How to Get Classes in 99 Nights in the Forest
Classes can be purchased with Diamonds. Diamonds are a new currency that can be obtained by opening rare chest during runs, getting badges, and surviving the entire 99 nights.
All Classes and Cost:
- Camper – 10 Diamonds
- Scavenger – 25 Diamonds
- Medic – 40 Diamonds
- Fisherman – 50 Diamonds
- Cook – 40 Diamonds
- Hunter – 40 Diamonds
- Decorator – 40 Diamonds
- Base Defender – 40 Diamonds
- Ranger – 70 Diamonds
- Lumberjack – 70 Diamonds
- Farmer – 80 Diamonds
- Brawler – 100 Diamonds
- Alien – 100 Diamonds
- Berserker – 100 Diamonds
- Blacksmith – 200 Diamonds
- Assassin – 500 Diamonds
- Cyborg – 600 Diamonds
- Pyromaniac – 600 Diamonds
All Classes
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Camper
Camper is the cheapest class, costing only 10 diamonds. It offers a flashlight as starting equipment and a 10% reduction in hunger drain.
Camper | Levels |
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Scavenger
The Scavenger class costs 25 diamonds. This class doesn’t give the players any starting tools but it increases sack space by 2 at level 1.
Scavenger | Levels |
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Medic
The Medic class costs 40 diamonds. It gives the players 2 bandages as starting tools and at level 1 increases revive speed by x5.
Medic | Levels |
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Hunter
The Hunter class costs 40 diamonds and gives the players 2 bear traps as starting items. At level 1, this class increases droprate of meat by 1.
Hunter | Levels |
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Decorating
The Decorating class costs 40 diamonds and gives the players a hammer as a starting item. At level 1, the furniture trader offers 1 additional item per visit.
Decorating | Levels |
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Base Defender
The Base Defender class costs 40 diamonds and spawns the players with a defense blueprint.
Base Defender | Levels |
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Cook
The Cook class costs 40 diamonds and gives the players Seasoning as the starting item. At level 1, this class buffs hunger restoration if the food is seasoned.
Cook | Levels |
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Fisherman
The Fisherman costs 50 Diamonds. It gives players a fishing rod as starting equipment as well as faster leveling up for the fishing rod.
Fisherman | Levels |
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Ranger
The Ranger Class costs 70 diamonds. It gives the players a flashlight, revolver and at level 1 gives the players 18 bullets at the start of the game.
Ranger | Levels |
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Lumberjack
The Lumberjack class costs 70 diamonds. It gives the player a Good Axe as a starting tool and at level 1 gives 20% chance to get 1 more log from chopping trees.
Lumberjack | Levels |
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Farmer
The Farmer class costs 80 diamonds. It gives the players a watering can as a starting item. At level 1, using the watering can will get the players rarer crops from plots.
Farmer | Levels |
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Brawler
The Brawler class costs 100 diamonds. It gives the player Leather Armor as a starting item and at level 1 gives the player 20% HP increase and 30% damage increase for melee weapons, but it cannot use ranged weapons.
Brawler | Levels |
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Blacksmith
The Blacksmith class costs 200 diamonds. It gives the players a hammer as a starting item. At level 1, allows the players to craft items from the next tier of crafting. (up to tier 4)
Blacksmith | Levels |
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Assassin
The Assassin class costs 500 diamonds. It gives the players a katana and 120 throwing knives as starting tools.
Assassin | Levels |
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Alien
The Alien class costs 100 diamonds. It gives players a raygun as a starting weapon. At level 1 it gives buffed visibility at night but reduces movement speed.
Alien | Level |
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Berserker
Berserker costs 100 diamonds. It gives the player a medkit as a starting item. At level 1, you get automatically revived at first death.
Berserker | Level |
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Pyromancer
Pyromancer costs 600 Diamonds. It gives players a flamethrower as starting equipment. At level 1, can reload the flamethrower with fuel canisters and makes any meet cooked on drop.
Pyromancer | Levels |
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Cyborg
Cyborg costs 600 diamonds. It gives the players alien armor and a laser cannon as starting weapons. At level 1, if the alien tech overheats it will deal damage to the player.
Cybor | Level |
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