All Stoneblood Citadel Nodes
Name | Description | SP Required |
---|---|---|
![]() Petrified Endurance | While standing still for 3 seconds, gain a stack of Stoneblood. Stoneblood decreases your damage taken by 5%, stacking up to 3 times. | 1 |
![]() Stoneheart Vitality | While at maximum health, take 10% less damage. | 1 |
![]() Crack the Earth | Critical strikes cause small fissures to crack underneath the target’s feet, dealing 3 Earth Damage per second for 4 seconds. | 2 |
![]() Unyielding Aura | While a shield is equipped, enemies within 5 studs have their attack speed reduced by 5%. | 1 |
![]() Earthen Resurgence | Every time you successfully parry an attack, heal for 0.4% of your maximum health over 1.5 seconds. | 2 |
![]() Faultline Ward | After taking 3 consecutive hits withing 5 seconds, your next parry has a 30% longer window. | 2 |
All Seismic Wrath Nodes
Name | Description | SP Required |
---|---|---|
![]() Ironclad Stance | While holding a shield, all incoming damage is reduced by 5%, and successfully parrying an enemy will apply a 20% slow for 1 second. Locks Out Shatterstrike | 1 |
![]() Earthbound Fortitude | Standing still for 3 seconds summons a ring of stone spikes around you, dealing 6 Earth Damage to enemies that cross it. | 2 |
![]() Crumbling Aegis | Successful parries causes a fragment of stone to break off, orbiting you and absorbing 10% of the next hit you take. (Stacks up to 2 times) | 2 |
![]() Fortress of Stone | While at maximum Stoneblood stacks, gain immunity to knockbacks and roots. | 2 |
![]() Shardstorm | When your Crumbling Aegis fragment is broken, it explodes dealing 3 Earth Damage to all nearby enemies within 6 studs. | 3 |
![]() Citadel’s Will | For every enemy within your Earthbound Fortitude ring, you take 3% less damage. | 1 |
All Living Bastion Nodes
Name | Description | SP Required |
---|---|---|
![]() Shatterstrike | Critical hits on rooted or slowed enemies deal 10% more damage as Earth Damage. Locks Out Ironclad Stance | 1 |
![]() Quaking Blows | Hitting an enemy standing atop of a fissure will cause the fissure to expand, increasing in radius and dealing 5% Additional Earth Damage. | 1 |
![]() Earthen Crush | Enemies standing still longer than 2 seconds around you are Crushed, reducing their armor by 10% for b seconds. If an enemy is affected by a root or stun, Crush is applied instantly and takes 10% Additional Earth Damage while Crushed. | 2 |
![]() Boulderfall | Parrying while standing in a Crack the Earth fissure causes a chunk of stone to fall from above, dealing 10 Earth Damage to 1 enemy withing range of the rock. | 2 |
![]() Seismic Rupture | When an enemy dies on a fissure, it collapses, dealing 8 Earth Damage and stunning nearby enemies for 1 seconds. | 3 |
![]() Echoing Quake | When critically striking with an Earth attack, cause a small quake that refreshes Crack the Earth’s duration. | 2 |