All Shadow Skills
Shadowstep
Manifest wraith magic and after a short windup, teleport directly behind an enemy target.
![]() Shadowstep | Uncommon |
Upgrade potential
- Walk In Shadows 1/1 (Advanced) – Shadowstep now grants an additional 25% Walkspeed for 3 seconds after using it.
Darkness
Surround yourself in umbral shadows, obscuring the view of all within the room for 30 seconds and applying Darkness to EVERYONE in your vicinity.
Darkness (Status Effect) –
+ 15% Shadow Damage
– 15% Holy Damage
– 50% Enemy Detection Radius
![]() Darkness | Uncommon |
Upgrade potential
No upgrade potential
Null
Obscure yourself with protective umbra, nullifying the next attack up to 15 Damage, but still being forced to endure any additional effects of the move. If you are unable to absorb the entire hit, the remaining damage will still apply.
![]() Null | Rare | ![]() |
Upgrade potential
- Void 1/1 (Advanced) – Null will now nullify all D.O.T. effects as long as the initial hit was absorbed.
- Nothing 1/1 (Advanced) – Null now ignores all moves that apply hitstun, stun, and knockback whilst active.
- Emptiness 1/1 (Advanced) – Null now nullifies 1 additional attack.
Void Dagger
Throw a dagger made of Shadow into your enemy and begin corrupting their mind. Over 10 seconds, deal 2 Shadow Damage a second.
![]() Void Dagger | Rare |
Upgrade potential
- Consuming Maw 1/1 (Rare) – Void Dagger damage is increased by 3%.
Enfeeble
Sap the vitality and strength from a nearby enemy, decreasing their damage by 20% for 15 seconds.
![]() Enfeeble | Rare |
Upgrade potential
- Greater Enfeeble 3/3 (Basic) – Enfeeble reduces the damage enemies deal by an additional 1%.
- Repurposed Strength 1/1 (Mythical) – When successfully enfeebling an enemy, cast an AoE around yourself, grating a damage buff to nearby allies and yourself. Locks out Mass Enfeeblement.
Stealth
Meld with the shadows, allowing you to sneak by enemies with ease. Taking or dealing any form of damage will remove stealth.
![]() Stealth | Rare | ![]() |
Upgrade potential
- Nightstalker – Increase your Walkspeed by 5 while Stealth is active (Max stacks 1).
- Ambush – Breaking Stealth with an attack increases its chance to critically strike by 50%
Shackle
Cover an area with a dark miasma. Any enemy nearby the miasma will have shackles clamped onto them, dealing 8 Shadow Damage on application. These shackles will not allow affected enemies to move beyond 12 studs of the middle of the miasma.
![]() Shackle | Rare |
Upgrade potential
- DarkSteel Wraps 1/1 (Rare) – Shackle’s duration increased by 2 seconds.
- Oppressive Binding 1/1 (Rare) – Shackle will begin to pull enemies towards the center of the miasma.
Night Slash
Imbue shadow damage into your Weapon, slashing brutally into your enemy. Deals 6.5 Shadow damage. If striking from behind, three pins will stab your enemy, each pin doing 5.5 Shadow Damage.
![]() Night Slash | Unique |
Upgrade potential
- Plain Sight (Rare) – Night Slash’s frontal stab now deals 4% more damage.
- Umbral Pin 1/1 (Unique) – Night Slash will now strike an additional Shadow needle on backstab proc, dealing more damage.
Reap
Conjure a blade and attempt to hit your enemies , dealing 10 Shadow Damage. If the first flash connects to flesh, plunge the void blade into the enemy’s torso, causing them to crumble and writhe in pain, dealing 19 Shadow Damage and applying insanity.
An unsuccessful first hit will cause the void blade to burn you, dealing 12 Shadow Damage.
![]() Reap | Mythical |
Upgrade potential
No upgrade potential.