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Classes

Classes in Survive on a Raft provide your character with unique active and passive abilities once obtained and equipped. Almost all of the Classes can be obtained with the game’s primary currency, Shells, while some need to be unlocked by completing certain Quests and objectives.

Classes

Classes

Acquiring Classes


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Classes can be bought and equipped by interacting with the Classes NPC. Talking to him will open a Class Selection menu, from which you can check out all of the currently available Classes in Survive on a Raft.

List Of Classes


Below you’ll find a list of all the currently available Classes in Survive on a Raft, alongside all of their related Info, Passive and Active Abilities.

ClassActive AbilitiesPassive Abilities
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[Lumberjack]
40 Shells

Level 1: Spawn with an Iron Axe
Level 2: Axe deals 10 more Damage
Level 10: Spin your Axe to deal 6.5 Damage to nearby enemies 6 times

Level 7: Crafting takes 3 logs and 5 woods less
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[Medic]
70 Shells

Level 5: Throw a bottle of medicine on the ground which heals nearby players 1 Health per second for 5 seconds.
Level 12: Revive a player
Level 2: Start with 1 Bandage
Level 7: You can now craft Bandages
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[Wizard]
70 Shells

• Level 12: Use 3 Mana Crystals to create a mana domain. Players inside of it will use less mana. Level 1: Start with 1 out of 3 random books.
Level 5: Learn Scrolls without a magic table.
Level 7: Cast spells with lesser mana crystals.

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[Builder]
120 Shells

• Level 12: Slam the floor with your hammer. Level 1: Start with a hammer and a prying tool.
Level 5: Repairs with a hammer are 50% faster and the cooldown is reduced by half.
Level 7: Gain double building items when crafting.

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[Pirate]
150 Shells

• Level 12: Shoot three cannons at the same time without requiring cannonballs. Level 1: Start with 1 cannon and 30 cannonballs.
Level 5: 20% chance to dodge incoming attacks and receive extra loot from lootboxes.
Level 7: Lose x2.5 less energy and oxygen.

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[Gardener]
200 Shells

• Level 12: Summon vines to attack your enemies. Level 1: Start with five plant pots and three seed packs.
Level 5: Your plants grow faster and your pea shooter becomes the flame variant.
Level 7: You can now obtain attacking plants through lootboxes.

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[Alchemist]
200 Shells

• Level 1: Summon three random ingredients and a cauldron.
• Level 12: Throw a potion which will give you a random buff and your enemy a random debuff.
Level 5: When crafting potions you’ll receive double.
Level 7: Increase the duration of buffs gained from potions.
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[Snowman]
300 Shells

• Level 5: Throw a snowball, dealing damage and inflicting the Frostbite effect.
• Level 12: Summon a random snow monster as your ally.
Level 1: Your melee attacks inflict the Frostbite effect.
Level 7: Your immune to freezing.
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[Rogue]
400 Shells

• Level 5: Conjure up a cloud of smoke and teleport forward.
• Level 12: Throw a fiery dagger at your enemy.
Level 1: Spawn with a dagger, your movement speed an jumping height are increased.
Level 7: Your attack speed is increased.
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[Brawler]
400 Shells

• Level 5: Enter rage mode, become immune to damage and have your attack speed and damage increased.
• Level 12: Release a ball of energy towards your opponents.
Level 1: Increased Max Health.
Level 7: Increased melee damage.
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[Elementalist Archer]
Unlocked through Quests

• Level 4: Release a barrage of arrows, each one dealing damage and applying Frostbite.
• Level 8: Fire a flare in the sky, rain down arrows on all your enemies beneath it, dealing fire damage and applying the Burn effect.
• Level 12: Fire a massive elemental arrow, which erupts on impact dealing Shock, Fire and Frost damage.

Level 1: Start off with a bow and increased mobility.
Level 2: You no longer need arrows to fire your bow.
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[Santa]
Unlocked through Quests

• Level 5: Summon a snow army to aid you in battle.
• Level 12: Fires a rapid-burst ray from your railgun.
• Level 1: Start off with a railgun.
• Level 3: Max HP increased and immunity to Frostbite.
• Level 7: Railgun and rapid shot now inflict Frostbite.
• Level 9: Gain one random daily buff to: Damage/Speed/Jump Boost.


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[Mechanic]
Unlocked through Quests

• Level 5: Call down lighting which stuns and deals damage to your enemies.
• Level 9: Summon a scouting drone that finds enemies and shocks them.
• Level 12: Release a self-guided explosive drone which explodes on contact with the enemy.

• Level 1:Deploy a combat turret.
• Level 3: Defeating enemies charges your electric core, at 100 charges unleash it to receive a buff to your damage, speed, jump and attack speed for 50 seconds.
• Level 7: Your melee attacks now explode.

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[c00lkidd]
Unlocked through Quests

• Level 5: Unleashes three arcane slashes, dealing damage and applying Glitch.
• Level 14: Summon a phantom version of your self to fight alongside you.
• Level 1: Double class experience received..
• Level 3: When entering combat, automatically generate a protective field which absorbs a portion of the incoming damage.
• Level 7: Gain unnatural speed as reality bends around you.

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