Weapon Types
Some Weapons do not have special requirements to equip, and some are locked behind Races, Organizations, and Grades. The current Weapons are separated into:
Damage Type
Weapons equippable by everyone, which deal different damage types:
Associations
Weapons equippable by members of Large and lawful Offices/organizations that specialize in status effects:
- Hana Weapons
- Liu Weapons
- Seven Weapons
- Dieci Weapons
- Zwei Weapons
- Shi Weapons
- Cinq Weapons
- Tres Weapons
Syndicates
Weapons equippable by unregulated crime organizations that specialize in status effects:
Race
Weapons equippable by specific Races that boost their Race passive:
- Bloodfiend Weapons
Special Types
Weapons that have unique requirements that don’t fit in other categories:
Modifiers
These Weapons are categorized based on modifying the status of the enemy, such as applying Burn or breaking/going past their Guard:
Status Effect Applying
Weapons that apply 1 or more status effects to the enemy, that either damage them over time, or hinder their movement.
The unit of measurement used to calculate debuff damage is called a Count.
Defense avoiding
Weapons that ignore/go past defensive mechanics such as Parry, Dodge, and Guard:
- Unparriable Weapons
- Undodgable Weapons
- Unblockable Weapons
- Guard Break Weapons
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