All Sins And Their Modifiers
Theft
![]() | All vendor prices are 100% increased. |
Wrath
![]() | The players Threat level from Potentials is increased by 100%, and their armor is only 65% effective. |
Greed
![]() | The player must choose the highest Rarity Potential in their hand. Refusing to do so will result in a permanent stacking 2% debuff to Total Damage and Total Armor. |
Judgement
![]() | The player can not see the Rolls of individual Potentials. Only the Rarity of those Potentials is visible to the player. |
Gluttony
![]() | Every five minutes, the player is forced to consume whatever is currently in their hand. Failure to equip an item in time, will result in the player receiving 20 damage. |
Slaughterer
![]() | The players total Regeneration is decreased by 25% outside of combat. In addition, for the first three seconds of combat the players Walkspeed is reduced by 10%, and their Damage is reduced by 30%. This effect persists outside of combat. |
Sloth
![]() | The player receives a permanent debuff of -20% Attack Speed and -10% Walkspeed. |
Pride
![]() | All support Skills are 25% less effective on the player. |
Chance
![]() | The chance to receive Common Rarity Potentials is increased by 40%, therefore reducing the players chance to receive higher Rarity ones. |
Deserter
![]() | While below 50% Max Health, the players Walkspeed will gradually decrease scaling with the players remaining Max Health. |