Units
Units are your main gameplay asset in Universal Tower Defense X. There are many different types of units from various anime and manga series. Each has their own unique stats and passives, so team building synergy is important.
Table of Contents
List of Units
Universal
Boundless
Synchro
Unrivaled
Secret
Mythic
Exclusive
Winter Event
Legendary
Epic
Rare
List of Units
Universal
| Name | Passives/Abilities | Type/Evolution/Details |
|---|---|---|
![]() Merciless God | Rose Path (Top) Divine Replication For every unused Placement: • +100% Damage Every 10 seconds: • Summon a Divine Clone next top this unit that lasts 45s. • Divine Clones copy 50% Damage from this unit and have a fixed SPA of 14 • Divine Clones will apply Blled for 20% Damage over 8 ticks • There can be a total of 4 active Divine Clones When this unit is Stunned: • Disable spawning Divine Clones for the next 60 seconds Godly Energy On Attack: • Apply Bleed for 30% Damage over 6 ticks Scythe of Sorrow On Attack: • Apply Ionized for 70% Damage over 7 ticks Every 5th Attack: • Summon 2 Divine Clones that last for 25 seconds • These clones will spawn regardless of the Clone Cap When a Divine Clone hits an enemy with “Ionized”: • Deal 1.5x Damage to the enemy Super Pink Beam • use the Active Ability to release Line AOR Attack for 200% Damage • Divine Clones will copy this unit and deal 200% of the inflicted Damage Duo Path (Middle) Divine Judgment Every other Attack: • Apply one of the two afflictions: • 40% Slow for 8 seconds • Confusion for 5 seconds If the enemy already has the affliction: • Apply Burn for 75% Damage over 10 ticks • Apply Radiation for 50% Damage over 10 ticks Godly Earrings • This unit gains +30% DoT For every ally in this unit’s range: • +50% DoT Dual Assault Every Attack: • Follow-up Attack for 140% Damage • Follow-up Cooldown: 10s Fusion Path (Bottom) Godly Rage Every Attack: • Apply Stun for 2 seconds Corrupted Manifestation Every Attack: • Mark enemies permanently For every Marked enemy in range: • +20% Damage (Cap:100%) When a Marked enemy dies • Deal 30% Damage to surrounding enemies • Mark any unmarked enemies hit Unstable Divinity Every 30 seconds: • Enter ‘Unstable State’ for 60 seconds During ‘Unstable State’: • +100% Hyper Armor Damage • +200% Damage • -30% SPA • +30% Range • Gain Stun immunity When ‘Unstable State’ ends: • +40% SPA for 20 seconds • -40% Range for 20 seconds • -45% Damage for 20 seconds Infinite God Domain • Use the Active Ability to trigger a one-time global Attack • Apply Stun for 30s to all enemies on the Map • Enemies take +20% Damage from all sources until they die • Deal 10% Damage per second for 30s • One-time use, Global Cooldown | Obtainment: Universal Festival Banner Part 2 |
![]() Joyful Captain | Snakeman Path Snakeman • This unit’s attack will chain to an enemies within 8 studs until the attack length exceeds 40 studs. • When running out of enemies to chain, retract the arm and do 100% Damage For every 5 enemies hit: • Gain +1 Follow-up for the next 3 attacks. • This unit can have a maximum of 2 active Follow-ups. If this unit’s attack only hits one enemy: • Deal 180% Damage Boomerang For every enemy hit by previous Attack: • +10% Damage (Cap: +50%) Observation • Dodges any attempted Stun up to 6 times • Gain 1 dodge every 15 seconds • Start at 0 dodges Conqueror • Unleash a wave of energy every 30s that stuns non-boss enemies in range for 2s Kong Gun(Bounceman) Path Bounceman • This Unit gains +25% Hyper Armor Damage Charge • Use the Active Ability to set a custom SPA for this unit’s attack. Every second this Unit is not performing an attack: • Gain an equal amount of Charge to this unit’s SPA For every Charge: • +25% Damage • +50% Range • +2 Stud Knockback • The knockbacks can only be applied once per enemy • These effects can stack up to 10 times Conqueror • Unleash a wave of energy every 30s that stuns non-boss enemies in range for 2s Arnament • Deal 1.75x Damage to Armored and Hyper Armored enemies. Joyboy Path Goofing Around • This unit will randomly switch between 3 Attack variants (cannot use the same variant twice in a row) • Pick a random number between 25-75 • Based on the random value, boost AOE size and Damage Variant 1: • Circle AOE, 100% Damage • +25% True Damage for the duration of this attack Variant 2: • Circle AOE, 100% Damage • Deal 15% Damage to enemies in rubber area. Variant 3: • Full AOE- 85% Damage Variant 4: • Circle AOE, 120% Damage When all 4 Variants are used: • Knock all enemies in Range back by 15 studs. Observation • Dodges any attempted Stun up to 6 times • Gain 1 dodge every 15 seconds • Start at 0 dodges Conqueror • Unleash a wave of energy every 30s that stuns non-boss enemies in range for 2s Rubber Control On Attack: • Leave behind a bouncy area where this unit attacked for 15 seconds. • Enemies in bouncy areas will take 1.5x DOT for 10 seconds. Every second enemies spend in bouncy areas: • Take +5% Damage from all sources up to +30% for 15 seconds. • Maximum amount of bouncy areas: 2 • This passive does not trigger for Variant 3 of “Goofing Around” | You can choose 1 Path Obtainment: Universal Festival Banner |
Boundless
| Name | Passives/Abilities | Type/Evolution/Details |
|---|---|---|
![]() Ultimate Fused Warrior | Does that hurt? For every consecutive hit on the same enemy: • +10% Damage from all sources (Cap:30%) On Crit: • Apply Ionized for 70% Damage over 5 ricks Final Energy Wave • Use the Active Ability to release a massive Line AOE Attack that you can manually Aim • Deal 30% Damage per second for 20 seconds • Active Ability Cooldown: 140% Taunting Counter When a Stun or Debuff is attempted on the unit: • Ignore the Stun and/or Debuff • Release a Counter Attack for 80% Damage at the Strongest enemy in Range • +50% Damage for 30 seconds Fused Godly Might Every Attack: • Follow-up for 100% Damage • 70% Chance to trigger the Follow-up Attack a second time | Type: Wind Ground Evolved from: Fused Warrior(Earrings) |
![]() The Strongest in History | Domain Expansion Activate Ability unlocked on the final Upgrade Using this Ability will disable the ‘Ten Umbra’ Passive until it ends. • Gain +1,000% Range for 15s Every 0.5s: • Deal 20% Damage to all Enemies in Range • Enemies hit will be Slowed by 20% while in Range • Enemies hit will take +20% Damage from all sources until they die. • When the Active Ability ends, this Unit will be Stunned for 10s. • Stunning this Unit will cancel the Active Ability. If a Boss is hit with the Active Ability • This unit will not get Stunned at the end of the Active Ability • Do a Fire Arrow follow-up at the Boss’s position. • Fire Arrow deals 300% Damage in a Circle AOE and applies Burn for 50% Damage over 10 ticks. • Cooldown 3000s Shadow Emerge On Attack: • If the Enemy hit is marked by “the Shadows”, 45% chance to perform a Follow-up Attack. • The Follow-up Attack will deal 100% Damage and apply Bleed for 15% Damage over 3 ticks Every Follow-up Attack: • +5% Damage • Cap: +50% Damage The Shadows Every Hit: • Permanently mark Enemies. This Unit gains a Buff based on marked Enemies in Range: 1-10 marked Enemies in Range: • Enemies take +15% Damage while in Range 11-20 marked Enemies in Range: • Enemies take +20% Damage while in Range 21+ marked Enemies in Range: • This unit can have both “Ten Umbra” Summons active at the same time. • Enemies take +25% Damage while in Range • Enemies get a 10% Slow while in Range • Etherealization 4: Decrease all mark requirements by 5 and add an additional stage: 26+ marked Enemies in Range: • Stun all Enemies in range for 0.5s. • Enemies take +25% Damage while in Range. • Enemies get a 15% Slow while in Range Every 20 marked Enemy Kills: • A random “Ten Umbra” Summon will automatically Attack. Ten Umbra Adaptive Wheel • When activated, this unit will gain permanent Immunity to Stun and Debuffs 60 seconds after they have been applied for the first time. Perfect Curse (Upgrade 4) • Perfect Curse copies 50% of its summoner’s Damage and Range and has a Locked SPA of 12 On Attack, have a chance to apply one of the following: • Stun 5 random Enemies in Range for 3s • Apply 40% Bleed for 6s to Enemies hit • Apply 20% Radiation and make Enemies take +15% more Damage for 6s• Buff all Allies in Range with +10% Damage, +10% Range, -5 SPA for 6s Adaptive Cruse ( Max Upgrade) • Adaptive Curse copies int summoner’s Damage and Range and has a Locked SPA of 12 • Adaptive Curse has the “Adaptive Wheel” Passive, and any Immunity it gains will automatically get transfered to this unit. Every 5 Attacks: • Release “World Cutting Slash”, dealing 150% Damage in a 180 degree Cone. | Type: Dark Ground Evolved from: Cursed Vessel(Shrine) Evolution material: • 1 Boundless Orb • 5 Universal Fragments • 15 Phantom Fragments • 19 Cursed Fingers • 12 Burning Fragments |
![]() The Strongest of Today | Limitless Sorcerer When an enemy enters Range: • Apply 20% Slow for 5s • Take +25% Damage while in this unit’s Range Etherealization Etherealization 4: • Gain +5 Damage per “Sorcerer” Tag in Ranage Etherealization 6: • Deal 3x Damage to Enemies with “Timestop” Infinite Purple Active Ability unlocked on the final Upgrade • Deal 300% Damage to all Enemies on the Map Domain Expansion Active Ability unlocked on the final Upgrade • Inflict Timestop for 30s to all Enemies in Range • Enemies with Timestop take 150% Damage instead • Gain +1% Damage per Kill until the Ability ends • Cooldown: 360s Six Eyes • This Unit is immune to Debuff effects. When a Debuff is attempted on this Unit: • Nullify the Buff • The next Attack will apply Stun for 2s. Every 600 kills: • Reset every Active Ability Cooldown Cursed Pinball When a non-hyperarmor enemy enters this Unit’s Range: • Pull them to the closest point on the Path to this unit. • Instantly deal a Crit Attack When a non-hyperarmor enemy leaves this Unit’s Range: • Pull them to the closest point on the Path to this unit • Apply 50% Slow for 5s. Show-off • This unit has a fixed Crit Rate of 50% that cannot be increased. When landing a Crit: • inflict Timestop for 4s to all Ground Enemies in Range. | Type: Light Ground Evolved from: Infinity Sorcerer (Void) Evolution material: • 6 Blue Eyes • 15 Holy Fragments • 12 Ocean Fragments • 5 Universal Fragments • 3 Prisons Boxes • 1 Boundless Orb |
![]() Jinoo, Shadow Monarch | Shadow Monarch • This unit has a Mana bar that is used for his Summoning Abilities. Every second: • Gain +3 Mana • The Active Ability allows this unit to Summon an arsenal of Shadows. Shadow Legion • Summon 3 Soldiers, dealing 20% Damage every 5s with 20% Health • Cost: 50 Mana • Cooldown: 30s Shadow Bear (‘The System’ Level 40+) • Has no Attack, instead has 300% health • Cost: 50 mana • Cooldown: 120s Shadow Dragon (‘The System’ Level 60+) • Deals 80% Damage every 7s with 40% Health • This Summon can only collide with Air Enemies and will fly over Ground Enemies • Cost: 80 mana • Cooldown: 30s Shadow Knight (‘The System’ Level 80+) • Deal 100% Damage and 2s Stun every 6s with 100% Health • Cost: 100 mana • Cooldown: 150s Ant King (‘The System’ Level 100+) • Deal 120% Damage and 30% Bleed for 5s every 8s with 100% Health. • Cost: 150 mana • Cooldown: 180s Shadow Monarch • This unit applies a Buff to all units with the “Leveling” tag(excluding itself) If unit is “Shadow Knight”: • +40% Damage Otherwise: • +20% Damage • –10% Cost The System • This Unit has a Level and XP that allows it to get stronger and unlock new Abilities: On Attack: • +50 XP On Takedown: • +100 XP For every Level: • +1% Damage(Cap:Level100) On Level 20: • -20% SPA On Level 40: • Unlock Summon: Shadow Dragon On Level 60: • +25% Hyper Armor Damage • Unlock Summons: Shadow Dragon On Level 80: • Unlock Summon: Shadow Knight On Level 100: • Unlock Summon: Ant King | Type: Dark Ground Evolved from: Jinoo (Monarch) Evolution material: • 2 Demon King’s Draggers • 5 Universal Fragments • 1 Boundless Orb •10 Burning Fragments •1 Ant King Egg •1 Shadow Knight Sword •12 Phantom Fragments • 5 Shadow token |
Synchro
| Name | Passives/Abilities | Obtainment/Details |
|---|---|---|
![]() Fused Warrior (Super) | I thought you would be stronger If an enemy has less Health than 10x this unit’s Damage: • Do a Full AoE Follow-up for 50% Damage Otherwise: • Deal 2× Damage to the enemy Nuh Uh When any unit gets Debuffed: • Perform a Follow-up attack for 200% Damage He is… Only growing stronger? 60 seconds after placement: • +50% Damage and +100% Crit Damage On Crit: • 25% chance to trigger a Follow-up and apply Confusion for 4s Spirit Blade Stab • Deal 250% Damage in a large Line AoE and apply Stun for 5 seconds | Synchro Drive:![]() Limit Breaker Prince (Marked) and ![]() Super Roku (Third Ascension) |
![]() Revolutionary Chief (Spade) | Fiery Legacy On Attack: • Apply Burn for 150% Damage over 9 ticks • Burn from this unit can Crit Will of Fire When a Boss Spawns: • +15% Damage • -10% SPA • +5% Range When inflicting Burn to a Boss: • The Burn will last 2 ticks longer Defying Flames When an enemy with Burn dies: • Apply Critical Burn to nearby enemies When attacking an enemy with Burn: • Reset the duration of Burn | Synchro Drive:![]() Revolutionary Chief (Emperor) and ![]() Spade (Donut) |
![]() Unparalleled Armor (Synchro) | Unparalleled Combination On placement: • +60% Hyper Armor Damage Bijuu Link • Unparalleled Armor’s energy overflows to allies in range, giving them glowing red cloaks. • Unparalleled Armor will apply the following buffs: • +25% Damage • +25% Range • +25% Attack Speed Power of the Ancient Shinobi On Attack: • Apply either Stun or Confuse for 3s | Synchro Drive:![]() Nutaru(Beast) and ![]() Ancient Shinobi(Reawakened) Type: Hybrid |
![]() Majestic Armor (Synchro) | Combined might On Attack: • Apply either Black Burn or Wind Shear for 60% Damage over 6 ticks. Unlikely Alliance On placement: • +50% Crit Rate • +100% Crit Damage | Synchro Drive:![]() Nutaru (Beast) and ![]() Sasku (Great War) Type: Hybrid |
![]() Underworld God (Primordial) | Divine Blood • Whenever Underworld God gets a negative Buff, he will convert it into a positive Buff. [Etherealization 4+: the positive Buff will last indefinitely] Underworld Ruler • When attacking an enemy, Underworld God applies Wind Shear, dealing 60% Damage over 8 ticks. • Each Enemy inflicted with Wind Shear will increase Underworld God’s Damage by 2.5% per Enemy up to 50%. • When reaching the Damage Cap, Underworld God additionally applies Stun for 3 seconds to attacked Enemies. Sibling Combined Weapon • Underworld God passively has +60% Hyper Armor Damage. • When attacking an Armored Enemy for the first time, Underworld God will do a Follow-up Attack, dealing 100% Damage. | Synchro Drive:![]() Underworld God (Death) and ![]() Water God (Primordial) |
Unrivaled
| Name | Passive | Type/Evolution/Details |
|---|---|---|
![]() Angel Born in Hell (Unrivaled) | Punisher Ball While active: • Does 200% damage in a Circle AOE that always does 100% True Damage. • Changes the enemy type to a normal enemy if it has a modifier • Cooldown: 180 seconds. Warrior that destroys Evil On Placement: • This unit’s damage will increase by half of the amount of Crit Rate all allied units in his range have. Lightspeed Reflexes While attacking: • When this unit is attacking, it cannot be stunned • Hitting enemies will cleanse allied towers in range of the unit Purified Energy On Placement: • This unit will not be able to crit, and will always do 1.1x damage no matter what their element is. • (no type advantage/disadvantage) Holy Aura On Ally Follow-Up: • This unit will give any allied units doing follow up attacks in his range +30% damage for 10 seconds. | Evolved from: • Angel Born in Hell (Super) Type: • Hybrid • Utility • Light Evolution Materials: • Angel Born in Hell Unrivaled Fragment 1 (Otherworld Disturbance Legend Stage 3) • Angel Born in Hell Unrivaled Fragment 2 (Raid Shop) • Angel Born in Hell Unrivaled Fragment 3 (ultraBoss Shop) • Angel Born in Hell Unrivaled Fragment 4 (Otherworld Hell Shop) |
![]() Triple Threat (Unrivaled) | Nothing Happened When a Unit in Range is Stunned: • Reduce their stun by 50% If the Unit has “Piece” tag: • This Unit will receive the stun reduced by 75% King of Heck While active: • -10 Haki per Attack • +50% Damage • +100% Crit Chance When Haki reaches bellow 10: • Automatically disable this Ability • Stun this Unit for 10s • Disable “Pirate Hunter” for 30s Pirate Hunter When a Boss is in Range: • This Unit can only target the boss and has its AOE size halved • Gain 50% Damage, 75% Hyper Armor Damage and 50% Crit Rate until Boss is no longer in range Color of Arnaments This Unit has a “Haki” charge • Gain +1 Haki per Bleed tick • This Unit can not gain Haki while “King of Heck” is active Brutal Slashes On Attack: • Deal Critical Bleed for 85% Damage over 7 seconds • Hitting enemies with Critical Bleed triggers a Follow-Up for 75% Damage • Cooldown: 15s | Evolved from: • Triple Threat (Hunter) Type: • Ground • Wind • Utility Evolution Materials: • Universal Fragments 1 • Universal Fragments 2 • Universal Fragments 3 • Universal Fragments 4 (Drops from World Raids, Challenges and Legend Stages) |
![]() King Sailor (Unrivaled)/(Vessel) | Unrivaled Mar Unrivaled Mark Effects: For all units owned by the player: • If Tag “Magi” +50 Attack Speed and 50% Damage • If Tag “Uncontrollable Power” +10 Attack Speed and +30% Damage • If Elements “Water” +10 Attack Speed and 20% Damage Baal’s Lightning After every attack: • Chain lightning up to 5 enemies for 10% damage. • (Ethereal 4: chain lightning deals 20% damage) • Chain lightning extends 10% beyond unit’s range Wits of a King When sun/debuff applied: • +50% chance to ignore stun/debuff/ King of His People When another unit is in range: • +25% Crit Damage • +10% Crit Chance Manipulator of Fate For every unit on the map that shares a tag with King Sailor • +10% Damage (Caps at 50%) For every unit on the map that doesn’t share a tag with King Sailor • +5% Attack Speed (Caps at 25%) Rukh’s Judgment When attacking an enemy inflicted by chain lightning in the last 10 seconds: • +10% Crit Damage for 15 seconds. • +5% Crit Chances for 15 seconds. | FIRST EVOLUTION MATERIAL: • Sword of the Seven Seas SECOND EVOLUTION MATERIAL: • Unrivaled Fragment 1 (Madara Event Shop) • Unrivaled Fragment 2 (Ultra Boss Shop) • Unrivaled Fragment 3 (Act 3 Naruto Legend Stage) • Unrivaled Fragment 4 (Raid Shop) |
Secret
| Name | Passives/Abilities | Type/Evolution/Details |
|---|---|---|
![]() Limit Breaker Prince (Marked) | Indomitable Fighting Spirit When an enemy leaves this unit’s Range: • +15% Range for 15s • +20% Damage for 15s • Cooldown: 30s • Ethereal 2: also triggers a Follow-up for 50% Damage (Cooldown: 7s) I’ll put an end to this! When this unit gets the last hit on an enemy: • Follow-up for 50% Damage (100% at Ethereal 4) • Apply Stun for 3s (4.5s at Ethereal 4) Saiyan Prince If a unit with “Super Warrior” Tag is in Range: • +10% Damage and -5% SPA (+15% / -7.5% at Ethereal 6) • If that unit is “Bulma” specifically: • +25% Damage and -7.5% SPA (+30% / -10% at Ethereal 6) • +10% Income to Bulma | Evolved from: • Super Roku (Enraged) Type: • Wind • Physical/Wind • Hill • Specialist Evolution Materials: • 15 Ki Blast •12 Ocean Fragments •3 Universal Fragments •15 Ki Symbol •1 Majin Mark •3 Holy Fragment |
![]() Super Roku (Third Ascension) | Hope on Earth Every 18 seconds, if at least 1 ally is in Range: • +5% Damage (Cap: +25%) • -1% SPA (Cap: -15%) Not on my Watch! When a Boss tries to take a Life Stock: • Prevent it completely (one-time only) • Immediately: target the Strongest enemy in Range and Follow-up for 25% Damage Universe Saviour On Placement: • Automatically set Life Stocks to 1 Every 30s (15s at Ethereal 4): • Follow-up using the highest Crit Rate unit in Range as the Damage multiplier • Ethereal 6: automatically upgrade for free every 5 Waves | Evolved from: • Super Roku (Enraged) Type: • Wind • Physical/Wind • Hill • Specialist Evolution Materials: • 1 Halo • 30 Ki Symbol • 20 Ki Aura • 10 Sky Fragment • 3 Universal Fragment • 4 Phantom Fragment • 8 Holy Fragment |
![]() Evil Demon (Rage) | King of Hell Every 20 Takedowns: • Summon a Clone of this unit that stays on the field for 30 seconds • Clones will copy this unit’s Stats, deal 50% Damage and use Attack 1 • There can be up to 2 active Clones at a time Coolest film villain! While ‘Demon Sword’ is active: • +100% Damage Every Attack: • Apply Bleed for 75% Damage over 5 ticks When a Boss enters range: • Release a Full AOE Follow-up for 70% Damage • Permanently apply a 20% Slow When no enemies are in range: • +500% Range Savage Skewer Active Ability: • Deal 300% Damage in a Large Line AOE Attack • Apply Confusion for 4 seconds • Active Ability Cooldown: 300s Bunkai Teleport • Select a position within this unit’s range to teleport it to • Active Ability Cooldown: Reincarnation When a Debuff is attempted on this unit: • Ignore the Debuff and target the Strongest enemy • Follow-up with 150% Damage • Gain +100% Critical Rate during the Follow-up Every fifth Attack: • Follow-up with 135% Damage • Apply Bleed for 50% Damage over 7 ticks For every enemy with a DoT in range: • Gain 1% ‘Rage’ Charge per enemy At 100% Rage: • Enter the “Demon Sword’ state for 45 seconds | Evolved from: • Triple Threat Type: • Dark • Hill Evolution Materials: • Ki Symbol (Merciless God Ultra Boss (Easy)) • Ki Aura (Merciless God Ultra Boss (Hard)) • Hell Sword |
![]() The Drink (Super Rage) | Burning Attack • This Passive is only active in Ki Form On Attack • Apply 10% Slow for 4 seconds On Takedown: • Increase Slow by 1% When Slow reaches 30%: • Follow-up Attack for 55% • Apply Burn for 20% Damage over 4 ticks • Apply Confusion for 3 seconds • Reset the Slow Buff If this unit is in ‘Super Rage’: • Slow will reset when reaching 40% instead Final Hope Slash • This Passive is only active in Sword Form Every Attack: • +5% Damage When +50% Damage is reached: • Follow-up Attack for 150% Damage • Reset the Damage Buff If this unit is in ‘Super Rage’: • +100% Hyper Armor Damage during Follow-up • Follow-up Damage increased to 175% Growing Rage • This unit will get stronger over time as he reaches new forms Super Form • Gained on this unit’s final Upgrade • +10% Damage Beyond Super Form • Gained after 150 Takedowns in Super Form • +20% Damage • +10% Range • -5% SPA Super Rage Form • Gained after 200 Takedowns in Beyond Super Form • +30% Damage • +10% Range • -5% SPA When ‘Super Rage Form’ is reached: When an enemy enters Range: • +0.1 Damage At +15% Damage: • This Unit gains Stun immunity Form Change • This unit can switch between Sword form and ki form. The placement form is Ki form. Sword Form • +100% Damage to Bosses Ki Form • +20% Range • -10% SPA • Gain Hybris | Evolved from: • The Drink (Rage) Type: • Hybrid • Water • DPS Evolution Materials: • Ki Symbol (Merciless God Ultra Boss (Easy)) • Ki Aura (Merciless God Ultra Boss (Hard)) • Hell Sword |
![]() Marine Hero (Grand Fist) | Iron Fist On placement: • +15% Critical Rate On Attack: • Deal 1.3x Damage to Armored and Hyper Armored enemies On Critical Hit: • +20% Critical Damage (Cap:100) • Apply 20% Slow for 4 seconds Hero of the Marines For every ‘Warlord’ Tag in Range: • +35% Damage (Cap: 140%) Every 40 seconds: If “Pirate King” is in Range: • Stun Pirate King for 10s Otherwise: • Stun a random “Warlord” Tag unit for 5s. When a Boss is in Range: • Stops attempting to Stun units in Range • +1000% Critical Rate If “Pirate King” is in Range: • Synchronize Pirate King’s attack with this Unit’s SPA Unbreakable Will When this Unit gets stunned: • +12.5% Damage (Cap:50%) • Gain Stun Immunity for 15s When Damage Cap is reached: • Stun immunity becomes permanent Every Attack: • 5% Chance for this unit to Stun itself for 10s If this unit doesn’t Stun itself: • Chance to Stun itself increases by 5% When this unit gets tunned: • Reset the Chance back to 5% | Type: Ground Specialist Obtainment: • Marine Hero Trials |
![]() Pirate King (Voyage) | Conqueror’s Coating • This unit has a fixed Crit Rate of 25% that cannot be increased After this unit is sold and placed again: • Gain +20% Crit Damage (Cap: +100%) • This Passive does not work if the unit is sold by the owner The Spark of the Great Era • This unit has a placement cost of 0 and retains all upgrades after being sold On placement: • Gain Stun Immunity for 5s • Follow-up with Attack 3 • Apply Radiation for 50% Damage over 15 ticks • Gain +100% Damage On Attack: • -20% Damage On max Upgrade: • -10% Damage When the Buff reaches 0% Damage: • This the Active Ability to sell this unit • If this unit is not sold using the Active Ability, the upgrades will be reset When this unit is sold with this Passive: • Auto-place the first “Piece” Rag unit at this unit’s position • The auto-placed unit gains +25% Damage • Auto-place Cooldown:30s If there are no available “Piece” units: • This unit gains a free Upgrade next placement King of the Pirates When this unit is stunned: • Ignore the Stun • +65% Damage • Follow-up Attack 2 • Cooldown: 10s On Attack: • Enemies drop +15% more Yen if they die within Range Synchro Clash • When both “Quake Warlord” and “Pirate King” are fully upgraded and within each other’s range: • Release a Synchro Attack dealing 600% of the average Damage between these two units to all enemies on the map. • Cooldown: 300s | Type: Ground Rose Utility Obtainment: • Admiral Defense Gamemoded |
![]() Dragon Warlord (Rage) | Dragon’s Rage • This unit has a Rage bar that goes up to 100 [150 on Etherealization 4] • Gains +1% Rage every second, every takedown, and every attack • Every 2% Rage, gains +1% Damage and +1% Range When Rage is 65+: • Enters Hybrid Form • This Unit gains +20% DoT [+35% DoT on Etherealization 2] • Gains +20% True Damage [+30% True Damage on Etherealization 2] When Rage is 100+: • Gains the ability to enter Dragon Form Dragon Form • Allows the user to manually attack and control the Dragon • Damage: 100% [150% on Etherealization 6] • Duration: 60s [90s on Etherealization 6] When Rage is empty: • This unit goes back to Normal Form Dragon Assault Every other Attack: • Moves to the last enemy this unit attacked Normal Form: • Launches a full AOE Follow-up Attack for 20% Damage Hybrid Form: • Launches a full AOE Follow-up Attack for 35% Damage • Applies 25% Slow for 5 seconds to all enemies hit If a Boss leaves half this unit’s Range: • Moves to the Boss position and releases a Follow-up Attack Dragon Breath On Attack: Normal Form: • Applies Burn for 30% Damage over 4 ticks Hybrid Form: • Applies Burn for 30% Damage over 4 ticks • Applies Stun for 1 second Conqueror of Lighting When an enemy enters half this unit’s Range: • Launches a “Dragon Assault” Follow-up Attack • Applies Stun for 2 seconds • Applies Electrified for 30% Damage over 5 ticks When applying Burn to Electrified enemies: • Removes Electrified • Instantly deals 50% Damage | Type: Ground Fire Obtainment: • Emperor’s Kingdom World Raid |
![]() Gluttonous Warlord (Despair) | Your Fear is now my Strength Every 12 seconds: • Stun all units in Range for 3 seconds For each stunned unit: • Gain +2.5% Damage per unit for 10s • Gain +1% Range per unit for 10s [Etherealization 2: The buffs above last for 20s instead.] Soul Harvest Every takedown within Range: • Summon a Gluttonous Ghost with 10% Health • This unit can summon up to 10 Ghosts at a time • Gain +1% Damage, capped at +25% For every enemy in Range: If the enemy’s Health is lower than this unit’s Damage: • Take 2% Damage while in Range Ethereal Life Force When there is an active Boss: • Use the active ability to summon a Giant Gluttonous Ghost • The Ghost has 250% of this unit’s Damage as Health and spawns at the start of the path • This ability can be used once per match Special Companions On Final Upgrade: • Spawn Flame Cloud and Lightning Cloud as sub-towers next to this unit Flame Cloud • Every 1st and 3rd Attack this unit does, Flame Cloud performs a Follow-Up • Deals 75% Damage • Applies Burn for 25% Damage over 5 ticks Lightning Cloud • Every 2nd and 3rd Attack this unit does, Lightning Cloud performs a Follow-Up • Deals 75% Damage • Applies Electrified for 25% Damage over 5 ticks Eternal Despair When a Ghost summon dies: • Applies Black Burn for 25% Damage over 5 ticks to nearby enemies • Performs a Follow-Up Attack for 50% Damage [Etherealization 6: Follow-up deals 100% Damage] Etherealization 4: • Applying Stun also applies Black Burn for 25% Damage over 5 ticks. | Type Hill Rose Obtainment • Warlord’s Ship Raid |
![]() Sharpshooter King (Trapper) | READY,AIM FIRE When no enemies are in Range: • Gain +1,000% Range • Release a Follow up attack for 100% Damage • Apply Burn for 35% Damage over 6 ticks For every follow-up Attack: • +5% Damage (Cap:+30%) • Cooldown: 45s Pop Green Traps When no enemies are in Range • Instead of performing an Attack this unit will plant Traps on the path within it’s range • This unit can place a maximum of 3 Traps at a time (Etherealization 6: 6 Traps) Pop Green: Fly Eater • Deal 150% Damage to the enemy that steps on this trap. Pop Green: Bamboo • Deal 100% Damage to the enemy that steps on this trap • Apply Bleed for 25% Damage over 5 ticks • Apply Stun for 2 seconds Pop Green: Vines • Deal 125% Damage to the enemy that steps on this trap • Deal 25% Damage to enemies within 25 studs of this trap Trap and Go • This unit gets +10% Damage per active trap When the Trap Cap is reached: When an Enemy enters Range: • Do a Follow-up Attack for 15% Damage • Enemies hit will take +20% Damage until they die • If the Enemy is a Boss, take +40% Damage until it dies | Type: Hybrid Obtainment: • Conquered Lands Legend Stage Act 3 Evolution Materials: • 4 Frozen Fragments • 4 Universal Fragments • 8 Ocean Fragments • 12 Sky Fragments • 1 Pirate Slingshot (Conquered Lands Legend Stage) |
![]() Mochi Pirate (Conqueror) | Evercrush Dough On attack or when applying a status effect: • Apply up to 3 stacks per enemy On Full Stacks: • The next attack will deal 250% Damage Flowing Mochi On attack: • Apply a Time Snail on enemies and leave a trail of liquid dough behind that lasts for 8 seconds • While enemies are affected by this dough they take guaranteed Crits from this unit | Type: Ground Utility |
![]() Mimicry Sorcerer (Cursed Love) | Super Speaker When attacking an Enemy for the first time: • Inflicts Stun for 3 seconds. Etherealization 2: • 50% Chance to inflict Confusion instead Cursed Protector On Upgrade 4: • Summon the Cursed Lover • Cursed Lover copies this unit’s Damage and Range and has a Locked SPA of 14 Etherealization 4: • Cursed Lover gets summoned on placement Mimicry Active Ability Set: mimicry • Select one Sorcerer’s Passive to copy for the next 45s. Etherealization 6: • Copied Passive duration increased to 75s. Cursed Vessel • Attacks will apply Bleed for 25% Damage over 4 ticks. Infinity Sorcerer • Enemies that enter this unit’s Range take 15% Damage and are Slowed by 30% for 5s. Gambler Sorcerer • Gain +20% Crit Rate and +20% Crit Damage for each missed Crit • This passive resets when landing a Crit Judgment Sorcerer • Gain +10% Damage and +10% Range • Ignore Stun/Debuff once every 30s | Type: Rose Ground Evolved from: Mimicry Sorcerer Evolution material: • 3 Universal Fragments • 8 Phantom Fragments • 10 Petal Fragments • 1 Lover Ring |
![]() Shadow Knight (Risen) | My Liege • If ‘Jinoo’ is Placed before this Unit, Place itself next to him for free. • This Passive can only occur once per match and if this unit hasn’t been placed yet. • Whenever Jinoo is Upgraded, Upgrade this unit to his Level for free. • When Jinoo performs an Attack and this unit isn’t attacking, Follow-up for 70% Damage • Follow-up Cooldown: 15s. Commander of Shadows When a unit summoned by ‘Jinoo’ dies in this unit’s Range: • +40%[+60% on Etherealization 6] Health to all units summoned by Jinoo in Range for 15s. • If this Unit is summoned by ‘Jinoo, Shadow Monarch’, every Takedown gives jinoo XP for ‘The System’ Passive • Cooldown: 30s Undying Knight • Attacks from this Unit apply Stun for 2 seconds. When hitting a Stunned Enemy: • Gain +5% Damage • Cap:+40% Damage When Damage Cap has been reached: • Restart the Passive • Next Attack will deal +75%[+100% on Etherealization 4] Damage | Type: Wind Ground |
![]() Ancient Mage (Slayer) | Millennia Old Experience Every Attack: • Enemies take +20% Damage • Apply Wind Shear: 60% Damage over 10 ticks Battle Adaptation Unlocked at Final Upgrade Switch between four available Classes: DPS • +20% Damage • -40% Attack Speed • -30% Range • +50% Damage to Bosses Utility • Attack apply stun for 2s If already stunned: • Enemies will take +20% Damage • Apply Slow Support • Stop attacking and buffs units in range: • +15% Effect Res • +20% Crit Damage • +20% Crit Rate When buffed Units: • Follow up Attack. • Cooldown: 30s Specialist • +40% DoT • +50% True Damage • Cooldown: 60s The Last Great Mage • Gains Stun Immunity while not attacking [etherealization 4: Stun Immunity is always active] | Type: Light Hybrid Evolved from: Ancient Mage Evolution material: • 1 Great Mage Staff • 3 Universal Fragments • 6 Ocean Fragments • 6 Burning Fragments • 3 Holy Fragments |
![]() Nutaru (Beast) | Summoing Jutsu • Summon a Boss Frog to fight with you If used in “Beast” Mode” • Summon Kitsunox instead. • Boss Frog gains +10% Damage • Lasts 30 seconds • Cooldown: 120 seconds Shadow Clone Every 8 Attacks: • Summon a Shadow Clone • Clones deal 75% of Nutura’s Damage • Shadow Clones have a Chakra Bar that goes down by 10% every 5 seconds. • Clones lose Chakra over time and disappear at 0% or when stunned. • Gain +20% damage when a clone disappears. Beast Mode • +30% Damage • +20% Crit Rate • +50% Crit Damage • Nutaru will now cycle between his new Attacks: Beast Slam-> Beast Ball->Massive beast Ball When full attack cycle is done: • +50% Damage until Beast mode ends Chakra Control • Gain +5% Chakra Per attack. • At 100% Chakra, enter Beast Mode automatically • In Beast Mode, Lose 1% Chakra Per Second until 0%, then return back to normal. | Type: Wind Ground Evolved from: Nutaru (Sage) Evolution material: • 25 Village Ramen • 3 Universal Fragments • 1 Beast Seal • 6 Sky Fragments • 5 Ocean Fragments • 10 Petal Fragments • 10 Chakra Essence |
![]() Crow Shinobi (Reanimated) | Elusive Crow Distraction Every 5 Attacks: • Confuse enemies for 2 seconds Moon God: Counter Crash • Summon a Meteor that deals 150% Damage • Remove all modifiers from enemies hit Flame Sealing Technique On Kill (Enemies with Black Burn): • 30% Chance to Stun nearby Enemies for 4s. Amaterasu • Attacks apply Black Burn: 60% Damage over 10 ticks If Enemy already has Black Burn: • Apply Time Snail Time Snail • +20% DOT and Status Affliction • -30% Speed for 3s If Enemy is bellow 60% HP: • Black Burn deals 4% damage until death. | Type: Fire Hill Evolved from: Crow Shinobi Evolution material: • 15 Kunai • 1 Left Special Eye • 1 Right Special Eye • 2 Universal Fragments • 3 Phantom Fragments • 10 Burning Fragments |
![]() Ancient Shinobi (Reawakened) | Ancient Techniques of Old • Attack 1 and 2 apply different effects: Attack 1: • Confuses for 2 seconds. Attack 2: • Applies Burn: 15% damage over 6 ticks. • Enemies hit take +20% damage. Weapon Proficiency Gains Stun Immunity • Every 5 attacks: cycle between 4 weapons. Gunbai: • Confuse for 3s. Giant Shuriken: • Confuse for 3s. • -20% Attack Speed Kama: • Bleed (15% over 6 ticks) • +35% Range • -5% Damage Shuriken: • +50% Range • -20% Damage • +25% Attack Speed Samurai Technique Unlocked at Final Upgrade • Changes attack to Meteorite Crash Reanimation • Removes all placements • Sets placement limit to 1 Re-Place Bonus: • Next placement: +150% Damage • Resets if sold or deleted. The Wisest Every 5s (before Upgrade 2) • Gain +2% Damage • Max+30% Damage | Type: Water Ground |
![]() Sasku (Great War) | Spirited Cage On Stun applied from “Uchiha Bloodline”: •Add +1 to “Spirited Cage” Charge • Charge Cap: 5 • (Etherealization 4: Charge cap becomes 3) On full “Spirited Cage”: • +50% TrueDamage for 10s • Stun Immunity for 10s Clanhood For every owned Unit in range with ‘Bloodline’ Tag: • +10% Damage Rinnegan Active Ability: Almighty Push • Attack deals 200% Damage • Push Enemies 20 studs backwards • Apply Slow by 25% for 5s • Cooldown: 40s Active Ability: Almighty Pull • Apply a 5s Stun to 15 Enemies in Range • Cooldown: 50s Active Ability: Amenotejikara Teleport to a chosen position in Range • +30% Crit • Damage for 6s • +15% Crit Chance for 6s Dimensional Warp When Enemy in Range goes below 30% Health: (Etherealization 2: Passive triggers below 40% Health) If Enemy is a Boss: • Deal 300% Damage instantly • Apply Black burn for 3% Damage until death Otherwise: • Apply Black Burn for 60% Damage over 10 ticks Pure Hatred When enemy enters or exits Unit’s range: • Apply Hatred for 5s If enemy element is Dark: • Apply Stun instead for 3s • (Hatred: +15% Damage Taken) Uchiha Bloodline On Hit: •50% Chance to Stun 50% Chance to dodge enemy attacks. Kirin [Ability] •Deal 250% Damage (60 Second Cooldown) | Type: Dark Ground |
![]() Ichiko | Beast of Battle On Critical Hit: •+1% Crit Chance (Caps at+15%) •Stops regen for 2 seconds. Screech [Abilities] •Deal 125% DMG. •Stuns Enemies hit for 5 Seconds. •Cooldown: 90s Unstoppable Rage Each Kill: +0.25% DMG Caps At +40% DMG. Collapse Of Charge •If Ichiko is Stunned During Horned Zero, triggers an AOE Burst. •Deals 45% DMG •Enemies Hit get +2s Added to Existing Stun (Or receive a 2s Stun) | Type: Dark Ground EVOLUTION MATERIAL: •6 Burning Fragments •3 Universal Fragments •3 Holy Fragments •1 Hollow Essence •6 Phantom Fragments •10K Gold |
![]() Jinoo (John Solo Leveling) | Intense Training Routine! •This unit gains +0.2% Damage and +0.1% Range on enemy takedown (Max of 15% Damage and 7.5% Range) EVOLVED ABILITY: Shadow Legion [Active Ability] •Spend 50% Mana to summon an army of Shadow Soldiers to fight your foes. These soldiers are summoned at the far back end of Jinoo (Monarch)’s total range. Shadow Domain [Active Ability] •Spend 50% Mana for Jinoo (Monarch) to cast Shadow Domain within his range, amplifying all Shadow Soldiers summoned by this unit by 300% for 10 seconds. Mana Pool •This unit has a base Mana pool of 6000. This unit gains 20 mana per takedown. | Type: Dark Hybrid EVOLUTION MATERIAL: •1 Universal Fragments •1 Shadow Token •2 Demon King Daggers |
![]() Lulu | Gehas •Instead of attacking, Lulu issues orders. His Cooldown dictates how fast he can issue a new order once his previous Gehas is broken. Lulu’s Orders: Stand Still! •Stuns enemies for 4 seconds Will collide with other enemies Retreat! •Enemy walks back for 40% of the time they are in eye contact with lulu Attack! •Enemy walks back for 2 seconds Will collide with other enemies Absolute Control! [Active Ability] •Activates current order to every enemy on the map Beam! [Active Ability] •Summons the Shinhira to deal 200% of Lulu’s damage to enemies in front of him | Type: Dark Hybrid |
![]() Dragon Guy | Frostborne •This unit freezes enemies on attack. Additionally, after freeze enemies are slowed by an extra 30%. Resolve [Active Ability] •Stuns unit for 30 seconds, gains 0.5 Fury per second while stunned EVOLVED ABILITY: Silverine Battle Trance •Gains Resolve Ability •Gains 0.5 Fury Per Second (When Fury reaches 120, activate Resolve to enter Silverine battle trance) While in Silverine battle trance, gain: •Hybrid •+120% Damage S•PA Set to 15 •Passively Freezes enemies in range every 20 seconds •Become unsellable •After 120 seconds of being active, stop attacking for 20 seconds due to exhaustion •After the timer ends, the unit deletes itself Shatter! [Active Ability] •Deal up to 225% damage based off of how much freeze time remains on frozen enemies, then unfreezes them Are You Scared Of Me? •Removes all stun and deals a attack for 35% damage | Type: Ice Ground EVOLUTION MATERIAL: •3 Universal Fragments •Silverite Sword |
![]() Beru | Paralyzing Venom Every Attack: • Applies Radiation for 60% damage over 6 ticks. • Applies 15% Slow while Radiation is active. Predatory Gluttony • Gain 30% True Damage. Every Kill: • Gain 1% True Damage (capped at 30%) Every Boss Kill: • Instantly gain True Damage cap (resets after 10 seconds without a kill). Monarch’s Devotion When “Jinoo” is in Units range: • +20% Damage • +10% Range | Type: Dark Ground EVOLUTION MATERIAL: •1 Ant Mandible •8 Ocean Fragments •10 Fire Fragments •10 Phantom Fragments •4 Universal Fragments |
Mythic
| Name | Passive | Type/Evolution/Details |
|---|---|---|
![]() Strongest Swordsman (Hunter) | Thousand Cuts On Attack: • Deal 7.5% more Damage per enemy hit • This Buff caps at 15 enemies hit When attacking more than 1 Armored Enemy: • Deal 1.65x Damage to Armored and Hyper Armored enemies Every 100 Takedowns: • Unlock either “Armament Haki” or “Observation Haki” Armament Haki • +35% Damage • +50% Critical Damage Observation Haki When no enemies are in Range: • Switch to Stance Oner • +500% Range • -50% SPA Every 1 stud further the enemy is from the unit: • Deal +1% Damage per stud • Attacks during “Observation Haki” do not count toward “Sword Stances” Sword Stances • This unit has three Sword Stances and starts with Stances One on placement Every other Attack: • Switch to the next Stance • Instantly release a Follow-up Attack When reaching Stance Two: • +60% Damage • +20% Critical Rate When reaching Stance Three: • +5% Critical Rate • +25% Critical Damage • These Buffs stack up to 4 times | Type: Wind Hill Obtainment: • Banner |
![]() Revolutionary Chief (Emperor) | Burn to a Crisp • Active Ability unlocked on this unit’s final upgrade • Place down a Flame Wall on the Path within Range If an enemy has Burn applied: • Deal 65% Damage Otherwise: • Deal 100% Damage • Cooldown: 45s Flame Emperor For every passes Wave: • +10% DoT (Cap: 100%) When a Boss is spawned: • +25% DoT When a Boss enters Range: • +20% DoT to all allies in Range Dragon Claw When hitting an Armored or Hyper Armored enemy: • Mark the enemy If the enemy has lost its Armor: • Apply Burn for 10% Damage over 3 ticks When hitting a marked enemy: • Deal 1.7x Damage • Remove the mark from the enemy | Type: Fire Hill Obtainment: • Banner |
![]() Infinity Sorcerer (Void) | Gifted Teacher All Allies in Range with “Sorcerer” Tag: • -15% SPA All Enemies in Range: • Get Slowed for 30% Domain Expansion Activate Ability unlocked on the final Upgrade • Stun all Enemies in Range for 10s If Enemies are still alive after the Stun ends: • Inflict Confusion for 4s • Cooldown: 180s Unlimited Strength • Deal 1.25x Damage to Enemies with movement Afflictions • Gain +15% Relic Buffs Every Wave: • -2% [-4% on Etherealization 2] SPA • +2% [+4% on Etherealization 2] Range • Cap: +20% for Both Self-Domain of Emotion Enemies in this unit’s Range: • Take 5-30% Damage every 5s. The Damage is based on Enemies in Range (Cap At 100 Enemies) [Etherealization 4: Scaling is doubled (Cap at 50 Enemies)] If enemies go under 50% Health in this unit’s Range: • Inflict Stun for 3s [Etherealization 6: Inflict Stun when under 75% Health instead] | Type: Water Ground Evolved from: Infinity Sorcerer Evolution material: • 6 Six Eyes • 10 Ocean Fragments |
![]() Cursed Vessel (Shrine) | King of Curses Every attack: • Apply Bleed for 25% Damage over 4 ticks • After the Bleed ends, 25% chance to follow-up with one of the listed Attacks: Spiderweb Deal 20% Damage in a Full AOE Attack • Apply Bleed for 15% Damage over 3 ticks Fire Arrow • Deal 35% Damage in a Circle AOE Attack • Apply Burn for 20% Damage over 5 ticks [Etherealization 2: Chance to Follow-up becomes 50%] • Gain +1% DoT per Follow-up (Cap: +20%) Domain Expansion Active Ability unlocked on the Final Upgrade • Gain +50% Range for 15s Every 0.5 seconds: • Deal 10% Damage to all enemies in Range [Etherealization 6: Deal 25% Damage Instead] • Enemies hit will be Slowed by 20% while in Range • Enemies hit will take +20% Damage from all sources until they die • When the Active Ability ends, this until will be Stunned for 10s [Etherealization 6: Unit is stunned for 5s instead] • Stunning this unit will cancel the Active Ability If a Boss is hit with the Active Ability: • This unit will not get Stunned at the end of the Active Ability • Do a Fire Arrow follow-up at the Boss’s position Fire Arrow: • Deal 300% Damage in a Circle AOE and apply Burn for 50% Damage over 10 ticks [Etherealization 6: Initial Damage increased to 350%] • Cooldown: 300s King of DoT For each enemy in Range with a DoT Effect: • +2% DoT When a DoT Effect applied by this unit ends: • 25% Chance to re-apply the effect with 1.5x Damage the re-application can only happen once per Enemy [Etherealization 4: 40% Chance to re-apply the effect with 2x Damage instead] | Type: Fire Ground Evolved from: Cursed Vessel Evolution material: • 3 Universal Fragments • 15 Cursed Fingers • 6 Phantom Fragments • 10 Burning Fragments |
![]() Jane Juliet (Larper) | Curse Energy Discharge Every attack: • Perform 3 Line AOE Follow-up Attacks with increasing Damage. • Follow-up I: 50% Damage • Follow-up II: 65% Damage • Follow-up III: 85% [100% on Etherealization 6] Damage • After the Follow-ups, 75%[50% on Etherealization 4] chance to overheat, Stunning this unit for 5s. • If the unit does not overheat, perform a final fourth Follow-up attack that deals 100% Damage A Satisfying Dessert On Placement: • Randomly select a non-buff, non-farm Unit on the map to link this Unit to. Every time this Unit or the linked Unit get a kill: • +0.5% Damage for Both Units • Cap: +25%[+40% on Etherealization 2] Damage Synchro Clash When both ‘Mimicry Sorcerer’ and ‘Jane Juliet’ are fully upgraded and within each other’s range: • Release a dual Synchro Attack, dealing 500% of the average Damage between these two units. • Cooldown: 60s | Type: Water Ground |
![]() Gambler Sorcerer (Jackpot) | Domain Expansion Active Ability unlocked on the final Upgrade • Spin for three numbers between 1 and 7 • (Etherealization 6:777 is 3x more likely than other jackpots) • Maximum of 4 spins during the Active Ability If all the numbers are different: • The Active Ability ends with no side effects. If 2/3 number are the same: • 111/222/333 – Stun Immunity for 30s • 444/555/666 – +50% Crit Damage for 30s • 777– the unit gains both buffs listen above and enters ‘Jackpot’ for 41s • While in ‘Jackpot’, this unit gains 2x progression from “GAMBLING!” • Cooldown: 60s Probability Reset Every 5 Critical Strikes landed: • Release a full-AIE follow-up attack GAMBLING! • This Unit cannot gain Crit Rate from Relics, Traits or Buffs. For every missed Critical Strike: • +20% Crit Rate • +15%[+30% Etherealization 4] Crit Damage(multiplicative) • These Buffs reset when landing a Critical Strike | Type: Wind Ground |
![]() Judgment Sorcerer (Domain) | Domain Expansion Active Ability unlocked on the final Upgrade. Silence: • Confuse all Enemies in Range for 2s, then apply Stun for 1s. Denial: • All Enemies in Range take +20% Damage for 15s. Confession: • Activate the Execution Sword for 25s [40s on Etherealization 4], gaining the following buffs: • +35%[+50% on Etherealization 6] Crit Rate • +100%[+125% on Etherealization 6] Crit Damage • If an enemy does not die after being attacked: • Gain +10% Damage(Cap:+50% Damage) Talent Rivaling the Honored One Every time a Wave ends, gain: • +2.5%[+5% on Etherealization 2] Damage. • +2.5%[+5% on Etherealization 2] Range. • Limit: 10 [15 on Etherealization 2] Waves. Once the limit has been reached: • 100% Chance to Ignore Debuff/ Stun once every 30s | Type: Light Ground |
![]() Prodigy Mage (Apprentice) | Battle Dominant • Every attack applies slow Etherealization 4: • Attacking Slowed Units applies Stun for 2.5 seconds. Travel Buddies If “Ancient Mage” is in range: • +20% Attack Speed If “Dragon Slayer” is in range: • +25% Range Party’s Tactician Select any Unit in range to ally with. Hill Unit Selected: • +30% Attack Speed on Both Units Ground Unit Selected: • +45% Crit Rate on Both Units | Type: Rose Hill Evolved from: Prodigy Mage Evolution material: • 1 Mage Staff • 2 Universal Fragments • Phantom Fragments • 6 Petal Fragments |
![]() Dragon Slayer (Hero) | Superhuman Resilience When stunned: • Reduce stun time by 50% • +100% Crit Chance for 4 stacks Slayer Of Foes • Gain +50% Boss Damage • Deal +100% Damage to Stunned Bosses When attacking an Enemy with a DOT: • Do a Follow-up attack [Etherealization 6: Do a Follow-up attack for each DOT] Lightspeed Reflexes When an Enemy enters range: • Instantly Deal 45% Damage [Etherealization 2: Damage increased to 60%] | Type: Fire Ground Evolved from: Dragon Slayer Evolution material: • 6 Petal Fragments • 1 Slayer’s Axe • 2 Universal Fragments • 8 Burning Fragments |
![]() Karbonoto (Sage) | Impure Resurrection Select the next 2 Units to Reanimate: • SPA is forced to the average SPA of this Unit and other Reanimated Units • Reanimated Units become unsellable DNA Absorption For every Reanimated Unit: • +10% Damage [Etherealization 4: +15% Damage] Corpse Control When enabled: • Attacks are disabled for this Unit • +50% Damage for all Reanimated Units Inorganic Animation When attacking with at least 1 Reanimated Unit: • Follow-up attack for 50% Damage and 50% Hyper Armor Damage [Etherealization 2: Follow up for 60% Damage] If Corpse Control enabled: • Follow-up Attack for 110% Damage • Apply Bleed for 30% Damage over 10 ticks. | Type: Rose Ground Evolved from: Karbonoto Evolution material: • 20 Village Ramen • 3 Universal Fragments • 12 Chakra Essence • 6 Burning Fragments • 8 Petal Fragments • 1 White Snake • 2 Phantom Fragments |
![]() Kriatu (Cheater) | Dual Wielder! 30% Critical Rate (Can only change with traits) Follow Up Attack when reaching 15 Critical Hits on Attacks 1-3. Follow Up Attack when reaching 50 Critical hits on Attack 4 Enhance Armament [Ability] • Deals 250% Damage | Type: Ice Ground EVOLUTION MATERIAL: •2 Universal Fragments •2 Hand Blades •6 Frozen Fragments •1 Shadow Token •10K Gold |
![]() Virtual Idol | Hiding in your WiFi! • This unit does not attack. Instead, it provides buffs to units in range based on selected track. Damage Track: •Upgrade 0: +5% •Upgrade 1: +7.5% •Upgrade 2: +10% Range Track: • Upgrade 0: +5% • Upgrade 1: +7.5% • Upgrade 2: +10% EVOLVED ABILITY: Enamouring Music [Ability] •Upgrade current track by 20% | Type: Light Hybrid EVOLUTION MATERIAL: •2 Universal Fragments •4 Holy Fragments •1 Vibrant Tie |
![]() Spade/Spade (Donut) | Flame Fruit’s Power On Attack: •Inflicts burn for 60% damage over 4 seconds. •Bypasses Damage Reduction for all armor. EVOLVED ABILITY: A Flaming Heart! When inflicting burn on an enemy: •+0.5% Damage(Up to 3-0%) •+0.5% Range(Up to 3-0%) | Type: Fire Hill EVOLUTION MATERIAL: •2 Universal Fragments •1 Spade Hat •3 Ocean Fragments •6 Burning Fragments •10K Gold |
![]() Rule | ROOM! Appears by Default: •+20% Damage •+10% Cooldown. | Type: Water Ground |
![]() Shunks (Conqueror) | Captain’s Foresight On Boss Spawned: •+20% damage to all units in range. •Not stackable with other Shunks Unbreakable Assault During Attack: •Unit in immune to stuns. EVOLVED ABILITY: Relentless Conqueror’s Aura On Attack: •Inflicts Stun for 3 seconds. Enemies further away: •Stunned up to 100% longer. •Stun cooldown is up to 100% longer. | Type: Rose Ground EVOLUTION MATERIAL: •2 Universal Fragments •6 Petal Fragments •3 Ocean Fragments •1 Saber •10K Gold |
![]() Cyborg Disciple (Fearless) | The Strongest’s Disciple When this unit hits an enemy: •Applies Burn to enemies it hits. •Repeated hits gain bonus damage vs burning enemy: 0%, +20%, +30%, +40% (up to +40% total) Fearless Cyborg Every 5 waves this unit has been on the field: • Stuns itself for 1 wave (cannot attack). On the following wave: • Removes Stun and gains a free upgrade. • Permanently gains +15% damage. Stacks each cycle, up to +75% total. | Type: Fire Hill EVOLUTION MATERIAL: •2 Universal Fragments •1 Core •4 Frozen Fragments •6 Burning Fragments •10K Gold |
![]() Sasku (Chakra) | Uchiha Bloodline On Hit: •50% Chance to Stun 50% Chance to dodge enemy attacks. Kirin [Ability] •Deal 250% Damage (60 Second Cooldown) EVOLVED ABILITY: Amaterasu On Stun: • Gain1 Blackfire Essence. When 30 Essence have been acquired, consume 30 all Blackfire Essence and deal Black Burn to all enemies in range for 85% of damage over 7 seconds | Type: Dark Ground EVOLUTION MATERIAL: •2 Universal Fragments •1 Cursed Sword •4 Phantom Fragments •1 Cursed Mark •10K Gold |
![]() Psycho | Psychic Manipulation On Hit: •Inflicts Wind Shear for 60% damage over 7 seconds. •Enemies with confused lockout take 15% more damage. Pressure •Enemies that enter 30% of this units range are slowed. At E6 the slow lingers briefly after they leave | Type: Rose Ground EVOLUTION MATERIAL: •2 Universal Fragments •1 Floral Bouquet •6 Petal Fragments •3 Sky Fragments •10K Gold |
![]() Berserker ![]() Berserker(Enraged) | Cut Through EVERYTHING!!! On Attack: •Ignores 30% Elemental Restrictions on Armor/Hyperarmor EVOLVED ABILITY: Spirit Aura During Attack: •Slows Enemies by 20% •Increases enemy damage taken by 15% | Type: Light Ground EVOLUTION MATERIAL: •2 Universal Fragments •1 Sealed Eyepatch •5 Holy Fragments •2 Phantom Fragments •10K Gold |
![]() Sharpshooter | Solar Scope •Sharpshooter has two different Range states: •Normal Range •Sniper Range. •Normal Range: Sharpshooter does 125% more Damage while using her Normal Range. “Combat Grenade” Passive is only active while using her Normal Range. •Sniper Range: Actives automatically when no enemies are within Sharpshooter’s Normal Range. Has Infinite Range, being able to attack any Enemy on The Path. While in Sniper Range, SPA and Damage are buffed by 10% [15% on Etherealization 2]. Precision Shot [Active Ability] •Sharpshooter fires a Percision Shot at the enemy with the highest Health on the entire map, marking them for 20 seconds. •Once being marked: the enemy releases a small AOE explosion dealing 25% Damage around them and applying Burn. •While Marked, the enemy takes+15%Damage from all sources: •This ability has a 160 seconds Cooldown. Combat Grenade •If Sharpshooter is in her Normal Range: She will throw a Grenade randomly on the Path that overlaps with her range every 15 seconds. •Grenades remain on the Path for 6 seconds, after which they release an AOE explosion dealing 60% [80% On Etherealization 6] Damage. •If an enemy walks over a grenade before it goes off: it explodes instantly, dealing 110% [130% on Etherealization 6] Damage instead. EVOLVED ABILITY: A Goddess Blessing Placing any unit with Fire Element Within Sharpshooter’s Range will increase their Damage by 10%. | Type: Fire Hill EVOLUTION MATERIAL: •5 Burning Fragments •2 Universal Fragments •2 Holy Fragments •1 Sniper Glasses •10K Gold |
![]() Phantom Captain | Carrier of The Seas After attacking: •Phantom Captain places one of two different types of Planes around her: Explosive Ordinance •Lasts 24 seconds, attacks once every 12 seconds dealing 50% Damage in a large AOE Explosion. Mounted Weaponry •Lasts 30 seconds, attacks once every 5 seconds dealing 50% Damage in a focused barrage of bullets •Phantom Captain can have a maximum of 6 [9 on Etherealization 6] Planes active. Call the Fleet [Active Ability] •Summon 4 [6 on Etherealization 2] Phantom Planes Along the Captain that move along the pathway. Upon contact with an enemy, release an AOE Explosion that deals 15% [20% on Etherealization 4] Damage to surrounding enemies. Has a 30 seconds cooldown. EVOLVED ABILITY: The Blessed Enterprise •Phantom Captain’s Planes gain +30% Crit Rate and +50% Damage during the first 10 seconds of their lifetime. | Type: Light Hybrid |
![]() The Drink(Enraged) | Limit Breaker Passive: Limit Breaker •After Upgrade 6: On Attack: •This unit will inflict Burn to enemies on attack. •This unit will do +20% Dmg to enemies at max HP. (Does not work with Bosses) Energy Surge On Attack: •This unit will do a random of 10-20% more damage to enemies. Combat Awareness Stack Meter •Enemy Enters Range: •Gain +1 Stack, lose it when enemy leaves. •Buffs last for 10s and cannot stack. •Stack Effects: •4 Stacks: 20% more range. •8 Stacks: -10% Cooldown. | Type: Fire Ground |
![]() Rohan & Robot 16 | Gentle Fighter •Rohan starts with a -40% Damage. Each wave, Rohan gains +5% Damage until he reaches +10%. Red Combo •Rohan has a chance to chain up his attack up to 5 times. (40%>35%>30%>25%>20%) •Each time an attack is chained, Rohan gains +5% Damage. A-16 •Every five attacks Rohan does, Robot 16 does a follow up attack dealing 20% Damage. •After the third follow up attack Robot 16 performs, he will make Rohan immune to Stuns for the next 6s. | Type: Light Hybrid |
Exclusive
| Name | Passive | Type/Evolution/Details |
|---|---|---|
![]() Big Brother (Vengeance) | The Middle Never Forgets When hitting the same enemy more than once: • Activate a Vengeance Mark on that enemy • Each subsequent hit deals +5% more Damage (Cap: +30%) • Ethereal 6: When a Stun is attempted on this unit: Dodge it and counter-attack with Attack 3 Brush it Off Every new Wave: If this unit has a debuff: Cleanse one debuff If no debuff is present: • +30% Damage (permanent until sold) From Wave 15+: also auto-cleanse self every 45s While “Complete And Total Extermination!!!” is charging: • Immune to debuffs Assemble On Placement every 20 seconds: • Spawn 2 Little Brothers nearby (3 at Ethereal 2) • Little Brothers deal 20% of Big Brother’s Damage, with 1.25× SPA • Little Brothers despawn after 40 seconds When a Little Brother despawns: • +20% Range to Big Brother • +40% Damage to Big Brother Complete And Total Extermination!!! • Enter a preparation stance: unit becomes immobile, immune to debuffs and Stuns • After charging: deal 250% Damage (400% at Ethereal 4 with a shorter charge time) • Cooldown: 120s | Type: • Ground • Dark • Specialist Obtainment: • Season 3 Battle Pass part 2 Evolution material: • 1x hair coupon • 3x Universal Fragments • 5x Burning Fragments • 5x Frozen Fragment • x12 Phantom Fragment |
![]() Quake Warlord (Destroyer) | Power to Destroy the World • Deals 350% Damage to all enemies on the map • Applies Quake Stun to all enemies for 15 seconds • Quake Stun is a separate affliction and can stack with regular Stun • Enemies hit take +50% Damage until death • One-time Use My Sons When a “Piece” Tag unit is debuffed: • Gains +50% Damage for 30 seconds When any other unit is debuffed: • Gains +30% Damage for 20 seconds [Etherealization 4: Both buffs are increased by 20%] When “Spade” is in Range: • Gains +40% Damage to Spade Conqueror’s Clash Every Follow-up Attack: • Gains +10% Crit Rate, capped at +40% [Etherealization 6: Gains +20% Crit Rate instead] When a Boss enters Range: • Follows up with Attack 3 Deals +100% Critical Damage • Applies Stun for 4 seconds On Crit: • Applies 40% Slow for 5 seconds The Strongest Man Every Attack: • Applies Stun for 3 seconds If attacking an enemy with Stun: • Deals +40% Damage • Stores 30% Damage for 5 attacks, up to 150% Damage [Etherealization 2: Stores 50% Damage, up to 250%] When 5 attacks have been stored: • Performs an Attack 2 Follow-up for the stored Damage amount | Type: Ground Water Obtainment: • Blitz Mode Battlepass |
![]() Alpha Devil (Omega) | Demonic Arsenal • This Unit has an arsenal of weapons to pick from, each with it sown unique effect. The placement weapon is Katana Katana • Attacking enemies with Stun applied to them applies Timestop for 3s. Deal 1.5x Damage to enemies with Timestop Demonic Gauntlets • Gains +50% Damage and +50% SPA and loses -30% Range Phantom Sword • Any enemy that has a status affliction on them while they are hit by this variant will take 80% Bleed for 8 ticks. Mirage Barrage • Loses -80% Damage, Gains +1,000% Range • Continuously attacks enemies in range. • (Etherealization 2: Mirage Barrage loses -60% Damage instead of -80% Damage.) • Cooldown: 10s Show me your motivation On Crit: • Toss a phantom sword that spins where the enemy hit is currently located • This phantom sword will deal 10% Damage every second for the next 10 seconds. • Cooldown: 20s • (Etherealization 6: Toss up to 2 swords with their own seperate cooldowns) This is Power! • This Unit has a meter called “Motivation” that will fill up to 10% per attack. •(Etherealization 4: “Awakening” fills up by 20% per Attack.) •This meter will transform him into his “Demon Awakened” mode once filled to 100% •While in this form, it will gain +50% Damage, and its meter depletes by 10% per Attack. • Once the meter is depleted, this unit will go back to its base form. | Type: Ice Ground Obtainment: Devil Capsule Evolution material: • Alpha Devil’s Sword • 3 Universal Fragments • 10 Ocean Fragments • 8 Sky Fraagments |
![]() Devil Hunter (Mercenary) | Demonic Arsenal • This Unit has an arsenal of weapons to pick from, each with it sown unique effect. The placement weapon is Devil Sword Devil Sword • Attacking an enemy with Bleed already applied on them will apply 80% Burn over 10 ticks. Twin Guns • Attacks faster at -20% SPA Demoncycle • Any enemy that has a DOT applied on them while they are hit by this variant will apply +2s Stun for every DOT. Fancy Hat • Each attack ion this variant costs 3,000 ¥. Gain +100 Damage and stop attacking when the player doesn’t have 3,000 ¥. Supada’s Power • This Unit has a meter called “Awakening” that will fill up to 10% per attack. • (Etherealization 4: “Awakening” fills up by 20% per Attack.) • This meter will transform him into his “Demon Awakened” mode once filled to 100%. • While in this form, it will gain +50% Damage, and its meter depletes by 10% per Attack. Freestyle • If this unit has been constantly attacking for 10 seconds, it will gain style points. • (Etherealization 2: gain style points after attacking for 5 seconds) • Each new style point rank threshold reached will increase its damage by 5% per new style point reached. • The style points rank order is D,C,B,A,S,SS,SSS. • Style points reset after not attacking for 5 seconds. • (Etherealization 6: style points reset after not attacking for 10 seconds) | Type: Fire Ground Obtainment: Devil Capsule Evolution material: • Devil Hunter’s Sword • 8 Petal Fragments • 3 Universal Fragments • 10 Burning Fragments |
![]() Kurourushi (Yuta’s Lover | Domain Penetration When any domain is active: • This Unit deals 35% more damage. Festing Life Sword After this unit gets 20 [15 on Etherealization 4] Takedowns: • He pulls out his sword for the next 6 Attacks • On Attack plants cursed insects onto the enemies. • After 4 seconds these explode dealing 45% Damage. • Additionally, summon a Roach Swarm at the Enemy’s position. Curse Roaches Every time this unit performs an Attack: • Summon two types of up to 10 [ 20 on Etherealization 2] Roaches. Roach Swarm • Summon a Swarm of Roaches on the path with 50% Damage as its Health. • When stepped on, Enemies within 15 studs will take 150% Damage and get a 20% Slow for 5s. Swarm Attack • This Passive cannot be activated while “Festing Life Sword” is active. Every time an Enemy enters half this unit’s Range: • (Etherealization 6: This Passive is activated within full Range) • Release a Follow-up AOE Attack that deals 10% Damage and applies 10% Slow for 6s. • Enemies hit by this Attack will take 20% Damage until they die. • Cooldown: 30s | Type: Dark Ground |
![]() Footballer/Footballer (Ego) | Opportunist Before attack: • Gains damage equal to 50% of the strongest enemy in range’s missing HP percebt. After attack: •Loses the damage buff. EVOLVED ABILITY: Visionary After attacking without killing an enemy: •Gives the strongest ally in range a +10 damage boost for their next attack | Type: Fire Ground EVOLUTION MATERIAL: •2 Universal Fragments •1 Champion Football •4 Petal Fragments •6 Sky Fragments •10K Gold |
![]() Rogue Oni | Scorching Moonlight Blaze When attacking 6 enemies: •Inflicts Burn to enemies for 80% damage over 5 seconds. Blazing Pursuit When this unit inflicts Burn: •Gains +2% Range per enemy inflicted with Burn (up to +20% ) | Type: Fire Ground |
![]() Love Goddess | Spreading Love • Love Goddess gives -1% [-2% on E2, -3% on E4 and -% on E6] Upgrade Cost to Units Within her Range. • This Buff gains an additional stacking effect of -2% Upgrade Cost per Unit in Range and -2% Upgrade Cost per Upgrade. Soulmate When activated: • Choose a Unit within Love Goddess’s range to become soulmates. • That Unit gains +20% Crit Rate and +50% Crit Damage | Type: Rose Ground |
![]() Tai Yang | The Blinding Might of the Sun • Each attack that hits adds a Burn Tick for 10% Damage After 20 Burns: • They get confused, then stunned. Solar Flares • Attacks are manually aimed and continuously attack the selected position. Blessing of the Sun God When a Fire Elemental unit is placed: • Tai Yang is Placed alongside it. | Type: Fire Ground |
Winter Event
| Name | Passive | Type/Evolution/Details |
|---|---|---|
![]() Jangluu | Lucent Champion Jangluu gets a base Crit Rate of 15% When an enemy enters Jangluu’s range, applies Freeze but doesn’t stun. Frozen enemies take 10% [20% On Etherealization 4] more damage until Jangluu attacks them removing the effect. Icy Flux [Active Ability] Release a powerful slash that does 200% Damage. Frozen Enemies take 300% [500% On Etherealization 6] Damage Upon using this gain +1 Syzygy stack. Lunar Eclipse Landing Critical gives Jangluu +1 Syzygy stack. Reaching 4[ 5 On Etherealization 4] stacks makes Jangluu enter her “Lunar Eclipse” State, gaining +35% Damage and +25% Crit Rate While in “Lunar Eclipse” every attack consumes one Syzygy stack, but each hit permanently increases Jangluu’s Crit Damage by +0.5% [Cap: 50%] | Type: Ice EVOLUTION MATERIAL: •2 Universal Fragments •1 Mystical Blindfold •4 Holy Fragments •6 Frozen Fragments •10K Gold |
![]() Ice Empress | Frost Dominion [Active Ability] Ice Empress releases a full AOE Attack Dealing 100% Damage, freezing all enemies in her range for 3 seconds. Cooldown: 60s FrostBite Execution If Ice Empress attacks a non boss enemy under 20% Health, it has a 30% chance to be killed instantly. Icy Pressure Once an enemy enters Ice Empress’s range, they get frozen for 1 [2 on Etherealization 4] seconds. this applies to all unit types Forstbourne Commander Ice Empress freezes any enemy she attacks for 1s. Everytime an enemy is frozen, Ice Empress Gains +2,5% Damage [5% on Etherealization 2] Up to 50% [75% On Etherealization 4].. Once Ice Empress reaches the Buff Cap, Her next attack will reset this passive EVOLVED ABILITY: Queen Of Ice Any Allied Ice unit placed within Ice Empress’s range receives +20% Damage. Ice Cavalry [Active Ability] After Reaching 50 kills on her Meter, Esdeath can summon Ice Cavalry for the next 5 waves[Cooldown: 120s] Each Wave: summons 10 Ice Soldiers. Wave 1 HP = 15% Of Esdeath Total Damage Each wave after: +5% Damage and +5 Walkspeed (stacks per wave). | Type: Ice EVOLUTION MATERIAL: •2 Universal Fragments •1 Death Rapier •3 Holy Fragments •6 Frozen Fragments •5 Sky Fragments •10K Gold |
![]() Migumen | Elemental Amplification Migumen’s attacks apply Burn, Dealing 25% [50% On Etherealization 2] of damage over 10 ticks. Enemies inflicted by Migumen’s burn will move 10% Faster. EVOLVED ABILITY: One Trick Pony Every time Migumen attacks, she gains 1% SPA and Damage with a cap at 50%. If Migumen Does not attack for 1s,[10s On Etherealization 4] the buff is reset. True Arcane Decimation Migumen passively deals all of her Damage as True Dam Ignoring any Damage Reduction. If Migumen Hits an armored enemy, she applies Radiation instead of Burn. Pure Destruction [Active Ability] Migumen gains an active ability on her final upgrade, dealing 500% [1000% on Etherealization 6] Damage. After using Pure Destruction, Migumen becomes unsellable and stunned for 60 seconds. The ability cannot be used agains. | Type: Fire EVOLUTION MATERIAL: •2 Universal Fragments •1 Sealed Eyepatch •5 Holy Fragments •2 Phantom Fragments •10K Gold |
![]() Bambee | Element Bombing Attacks From Bambee have a 50% chance to proc a random status based on your team’s most used element. Statuses deal 40% [50% On Etherealization 2] Of Bambee’s damage. The Following Elements correspond to a status: Water: Slow Wind: WindShear Rose: Bleed Dark: Stun Fire: Burn Light: Radiation EVOLVED ABILITY: Kakyuretsuen [ Active Ability] Release a powerful combination of attacks dealing 200% of Bambee’s damage. If Bambee applies an Affliction while using this Ability, the Affliction will last 2x Longer. | Type: Fire EVOLUTION MATERIAL: •2 Universal Fragments •1 Bambee’s Baton •3 Burning Fragments •6 Phantom Fragments •10K Gold |
Legendary
| Name | Passive | Type/Evolution/Details |
|---|---|---|
![]() Shakumira | Shadow Possession Jutsu! When this unit slows an enemy, it gains +0.10%. Range, up to +20% total Range. The maximum Range bonus is increased to +25%. The Range gained per slowed enemy is increased to +0.15%. At E6, it unlocks the active ability Complete Shadow Possession. | Type: Light Ground EVOLUTION MATERIAL: •3 Universal Fragments •2 Dagger Bombs •6 Sky Fragments •1 Hand Blades •5K Gold |
![]() Gen | Shinsō! This unit gains 1% additional attack for every point of Range this unit has. | Type: Fire Ground |
![]() Ruka | Arctic Freeze! This unit does 20% more damage to enemies afflicted with “Freeze” | Type: Ice Ground |
![]() Pebble | Hurricane Of The Leaf! When Pebble applies knockback to an enemy, +0.5% Attack. (Up to 40%) | Type: Rose Hybrid |
![]() Greybeard | Liberation! This unit deals +65% damage to Armored Enemies | Type: Dark Ground |
![]() Zorus | Trap Magic Places down traps that explore on contact. A maximum of 3 traps can be placed. Available Traps: Stun Trap •Stuns enemies for 3 seconds. Nuclear Trap • Applies Radiation for 20% | Type: Dark Ground |
![]() Admiral | Lava Puddle On Attack: •Leave a lava puddle for 5 seconds. When an enemy walks into a Lava Puddle: •Inflict confused for 2 seconds. | Type: Fire Ground EVOLUTION MATERIAL: •3 Universal Fragments •1 Magma Fruit •4 Ocean Fragments •6 Burning Fragments •5K Gold |
![]() Bulmo | Dragon Adventures Passive: Dragon Adventures •After every Wave, Bulmo has a 5% Chance to gain a Wish Ball until she collects all 7 Wish Balls. •This Chance is increased by 5% for each Unit that you own within Bulmo’s Range. •After collecting all the Wish Balls, Bulmo can use her “Come forth, Shenlong!” Ability. Come forth, Shanlong! Active Ability: Come forth, Shanlong! •Bulmo uses all 7 Wish Balls she collected to summon Shanlong, who will grant her one of three wishes: •Wealth: +30,000 Yen. • Power: +15% Damage to all your Units. •Knowledge: +15% Crit Chance to all your Units. • This Ability can only be used once per Match and requires all 7 Wish Balls to be used. Emergency Capsule Deployment [Active Ability] •Bulmo deploys a Shock Capsule that Stuns all your Units on the map for 5 seconds. •Bulmo’s next Money Payout is increased by 5% per Unit that is still Stunned by the Ability. •If Units are no longer Stunned by this Ability when a new Wave begins, Bulmo will have -100% Money for that wave. •This Ability has a 60 seconds Cooldown. Growing Technology •Bulmo generates money at the start of every wave. After upgrading Bulmo, the next money payout gains a 15% one time bonus. •This effect cannot stack if Bulmo is upgraded multiple times before the next payout. Smart Investment •Every time Bulmo generates money, she gains 1 Investment stack, up to a Cap of 15 Investment stacks. •Each Investment Stacks, Bulmo gains +1% Income bonus. | Type: Rose Ground |
Epic
| Name | Passive | Type/Evolution/Details |
|---|---|---|
![]() Fastcart | Thriving Business! Every unit placed on the map while this unit is on the ground, reduces the cost of the next upgrade of this unit by 5%. (Upgrading this unit resets this value to 0%) | Wind Ground |
![]() Masked Ninja | Leader of Team 7! +12% range and damage to all units in Team 7. | Fire Ground |
![]() Triple Threat | Slice and Dice! +2% Damage per enemy hit. (Cap of 20%)(Decreases Buff total by 10% when a new wave begins.) | Type: Rose Ground |
![]() Nejo | Eyes Of The Hyuga Allies in range: •Gain +5% Crit Chance. | Type: Wind Ground |
![]() Fire Foot Cook | With A Heated Leg! +25% more damage to enemies inflicted with “Burn”. | Type: Fire Ground |
Rare
| Name | Passive | Type/Evolution/Details |
|---|---|---|
![]() Nataru(Kid) | My Ninja Way! Critical strike: •Nutaru(Kid) has a 17% base Crit chance. At Ethereal 6: While within Range of any “Sasku”: •Gain +30% Attack •Gain +30% Range | Type: Water Ground |
![]() Namo | Pirate Bounty! This unit places a bounty on an enemy she attacks. When this enemy is killed, gain 3x yen from its defeat. (Cannon stack) | Type: Water Ground |
![]() Orahemi | I’ll shield you! On full upgrade, Shield 1 unit in range from enemy stun damage.(Cooldown of 20 seconds) | Type: Rose Hill |
![]() Laffy | I Will Be Pirate King! +10% Range for every unique Pirate Crew unit on your team. | Type: Wind Ground |
![]() Roku | Heart of the Battle On attack: •Gain +5% Damage. •Stack reset at the start of each new wave. | Type: Fire Ground |
![]() Gaaru | Impenetrable Sand! This unit is immune to incoming stun damage. | Type: Water Ground |
![]() Ranji | Just Warming Up! On unit attack, gain +1% Attack. (Max of 10%) | Type: Wind Ground |
Related Entries
View all →Comments
No comments yet. Be the first to comment!
































































































