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Races

In The Forge, Races provide the player with additional unique benefits and visual appearances.

There are a total of 13 currently available Races, with 6 Rarities.

  • Common
  • Uncommon
  • Rare
  • Epic
  • Legendary
  • Mythical

Higher Rarity Races usually provide more significant benefits and better overall visuals, but are in turn harder to obtain do to their lower roll chances.

Races

Races

How To Reroll Your Race


Each player starts off as a member of the Human race, the most common one providing meager benefits. In order to obtain one of the other ones, players will need to visit the Wizard NPC located in the Wizard Tower.

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Wizard Tower

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The Wizard Tower

In order to locate the Wizard’s Tower, players will need to leave spawn and head towards the Cave entrance. Once there, take a left and follow the road passing the Tomo the Explorist NPC. Keep following that same road and you’ll end up at the Wizard Tower.

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Once you reach the Wizard’s Tower, interacting with the Wizard NPC located there will allow you to Spin for a different Race.

List Of Races


Below you’ll find a list of all the currently available 13 Races in The Forge.

RaceBenefits
[Human]
(Common 25%)
Blessed: +3% Luck and +3% Experience
[Elf]
(Uncommon 15%)
Glorious: +3% Luck
Superior Genes: +15% Stamina and +5% Height
[Zombie]
(Uncommon 14%)
Mutated Genes: +2% Health Regeneration every 5 Seconds
Rotten: -25% Max Health
Absorb: 15% Chance to convert Incoming Damage to Health

[Goblin]
(Rare 10.5%)
Sneaky: +15% Movement Speed and +10% Dagger Attack Speed
Tiny: -15% Health and -15% Size
Bargain: +12% Discount when Shopping

[Undead]
(Rare 9%)
Second Chance: Refills 50% of Health when your Health is below 10%, 5 minute cooldown
Fragile Bones: -12% Health
Sharp Surface: Reflect 10% of Incoming Damage

[Orc]
(Rare 8%)
Muscular: +10% Physical Damage, +15% Health and +10% Size
Heavy: -10% Stamina and -10% Movement Speed
[Dwarf]
(Epic 7%)
Gifted Miner: +15% Mining and +5% to Better Forging
Critical Mining: +20% Chance to deal +50% extra damage to rocks.
Heavy Short: -20% Height and -5% Movement Speed

[Shadow]
(Epic 6%)
Phantom Step: There is a 15% chance to turn into a Shadow and dodge an incoming Attack when receiving damage.
Shadow Pact: +10% Attack Speed, +15% Movement Speed, +5% Physical Damage, +10% Stamina and -10% Health
[Minotaur]
(Legendary 1.75%)
Bull’s Fury: Receiving damage and going below 50% Health will cause you to enter Rage Mode, increasing your movement speed and physical damage by +30%
Beast: +10% Height, +20% Health, -10% Stamina and +20% Width and Depth.
[Dragonborn]
(Legendary 1.5%)
Sharp Fangs: +12% Physical Damage
Dragon’s Breath: 40% Chance to burn enemies and deal 30% of your currently equipped Weapon’s damage per second for 3 seconds.
Durable Scales: +20% Max Health and +10% Height

[Golem]
(Legendary 1.25%)
Heavy Hitter: +15% Attack speed for Heavy Weapons
Tank: +30% Health and Size, -10% Movement Speed
Stone Heart: There’s a 50% chance to reduce Incoming Damage by 25%

[Angel]
(Mythical 0.5%)
Holy Hand: When below 20% Max Health, you have infinite Stamina.
Wings: +50% Dash Distance, +15% Longer Dash iFrames, +20% Movement Speed, +25% Jump Boost, +20% Stamina, -20% Dash Cooldown
Smite: There’s a 50% chance to Smite your enemies for 30% of physical damage.
Mighty Clover: +50% Luck Boost


[Demon]
(Mythical 0.5%)
Devil Finger: Dashing will cause you to teleport, conjuring hellfire particles and having a 20% chance to summon a hellfire circle, dealing 45% of your currently equipped Weapon’s damage per second to enemies inside the AOE for 3 seconds.
Demonic Powers: +20% Movement Speed, +20% Attack Speed, +20% Fire Damage, +30% Height, +10% Width and Depth and +20% Physical Damage.
Cursed Aura: While in combat, conjure an area around your character which deals 10% of your currently equipped Weapon’s damage per second.
Backfire: +25% chance to burn enemies when receiving damage.


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