Charms
In VV: ULTIMATUM, Spirit Charms provide powerful passives that can alter your gameplay. They come in different tiers; higher-tier Charms offer stronger buffs but come with a certain downside.
Table of Contents
Overview
Once you equip a Spirit Charm, it will be bound to you. To take it off, you will have to go to The Valley of Screams. The only way to access that location is by finding a purple portal that appears randomly in any location. If your total notch count exceeds 3, you will start losing max HP.
Merging Spirit Charms
Spirit Charms can be merged in a secret location in Hueco Mundo. To start merging, you will need an Energy Cell. Merging 2 charms together will increase the Spirit Charms’ overall ability and stats at the cost of increasing the tier of the Charm.
All Charms
Tier 1 Charms
| Charm | Derscription |
|---|---|
| At The Ready | Gain permanent 25% haste when invaded. |
| Battle Hardened | You visually bleed on hits at lower health. |
| Critical Blows | Increased critical attack damage by 7.5%. |
| Defensive Regen | You regenerate 25% more reiatsu from parries. Your base reiatsu regeneration is reduced by 35%. |
| Domination | Max AP is increased by 0.15x. |
| Foritifed Fighter | Gain 15% defensive increase when your posture is broken. |
| Flashmaster | Gain 7.5 shunpo stamina. |
| Giant Fighter | Deal 10% more damage to Bosses. Deal 2.5% less damage to non-boss NPCs. |
| Head Hunter | Deal 5% more damage to players with active transformations. |
| Prey Turned Predator | If someone invades you while you are on a mission, they get combat trigger. |
| Resourceful Spirit | Your arial launcher is countered as a critical attack, dealing slightly more damage and applying all critical attack effects. |
| Trouble in Paradise | Deal 10% more damage when fighting in a Homeworld. |
Tier 2 Charms
| Charm | Description |
|---|---|
| Backline Buster (Require lvl. 10) | Hitting on opponent then hitting a different opponent shortly after procs Perfect Flash, 35s cooldown. |
| Close and Personal (Requires lvl. 10) | Increased weapon and hakudo damage by 5%. Damage vulnerability increased by 2%. |
| Factotum’s Spirit | Increased EXP gain by 5%. Increased EXP loss by 30%. |
| Frostwalker (Requires lvl. 10) | Dealing high-damage kido blows will imbue you in frost; this effect lasts 12.5s. While frozen, your next basic attack will freeze your enemy. |
| Frugal (Require lvl. 10) | You lose 80% less cash from dying to other players. You don’t gain cash from players. |
| Golem (Requires lvl. 10) | Taking 25+ base damage within 2.5s will activate rock armor for 15s. You gain 75% damage resistance. |
| Heat Burst (Requires lvl. 15) | Replaces your Aura with Heat. When Heat activates, automatically heal 37% of your maximum health and gain max AP. Lose access to Aura-based buffs. |
| Indomitable (Requires lvl. 17) | Gain 5% of your health back from winning clashes. Lose 5% of your health upon losing clashes. |
| Lizard’s Spirit (Requires lvl. 17) | When your health reaches below 50%, heal for 7.5%. |
| Mysterious Stranger (him) (Requires lvl. 10) | The mysterious stranger has 8% chance to aid you when dealing physical damage. |
| Mysterious Stranger (her) (Requires lvl. 10) | The mysterious stranger has 8% chance to aid you when dealing physical damage. |
| Perfect Flash (Requires lvl. 10) | Landing a melee attack or critical attack out of combat deals 2.5x dmg; this also applies to full-hp enemies. |
| Presence of Mind | TBA |
| Ranged Warrior (Requires lvl. 10) | Kido/ranged attacks deal 6% more damage. Increased damage vulnerability 3%. |
| Relentless Hunter (Requires lvl. 10) | As an invader, completely prevent extraction as long as you turn on the Combat tag when you spawn in. |
| Side Character (Requires lvl. 10) | Deal 7.5% more damage to NPCs. Take 4% more damage from players. |
| Silent Shadows (Requires lvl. 10) | Reduce your visible aura by 60%. |
| Superiority Complex (Requires lvl. 10) | Blade-catching an opponent will cause you to mock them, increasing aura gain on the blade catch. Mocked opponents lose 0.2x AP and take 15% increased posture damage. |
| Surgeon’s Spirit (Requires lvl. 10) | All heals towards you are increased by 30%. You no longer receive HP packs from knocking players. |
| Swarm (Requires lvl. 10) | Landing your critical attack will spawn 1 friendly Dragofly Hollow. |
| Tools of the Trade (Requires lvl. 10) | You have mastery over your weapon; your heavy attacks never go red, and they gain riposte on the attack. |
| Wraith’s Spirit (Requires lvl. 10) | Getting hit by 3 different attacks in quick succession will cause you to turn into an invincible wraith momentarily. You take 5% more damage from melee attacks. |
Tier 3 Charms
| Charm | Description |
|---|---|
| Adrenaline Junkie (Requires lvl. 15) | Gain 1% output on hit up to 110%. Lose 1% output when getting hit, down to 10%. |
| Await The Opening (Requires lvl. 15) | Your parries now posture break. Your parries are worht 50% as much posture damage. |
| Blazing Spirit (Requires lvl. 20) | Parrying a basic melee attack ignites your blade with spirit flames (10% more damage). Basic melee attacks not ignited by flame deal reduced damage. |
| Blademaster (Requires lvl. 15) | Your blade attacks inflict deep gashes on enemies. When you inflict 3 deep gashes, deal 110% damage. Your bladed basic attacks deal 90% less damage. |
| Curtain Call (Requires lvl. 15) | As long as your Reiatsu is at 100%, your basic attacks have percent lifesteal. You no longer passively regenerate reiatsu. |
| Heavenly Restriction (Requires lvl. 20) | Your physical attacks are increased by 35%, scaling with your level. You gain up to 15% more movement speed adn 25% increased kido defense. You cannot use abilities. |
| Haze of Death (Requires lvl. 15) | Your critical attacks apply Cursed. |
| Kill Confirmed (Requires lvl. 15) | Knocking out an opponent causes them to feel your spiritual pressure, and it will cause their head to blow off. Blowing their heads off will reduce your output by 5%. |
| Last Man Standing (Requires lvl. 15) | If an ally is knocked within 90 meters of you, siphon the enemy’s HP pack and gain a % to yourself. Your regeneration from all sources is cut by 50% |
| Raid Boss (Requires lvl. 35) | Get stronger the more enemies are around you. Take 15% more damage. |
| Shonen Syndrome (Requires lvl. 32) | Yell out a move you are about to use, upgraded it by 2 levels. 25s CD between upgrades. |
| Struggler’s Spirit (Requires lvl. 35) | Landing 3 basic attacks when below 25% will bolster your strength. You take 25% less damage when below the HP threshold. |
| Soul Snatcher (Requires lvl. 15) | Landing any kido abilities on enemies below 11% HP will activate “Soul Snatcher.” Affected enemies are instantly knocked after a short delay. |
| The Incapable (Requires lvl. 40) | Your innate base output is up to 105% dpending on level; this goes up to 120% based on missing HP. Gain access to a reliquary attached to your waist that sources your power based on missing HP. You can no longer use transformation or racial abilities, and the effects of hollow traits are disabled. You can not access your racial progress. |
| Undying Soul (Requires lvl. 15) | Unleash a second wind when defeated. Your death is certain when your health runs out. |
| Ultimate Sacrifice (Requires lvl. 15) | Break your current limits and go beyond when using Aura. Your Aura cannot be canceled. Aura builds up more slowly. |
| You’re In My Range (Requires lvl. 15) | Increased defensive gap-close abilities by 45%. Your next critical attack is empowered after being attacked by gap-close abilities. You take 15% more damage from attacks that hit outside of a 25-stud range. |
Tier 4 Charms
| Charm | Description |
|---|---|
| A Song of Fire and Thunder (Requires lvl. 32) | When above 1.25x AP, your melee attacks are imbued in flame, dealing more damage. If you get below 25% max hp, your high-damaging melee attacks have a chance to inflict scorch. When above 1.2x AP, your kido attacks can inflict thunder, dealing more stun damage. If below 25% max HP, your high-damaging kido attacks have a chance to inflict electroshock |
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