All Dungeon Affixes
Every Affixes in the game is grouped in 1 of 3 different tiers.
- Low Impact (0.02x XP)
- Medium Impact (0.04x XP)
- High Impact (0.06x XP)
Low Impact Affixes
Affix | Effect |
---|---|
![]() Echo of Force | Enemies deal 5% more Physical Damage and Wind Damage. |
![]() Echo of Life | Enemies deal 5% more Holy Damage and Nature Damage. |
![]() Echo of Death | Enemies deal 5% more Shadow Damage and Disease Damage. |
![]() Echo of Stone | Enemies deal 5% more Fire Damage and Earth Damage. |
![]() Echo of Storm | Enemies deal 5% more Lightning, Ice and Water Damage. |
![]() Glimmer of Speed | Enemies are 25% faster. |
![]() Glimmer of Blood | Enemies have 5% more HP. |
![]() Glimmer of Armaments | Enemies take 5% total les damage. |
Medium Impact Affixes
Affix | Effect |
---|---|
![]() Corrosive | Slain enemies will now leave acid puddles, dealing 2% Health every second. |
![]() Leech | Enemies have now 7.5% Leech. |
![]() Conductive | Enemies now spark on every hit, dealing 7% additional lightning damage to you and nearby allies. |
![]() Spiteful | Enemies reflect 5% of all damage back to you when they successfully parry your attacks. |
![]() Precision | Enemies have additional 3.5% chance to critically strike you. |
![]() Harried | Mana regeneration reduced by an additional 20% while in combat. |
High Impact Affix
Affix | Effect |
---|---|
![]() Combustion | Enemies now explode when they die, dealing fire damage. |
![]() Stalwart | Enemies spawn with Reinforced Armor and are resistant to knockbacks and stuns. |
![]() Beserking | Enemies below 20% HP will now move 25% faster and hit 15% faster. |
![]() Observant | All enemies detection rates are now drastically increased. |
![]() Necrotic Aura | Enemies now apply a stacking debuff reducing healing and reducing regeneration by 3% per stack. One stack decays after 2 second. |
![]() Warped Time | Enemies cooldowns are now 20% shorter. |
![]() Splitting Shadow | Upon an enemy dying, it has a 10% chance to leave behind a wraith to hunt you down. If the wraiths come in contact with the player it will detonate. |
![]() Frenzied Blood | Enemies under 50% health ignore slows and walk 10% faster. |
![]() Mana Leak | All skills and spells require 25% more mana to cast. |
![]() Strife | Shackles will sometimes latch onto you, preventing you from moving outside of the vicinity for 10 seconds. |
![]() Safety Switch | Traps will now deal an additional 15% more damage. |
![]() Void Pulse | Periodically a Void Pulse will emit from you, it will start pulsing faster until it detonates dealing 15% of your maximum HP. |
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