All Lightning Skills
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Static Shock
Imbue your arm with static electricity, transferring it to your enemy on the next attack, dealing a additional 25% damage as Lightning and stunning them for 1s.
Static Shock | Common |
Upgrade potential
- Jolt 3/3 (Uncommon) – Increases Static Shock damage by 10%.
- Electrolysis 1/1 (Rare) – Static Shock will now leap to a target within 15 studs and deal 66% of the original damage.
Thunder Strike
Summon a cloud controlled by your cursor, After 2 seconds, the cloud will burst at its current position, dealing 13.5 Lightning damage to anyone underneath it.
Thunder Strike | Uncommon | ![]() |
Upgrade potential
- Negative Reaction 1/1 (Uncommon) – Thunderstrike cast time reduced by 50%.
- Song of Storms 1/1 (Rare) – Thunderstrike will now summon an Additional bolt within the AoE of the cloud. Thunderstrike now deals 15% less damage per bolt.
- Positive Reinforcement 2/2 (Mythical) – Thunderstrike now applies a 0.5 second stun.
Magnetic Pulse
Summon a pulsating magnetic field that will periodically electrocute enemies within range This area will last for 12 seconds and pulse once every 3 seconds, dealing 4 lightning damage and applying “Magnetize”.
Magnetic Pulse | Uncommon | ![]() |
Upgrade potential
- Electrocution 4/4 (Uncommon) – Magnetic Pulse damage is increased by 3%.
- Grounding 1/1 (Rare) – Magnetize duration increased by 2 seconds.
Short Out
This is a common Lightning skill.
Overcharge a current which causes you to spark out. If an enemy hits you with their weapon during this period it will deal 3 damage to them. This effect lasts 10 seconds.
Shock Grenade
Lob a grenade at your cursor. This grenade will detonate after 3 seconds and deal 9.25 Lightning damage.
Shock Grenade | Rare |
Upgrade potential
- Arc Flash 4/4 (Uncommon) – Shock Grenade damage is increased by 2%.
Open Circuit
This is a rare Lightning Skill.
Summon an electrical current and put it on an enemy. If an enemy cast the same spell twice while having the circuit on them it will prevent the spell and they will take 3 damage per second.
Static Orb
This is a rare Lightning Skill.
Summon a lightning orb that will gravitate and move to an enemy, it will begin to shoot out lightning at the enemy dealing 3 damage per second.
Chain Lightning
Charge a current to strike a nearby enemy, dealing 8 Lightning Damage and attempting to spark over to a new target to deal 6 Lightning Damage.
![]() Chain Lightning | Rare |
Upgrade potential
- Chain Current 2/2 (Rare) – Chain Lightning now chains to 1 additional target.
- Lightning Link 1/1 (Unique) – Chain Lightning can now re-shock the same target 1 additional time.
- Lightning Rod 1/1 (Unique) – If an enemy is afflicted with “Magnetise”, Chain Lightning will consume the debuff to Stun the target for 2 seconds and deal 20 Additional Lightning Damage.
Shock Sweep
Electrify your leg and perform a low sweep attack with the intent to knock enemies over, dealing 10 Lightning Damage and knocking down any enemy affected by it.
Shock Sweep | Unique | ![]() |
Upgrade potential
- Lightning Reflexes 1/1 (Basic) – Shock Sweep endlag is reduced.
- Convulse 1/1 (Unique) – Shock Sweep now applies “Magnetize”. Magnetize will deal 3 Lightning Damage every 3 seconds for 9 seconds. Additionally, each proc will briefly Stun the target.
Electric Barrage
Blitz your enemy with lightning strikes, dealing 4.25 Lightning Damage per hit. Afterwards, attempt to grab the enemy and slam them into the ground, dealing an additional 9 Lightning Damage on impact.
Electric Barrage | Mythical | ![]() |
Upgrade potential
- Quick Charge 1/1 (Advanced) – Reduce the cooldown of Electric Barrage by 0.5 seconds for every Lightning skill used whilst it’s on cooldown.
- Smite 1/1 (Masterful) – Electric Barrage’s follow-up grab now summons a Thunderstrike

Static Shock
Thunder Strike
Magnetic Pulse
Shock Grenade
Shock Sweep
Electric Barrage





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