Attributes And Upgrade Levels

Jin Sung is a Ground type, with 4 available Upgrades Unit, it’s default Element type is Purple.
Upgrade Levels |
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Upgrade Level 1 Price:1,800 Range: 12 Damage: 380 SPA: 2 |
Upgrade Level 2 Price:3,000 Range: 19 Damage: 988 SPA: 4 New Move: + Quick Slash |
Upgrade Level 3 Price:4,000 Range: 21 Damage: 1296 SPA: 4 |
Upgrade Level 4 Price:6,000 Range: 28 Damage: 2038 SPA: 5 New Move: + Lingering Slash |
There are also 3 more upgrades available for this Unit, however in order for the player to access these final upgrades they will need to Ascend this Unit.
Ascending Jin Sung
To ascend this unit players will need to meet these requirements:
- 7 Jin Daggers
- 5 Ghost I (Purple)
- 5 Ghost III (Rainbow)
Hidden Potentials
Jin Sung has access to the following Hidden Potentials:
Damage Path |
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![]() Critical: 10% Chance for Melee Attacks to deal 2x Damage. |
![]() Marker:10% Chance to Mark Enemies. Marked Enemies take 30% more Damage for 5 Seconds. |
![]() Element Boost: Increases Damage dealt to Enemies this Unit’s Element is strong against by 10%. |
![]() Distruption: 20% Chance to Penetrate Enemies Shields. |
Range Path |
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![]() Surge: 10% Chance to gain +10 Range for 60 Seconds after every 10 Kills. |
![]() Assassin: 15% Chance to Deal True Damage, ignoring Enemy type. |
![]() Ricochet: 10% Chance to Ricochet 40% of the Attack’s Damage to another Enemy in range. |
![]() Overload: 5% Chance for Attacks to hit all Enemies within the Unit’s Range for 50% Damage. |
Speed Path |
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![]() Additional: 10% Chance to Attack again in rapid succession for 100% of the Unit’s Damage. |
![]() Dodge: 15% Chance to Dodge Enemy Attacks or Stunning Effects. |
![]() Employment: 20% Chance to earn everyone Double Income when this Unit gets a Kill. |
![]() Element Resist: Increases the Damage Dealt to Enemies this Unit’s Element is weak against by 25%. |
Trait Pairing
The Traits below pair best with Jin Sung.
Traits |
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![]() Zenkai III (6.5% Chance): 10% damage increase |
![]() Bloodlust (0.8% Chance): 10% damage increase, 10% range increase, 1 stack per kill (Max 10) |