. Gain 20% of your bonus health as Armor, split between both damage types. | 65 Silver |
Lunatic | • None | The Lunatic is your best friend. When equipped, you’ll permanently be on brink of death to insanity. | 75 Silver |
Old Bandaid | • Health regen +8% | Not being hit for 15 seconds will make you receive accelerated healing. | 65 Silver |
Idol of Rhitta | • None | When dealing holy damage against monsters, they will take 15% more overall damage for 10 seconds. | 70 Silver |
Armor Polish | • +4 Physical Armor • +5 Health | Half the damage from Over Pen. Gain Physical armor based on 25% of your bonus health regen. | 65 Silver |
Crystalic Cysts | • +2 Physical Penetration | Instead of applying bleed on guardbreak, your Frost stacks now replenish half of their stacks, and apply the normal damage boost. | 65 Silver |
Bunny’s Foot | • +1 Speed | Like a Pig’s foot, but more useless. | 100 Silver |
Blue Harpy Feather | • None | Heavily reduce the slowness from using heavy attacks/ | 65 Silver |
Honey Bomb | • +2% Health Regen | Applying honey will cause an explosion of honey, applying it once again to the victim and anyone else nearby. 10 second cooldown. | 65 Silver |
Ring of Sciya | • None | M1 and Critical attacks deal 6% more damage when attacking enemies from behind. | 65 SIlver |
Basilisk Fang | • +2 Physical Penetration | Deal 20% less damage on M1, but 30% more poison damage. Landing a crit will apply poison onto your opponent. This has a 15 seconds cooldown. | 65 Silver |
Chlorophyte Shield | • None | Perfect-blocking heavy attacks from monsters no longer pushes you backwards. | 70 Silver |
Flashcharm | • +0.2 Speed | Landing a final M1 on an enemy while you have a speed boost will now teleport you to your opponent. 6 second cooldown. | 65 Silver |
Surgeon’s Scalpel | • +4 Physical Penetration | Applying bleed onto an opponent who is already bleeding will refresh the bleed duration and increase stun duration by 0.2 seconds. 25 second cooldown. | 65 Silver |
Power Glove | • +2 Physical Penetration | When equipped, critical attacks will deal 15% more damage. They will also have a 25% lower cooldown. | 65 Silver |
Padded Bracelet | • +5 Physical Armor | 50% chance to negate chip damage | 65 |
Antidote Pouch | • +6 Health | Incoming and outgoing Poison procs now end after 2 damage ticks. Incoming and outgoing Honey procs now end after 0.5s, but the slowness is amplified by 50%. | 65 Silver |
Band of Starpower | • +4 Magic Penetration | When equipped, casting spells will require 1 less hand sign. | 65 Silver |
Poisonous Lily | • +4 Magic Penetration | Every 2 stacks of poison you grow vines around your opponent for 10 seconds. For each stack of vines around your opponent, if you attack would not apply poison gain a 15% chance to apply poison each hit. Caps at 45%. | 65 Silver |
Plague Flask | • +2 Magic Penetration | Reaching max stacks of mana pox will make your opponent vomit, stunning them in place for 1.5 seconds. If your opponent doesn’t have anti heal applied, all of their mana pox stacks are removed when this effect activates. 5 Second cooldown. | 65 Silver |
Leviathan Eye | • +4 Magic Penetration • +5% Mob Damage | When equipped, all attacks will deal exactly 5% true damage to you. Passive health regeneration is also disabled while this relic is equipped. | 65 Silver |
Corrosive Serum | • +2 Physical Penetration | M1ing an opponent while they are poisoned procs anti heal. 8 second cooldown. | 65 Silver |
Cuts of Penitence | • +2 Physical Penetration | Your post buff regen is halved. When applying bleed, each tick of damage will do 0.5 bonus damage for each 4% your health is lower than your opponents at the time of proc, capping at 2 damage. | 65 Silver |
Overgrown Hourglass | • +2 Physical Armor • +2 Magical Armor | Every time you apply poison, for each existing poison stack, increase its duration by 1 second, up to 4 seconds. Upon reaching the final tick of poison, deal 0.5% damage for each poison you currently have applied, max 4%. | 65 Silver |
Shark Tooth Necklace | • None | +12% Physical Penetration | 65 Silver |
Scorpion Stinger | • None | Applying poison with a non m1 on top of bleed will “paralyze” the opponent, stunning them in place for 1 second and consuming all active poison stacks. (puncture effect) | 65 Silver |
Metal Horseshoe | • +6 Health | Take 30% less damage during hyper-armor. | 65 Silver |
Ring of Hermes | • None | M1 and Critical attack deal 6% more damage while you have a speed boost. | 65 Silver |
Witch’s Finger | • +4 Magical Penetration | M1ing an opponent with anti heal applied has a 33% chance to apply poison. Additionally, your anti heal now inverts the victim’s healing as opposed to purely disabling it. | 65 Silver |
2 ★ Relics
Name | Stats | Effect | Sell Price |
---|---|---|---|
Bloody Dagger | • +2 Physical Penetration | Gain a chance to apply bleed when dealing damage. Chance is your chip percent. | 65 Silver |
Glacial Necklace | • -7 Health | PBing releases a burst of ice, freezing enemies around you. Attacking a frozen player will deal no damage, shatter the ice, and end the stun early. 10 second cooldown. | 65 Silver |
Hunter’s Brace | • None | You can now perfect-block attack that must be dodged. | 70 Silver |
War Banner | • None | When slaying a monster, summon a war banner that lasts 30 seconds. Standing near the war banner will increase damage against monsters by 30%. 2 minute cooldown. | 70 Silver |
Band of Recovery | • None | Get up from a knockdown 50% faster, Includes getting knocked from reaching 0 hp, but not regular ragdoll. | 65 Silver |
Lucky Horseshoe | • +4 Physical Armor • +4% Mob Resistance | +50% Fall Damage Resistance, and you no longer ragdoll or die from long falls. | 65 Silver |
Red Harpy Feather | • None | Hitting enemies into walls will unragdoll them and inflict Knockdown. 14 seconds cooldown. | 65 Silver |
Blood Jar | • +1% Health Regen • +6 Health | Heal 1.5 health each time you damage someone with bleed. When getting up from being knocked, steal nearby player’s HP. | 65 Silver |
Cloud in a Bottle | • None | Grants the ability to double jump. | 65 Silver |
Spiked Wrist Guard | • +6 Health | PBing an attack now reflects the damage onto the attacker. | 65 Silver |
Blackpowder Pouch | • +4 Health • +2 Magic Penetration | Ragdolling or knocking down an ignited opponent will clear the burn, instead exploding them, dealing 5 damage and increasing the damage of the attack by 20%. 8 second cooldown. | 65 Silver |
Rosethorn Broche | Your poison now fades from its base color to a torquoise. When hitting opponents with non m1s and skills that would not apply poison, you consume a random one of their poison stacks to add the number of poison stacks to the base damage of the skill. | 65 Silver | |
Mark of Searing | • +2 Physical Penetration | Hitting an ignited opponent with an M1 ill debuff your opponent for 5 seconds. While debuffed, they take an additional 2 damage from attacks. If this effect is activated 4 times during the duration, remove the debuff early, and deal 5 more damage. 6 second cooldown. | 65 Silver |
Cobalt Shield | • +6 Physical Armor • +2 Magical Armor • -0.5 Speed reduction | Take 50% less knockback, and a 25% ragdoll duration | 65 Silver |
Focussed Flames | • +5 Magical Penetration | Convert your fire and daemonflame into blue fire. Your blue fire now increases all incoming pen by 50%. At 0 mana, your fire lasts half as long as it usually would, but at 100% mana it lasts twice as long. | 65 Silver |
Windshrouded Sheath | • +4 Physical Penetration | The value of all your speed boosts is added together and multiplied by 5. You now gain a % chance equal to that value to “Crit” enemies. Crits grant 20 adaptive pen and disable the multiplier cap. On crit, you consume your weakest speed boost. Multihit attacks do not consume a speed boost on crit. Attacks from your weapon critical gain a double chance to crit. | 65 Silver |
Flagellant’s Whip | • +2 Physical Penetration | Each time you apply bleed, inflict it back to yourself. Each bleed proc gives you a stack of “Penitence”, granting you +2 pen. Upon reaching 4 stacks of Penitence, gain a 25% increase to your outgoing penetration. | 65 Silver |
Serrated Bracelet | • None | Gain a chance to apply bleed equal to your penetration. Caps at 25%. After bleed procs from this, there will be a 8 second cooldown. | 65 Silver |
Fire Sprite | • None | When ragdolling an opponent, apply fire. 10 second cooldown. | 65 Silver |