Raveyard Monsters
Monster | Description | Mechanics and Strategy |
---|---|---|
![]() Candlebearers [Z-566] | Candlebearers resemble gigantic stone statues, with lanterns instead of their heads. When awakened, their candles will extinguish. Players will first encounter them in the Lower Crypt. | Shining a light in their direction will cause them to freeze in place temporarily, however prolonged exposure to a light source will cause them to go mad, enraging them and making them faster and immune to light for a short period of time. |
![]() Candlebrutes [Z-566-1] | Candlebrutes are a rare, larger variant of the Candlebearers. Unlike their counterparts, they can not be frozen in place by light, only slowed. They are always aggressive, hit harder and move faster than the Candlebearers. | In order to survive an encounter with the Candlebrutes, players will need to sparingly use their flashlights on them, whilst baiting them and moving around them room, quickly completing objectives before escaping. |
![]() Bouncers [Z-564] | Bouncers are towering skeletons, wearing black suits and red-tinted glasses. They serve as the party’s gatekeepers, enforcing DJ Skeletune’s strict “dress code”, and become aggressive when they notice players not abiding to it. They appear in the first and final stages of the Raveyard. | Bouncers are fast, but predictable. Players can avoid their attacks by constantly moving, using tight spaces or baiting their attacks. |
![]() Skelepede [Z-565] | The Skelepede is a giant centipede made of bones, with candles running along its spine and a human skull for a head. It follows and stalks players moving through the Flooded Crypt stage, pouncing forward in a straight line when it comes near them. | Dodging their lunges and using terrain are the key to surviving these encounters. Dry platforms will cause the Skelepedes to retreat temporarily. |
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