Every Dungeon Type
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There are 2 types of Dungeons in Absolvement. Which Dungeon you load into are random.
| Dungeon Name | Visual |
|---|---|
| Sanguine Citadel | ![]() |
| Glacier Hollow | ![]() |
How to Start a Dungeon
When players select which of their characters to play as, they will spawn into the world of Absolvement. In front of the spawn point, there will be an NPC called Zephyranthe who’s dialogue explains how to start a Dungeon.
Zephyranthe

To start a Dungeon, players will need to click on the globe icon on the top left of the screen and create a party or join an existing public one. The maximum number of players for one party is 5, but the Dungeons can be done solo as well.

Before starting a dungeon you will be greeted with a screen for Dungeon Affixes, they are modifiers you can check to get you more XP during runs in exchange for raising the difficulty.
How to Progress Through a Dungeon
When players enter a Dungeon, they will spawn in an empty room with 1 door, after you go through it the Dungeon will start.
In the dungeon, traps such as pitfalls, spikes and others will randomly spawn. Some dungeon locations have specific mechanics such as the need to shake off frostbite while in the Glacier Hollow.
Utilizing the mini map is essential to better navigate the different levels in a Dungeon. By clicking [M], the player can expand the mini map and see the entire layer.
There are 2 types of indicators on the mini map to help the player. A brown square on the mini map indicates that a door to a new room is there, while the red square indicates a level change with a ladder or stairs.

Every Dungeon has lots of different rooms which can lead to one another or be filled with enemies. When the player defeats a certain number of enemies, they will be granted a Potential Orb.
Potential Orbs can be seen both on the mini map and through walls.
| Potential Orb | Potential Orb through wall |
|---|---|
![]() | ![]() |
When the player interacts with these orbs, they will be given a choice between 3 random Potentials.

To finish a Dungeon run, players will need to defeat the Boss of that Dungeon. The Boss is located behind a glowing door covered in fog.
After defeating the Boss the players will get a choice to continue to the next Dungeon, which will raise the difficulty of the Dungeon, or to leave.
Dungeon Rewards
During the Dungeon runs, the players can get various rewards through Potential orbs, including new weapons and spells.
There is a chance of a Chest spawning instead of the Potential Orbs. Chests can drop a random mix of consumables.
The consumables can vary from fruits that will give the player HP recovery and such, or elixirs. Elixirs have different rarities and can give players HP boosts, Movement speed boosts, or even boost the damage of an element in the case of Elemental elixir.


Dungeon Events
After clearing a room, there is a 20% chance that a Portal will spawn and trigger a Dungeon Event.
Each Portal will be a different color, and the Events can be anything from clearing permanent de-buffs to Shops.
List of Dungeon Events:
- Blacksmith
- Bunker Shop Room
- Tree Merchant
- Triple Shop Room
- Mirror Relm
- Umbral Machinery
- Simon Says (Chromatic Alter)
- Abyssal Cavern
- Fools Trial
- Fountain of Reflection
- Holy Sanctuary
- Underwater Altar
- Obelisk of Desire
- Fishing







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