Plagueborn

Plagueborn branch of Soul Tree is focused around manipulating and spreading Disease and Rot. Plagueborn also branches off into 2 more branches, Corruptive Epidemic and Withering Decay.

Plagueborn nodes allow players to apply additional debuffs when enemies are affected with Disease (Deals Disease damage for the duration), and Blood Plague (Stronger disease) and Rot (-3 walkspeed and -20 armour for the duration) debuff, which is applied from the Rotspike weapon, so getting it is a must if you plan on going with the Plagueborn.

Corruptive Epidemic sub-branch is about spreading Disease further and doing more damage. One of the more unique things about this branch is the Carrier of Corruption node, which has 20% to reanimate an enemy that dies while being inflicted with Disease, Rot or Blood Plague. The reanimated enemy will last for short duration and attack nearby enemies.

Withering Decay sub-branch on the other hand, is focused around debuffs, specifically reducing enemies mana, healing or increasing the damage the enemy takes.

There are a total of 22 nodes:

Plagueborn

  • Virulent Strain
  • Septic Wounds
  • Blood Plague Infusion
  • Contagion
  • Insidious Growth
  • Plagued Vitality

Corruptive Epidemic

  • Festering Blow
  • Pathogenic Pulse
  • Viral Cascade
  • Pestilent Wave
  • Carriers of Corruption
  • Ravenous Outbreak
  • Ravenous Outbreak II Alpha
  • Ravenous Outbreak II Beta
  • Epidemic Catalyst

Withering Decay

  • Withering Soul
  • Crippling Infection
  • Sapping Plague
  • Erosion
  • Virulent Suppression
  • Blighted Endurance
  • Decay’s Embrace

To unlock these nodes, you will need Soul Points.

plagueborn tree in soul tree absolvement

Plagueborn

plagueborn icon in absolvement

All Plagueborn Nodes


NameDescriptionSP Required
virulent strain node in soul tree absolvement
Virulent Strain
Disease damage has a 10% chance to apply Disease for 5 seconds.1
septic wounds node in soul tree absolvement
Septic Wounds
Enemies affected by Rot take 5% more damage from you.1
blood plague node in soul tree absolvement
Blood Plague
Infusion

Critical strikes on enemies affected by Rot will apply Blood Plague for 4 seconds.3
contagion node in soul tree absolvement
Contagion
When an enemy affected by Rot dies, they will release a Rot Cloud, infecting nearby enemies with Rot.2
insidious growth node in soul tree absolvement
Insidious Growth
Each tick of Rot and Disease has a 5% chance to spread Rot to a nearby enemy.2
plagued vitality node in soul tree absolvement
Plagued Vitality
While near an enemy affected by Rot, Disease, or Blood Plague, you regenerate and additional 1.25% of your maximum mana per second.2

All Corruptive Epidemic Nodes

NameDescriptionSP Required
festering blow node in soul tree absolvement
Festering Blow
Striking a Disease-affected enemy increases their Disease duration by 0.2 seconds.

Locks Out Withering Soul

1
pathogenic pulse node in soul tree absolvement
Pathogenic Pulse
Every time Rot or Disease spread to a new enemy, the new host will take 10% Increased Disease Damage for 10 seconds.2
viral cascade node in soul tree absolvement
Viral Cascade
When Rot spread to 3 or more enemies at once, it will cause a Rot Explosion, dealing 10 Disease Damage and applying Blood Plague to nearby enemies.3
pestilent wave node in soul tree absolvement
Pestilent Wave
Every time Blood Plague is applied, it increases your attack speed by 5% for 4 seconds.
(Stacks up to 15%)
2
carriers of corruption node in soul tree absolvement
Carriers of Corruption
If an enemy afflicted by Rot, Disease, or Blood Plague die, they have a 20% chance to reanimate for 10 seconds, attacking nearby enemies before collapsing.2
ravenous outbreak node in soul tree absolvement
Ravenous Outbreak
If the Rot Explosion affects at least 5 enemies, the effect will re-detonate after 2 seconds but deal half of the original damage.2
ravenous outbreak II alpha node in soul tree absolvement
Ravenous Outbreak II Alpha
Requirement reduced to 4 enemies.

Locks Out Ravenous Outbreak II Beta

1
ravenous outbreak II Beta node in soul tree absolvement
Ravenous
Outbreak II Beta

Detonation now deals 75% of the original damage.

Locks Out Ravenous Outbreak II Alpha

1
epidemic catalyst node in soul tree absolvement
Epidemic Catalyst
Your Rot can spread 25% further.
Your chances of “Insidious Growth” to trigger is now doubled.
3

All Withering Decay Nodes

NameDescriptionSP Required
withering soul node in soul tree absolvement
Withering Soul
Enemies affected by Blood Plague now regenerate mana 15% slower.

Locks Out Festering Blow

1
crippling infection node in soul tree absolvement
Crippling Infection
Rot and Disease infected enemies now run 10% slower2
sapping plague node in soul tree absolvement
Sapping Plague
Each tick of Blood Plague has a 12.5% chance to drain mana from the enemy, restoring 2% of your maximum mana.2
erosion node in soul tree absolvement
Erosion
Enemies suffering from Rot or Disease will now take 5% Increased Damage from ALL Elemental Sources.
(Stacks up to 15%)
2
virulent suppresion node in soul tree absolvement
Virulent
Suppression

When you apply Blood Plague to an enemy, their healing received is reduced by 10% for 5 seconds.2
blighted endurance node in soul tree absolvement
Blighted Endurance
While within 15 studs of an enemy infected with Blood Plague you gain 5% damage resistance.2
decay's embrace node in soul tree absolvement
Decay’s Embrace
Your Disease ticks now have a 15% chance to consume 1% of the enemy’s maximum mana.
If the enemy’s mana is above 30%, this effect is doubled.
3

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