Potions
Potions are core game mechanic of Wizard Alchemy. You will brew potions using various materials and then you can use those potions to get spells which you can use to fight monsters.
Potions can be further refined, granting the potion additional Magic Power by combining multiple of same potions. The additional Magic Power will gradually increase the Power and Cast Range of the spell. The potions can be refined 3 times, up to SSS grade.
Table of Contents
List Of All Potions
Departure Island
| Potion | Min Magic Needed | Stats | Selling Price |
|---|---|---|---|
![]() Wind Blade Potion | 6 Magic | Power: 24 | 12 Gold |
![]() Rock Blast Potion | 8 Magic | Power: 28 | 16 Gold |
![]() Ice Spike Potion | 10 Magic | Power: 28 | 20 Gold |
![]() Iithe Potion | 40 Magic | You gain movement speed. | 80 Gold |
![]() Fire Arrow Potion | 45 Magic | Power: 34 | 88 Gold |
![]() Earth Shield Potion | 48 Magic | Power: 42 | 98 Gold |
![]() Ice Turtle Potion | 52 Magic | Deal damage whenever you get hit. | 104 Gold |
![]() Tornado Potion | 70 Magic | Power: 45 | 140 Gold |
![]() Meteorite Potion | 74 Magic | Power: 50 | 148 Gold |
![]() Earth Spike Potion | 77 Magic | Power: 61 | 154 Gold |
![]() Frost Thorns Potion | 80 Magic | Power: 48 | 160 Gold |
![]() Dragon Breath Potion | 99 Magic | Power: 76 | 198 Gold |
![]() Lotus Bloom Potion | 100 Magic | Power: 78 | 200 Gold |
![]() Radiant Sword Potion | 105 Magic | Power: 89 | 210 Gold |
![]() Night Wraith | 130 Magic | Power: 148 | 258 Gold |
Sea Of Oblivion
| Potion | Min Magic Needed | Stats | Selling Price |
|---|---|---|---|
![]() Wood Splinter Potion | 30 Magic | Power: 27 | 60 Gold |
![]() Thunder Strike Potion | 40 Magic | Power: 24 | 80 Gold |
![]() Twisting Potion | 60 Magic | Power: 39 | 120 Gold |
![]() Twin Currents Potion | 75 Magic | Increase damage by 30% | 150 Gold |
![]() Wood Thorn Potion | 105 Magic | Power: 52 | 210 Gold |
![]() Thunder Ball Potion | 112 Magic | Power: 45 | 224 Gold |
![]() Bolide Potion | 120 Magic | Power: 52 | 240 Gold |
![]() Thunder Revenge Potion | 150 Magic | Power: 70 | 300 Gold |
![]() Incendies Potion | 160 Magic | Power: 78 | 320 Gold |
Molten Core Potion | 230 Magic | Power: 140 | 450 Gold |
![]() Solar Flare Potion | 245 Magic | Power: 160 | 490 Gold |
Druid Event
| Potion | Min. Magic Needed | Stat | Selling Price |
|---|---|---|---|
![]() Summoning: Bear Monsetr | 25 Magic | / | 12.75 Spirit Leaves |
![]() Summoning: Stone Spirit | 30 Magic | 25.5 Spirit Leaves | |
![]() Summoning: Giant Forest Ants Potion | 51 Magic | / | 38.25 Spirit Leaves |
![]() Summoning: Tree Spirit | 80 Magic | / | 51 Spirit Leaves |
Alchemy Minigame

Select the materials for your desired potion and press the “Start Brewing” button. You will have to click on circles or in some cases drag the circle. Your accuracy will affect the potion’s purity. The amount of times you have to click and drag circles depends on the rarity of the potion.
How To Refine Potions

At the spawn area on the right side of the Alchemy table, you will see segment for Refinement.
When you interact with it, it will open the refinement UI.
Click on the potion you wish to refine and place same potions to increase the refinement chances.

























Molten Core Potion




is the solar flare's element light?