Sins

In Absolvement, Sins are a difficulty modifier. Players can choose up to eight different Sins on their character. In return, they boost the number of Soul Fragments a player will receive after wiping.

Each Sin adds an additional 4% modifier.

Sins

Sins

All Sins And Their Modifiers


Theft

ImageAll vendor prices are 100% increased.

Wrath

ImageThe players Threat level from Potentials is increased by 100%, and their armor is only 65% effective.

Greed

ImageThe player must choose the highest Rarity Potential in their hand. Refusing to do so will result in a permanent stacking 2% debuff to Total Damage and Total Armor.

Judgement

ImageThe player can not see the Rolls of individual Potentials. Only the Rarity of those Potentials is visible to the player.

Gluttony

ImageEvery five minutes, the player is forced to consume whatever is currently in their hand. Failure to equip an item in time, will result in the player receiving 20 damage.

Slaughterer

ImageThe players total Regeneration is decreased by 25% outside of combat. In addition, for the first three seconds of combat the players Walkspeed is reduced by 10%, and their Damage is reduced by 30%. This effect persists outside of combat.

Sloth

ImageThe player receives a permanent debuff of -20% Attack Speed and -10% Walkspeed.

Pride

ImageAll support Skills are 25% less effective on the player.

Chance

ImageThe chance to receive Common Rarity Potentials is increased by 40%, therefore reducing the players chance to receive higher Rarity ones.

Deserter

ImageWhile below 50% Max Health, the players Walkspeed will gradually decrease scaling with the players remaining Max Health.

Comments

Sign in to post a comment.

No comments yet. Be the first to comment!