Shadow Skills

Shadow Skills are among the most unique Skills in Absolvement. With Shadow Skills, you can manifest both meles and ranged Shadow weapons to help you defeat enemies. There are 4 types of rarities for Shadow Skills:

  • Mythical
  • Unique
  • Rare
  • Uncommon

Shadow Skills

Shadow Skills

All Shadow Skills


Shadowstep

Manifest wraith magic and after a short windup, teleport directly behind an enemy target.

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Shadowstep
Uncommon

Upgrade potential

  • Walk In Shadows 1/1 (Advanced) Shadowstep now grants an additional 25% Walkspeed for 3 seconds after using it.

Darkness

Surround yourself in umbral shadows, obscuring the view of all within the room for 30 seconds and applying Darkness to EVERYONE in your vicinity.
Darkness (Status Effect) –
+ 15% Shadow Damage
– 15% Holy Damage
– 50% Enemy Detection Radius



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Darkness
Uncommon

Upgrade potential

No upgrade potential

Null

Obscure yourself with protective umbra, nullifying the next attack up to 15 Damage, but still being forced to endure any additional effects of the move. If you are unable to absorb the entire hit, the remaining damage will still apply.

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Null
RareImage

Upgrade potential

  • Void 1/1 (Advanced) Null will now nullify all D.O.T. effects as long as the initial hit was absorbed.
  • Nothing 1/1 (Advanced) Null now ignores all moves that apply hitstun, stun, and knockback whilst active.
  • Emptiness 1/1 (Advanced) Null now nullifies 1 additional attack.

Void Dagger

Throw a dagger made of Shadow into your enemy and begin corrupting their mind. Over 10 seconds, deal 2 Shadow Damage a second.

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Void Dagger
Rare

Upgrade potential

  • Consuming Maw 1/1 (Rare) – Void Dagger damage is increased by 3%.

Enfeeble

Sap the vitality and strength from a nearby enemy, decreasing their damage by 20% for 15 seconds.

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Enfeeble
Rare

Upgrade potential

  • Greater Enfeeble 3/3 (Basic) Enfeeble reduces the damage enemies deal by an additional 1%.
  • Repurposed Strength 1/1 (Mythical) When successfully enfeebling an enemy, cast an AoE around yourself, grating a damage buff to nearby allies and yourself. Locks out Mass Enfeeblement.

Stealth

Meld with the shadows, allowing you to sneak by enemies with ease. Taking or dealing any form of damage will remove stealth.

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Stealth
RareImage

Upgrade potential

  • Nightstalker – Increase your Walkspeed by 5 while Stealth is active (Max stacks 1).
  • Ambush – Breaking Stealth with an attack increases its chance to critically strike by 50%

Shackle

Cover an area with a dark miasma. Any enemy nearby the miasma will have shackles clamped onto them, dealing 8 Shadow Damage on application. These shackles will not allow affected enemies to move beyond 12 studs of the middle of the miasma.

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Shackle
Rare

Upgrade potential

  • DarkSteel Wraps 1/1 (Rare) – Shackle’s duration increased by 2 seconds.
  • Oppressive Binding 1/1 (Rare) – Shackle will begin to pull enemies towards the center of the miasma.

Night Slash

Imbue shadow damage into your Weapon, slashing brutally into your enemy. Deals 6.5 Shadow damage. If striking from behind, three pins will stab your enemy, each pin doing 5.5 Shadow Damage.

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Night Slash
Unique

Upgrade potential

  • Plain Sight (Rare) – Night Slash’s frontal stab now deals 4% more damage.
  • Umbral Pin 1/1 (Unique) – Night Slash will now strike an additional Shadow needle on backstab proc, dealing more damage.

Reap

Conjure a blade and attempt to hit your enemies , dealing 10 Shadow Damage. If the first flash connects to flesh, plunge the void blade into the enemy’s torso, causing them to crumble and writhe in pain, dealing 19 Shadow Damage and applying insanity.
An unsuccessful first hit will cause the void blade to burn you, dealing 12 Shadow Damage.

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Reap
Mythical

Upgrade potential

No upgrade potential.

Related Entries


  • Hybrid Skills
    Hybrid Skills
  • Arcane Skills
    Arcane Skills
  • Physical Skills
    Physical Skills
  • Nature skills in absolvement
    Nature Skills
  • Earth Skills
    Earth Skills

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