How To Get Consumables
Players can obtain Consumables through Potentials, dropped by Enemies once the player has defeated them.

Consumables List
Common Consumables
Item | Effect |
![]() Apple | Heals 10% Health. |
![]() Orange | Grants +10 Armor for 5 minutes. |
![]() Pear | Grants +2 Walkspeed for 5 minutes. |
Uncommon Consumables
Item | Effect |
![]() Suspicious Tincture | Grants a random Buff or Debuff for its full duration. |
![]() Mango | Heals 20% Health. |
![]() Makeshift Bomb | Throws the Makeshift Bomb on use, dealing 10 Fire damage to the players primary target and 5 to targets in their vicinity. Can destroy breakables and obstacles. |
![]() Cat’s Eye Concoction | Increases visibility for 5 minutes. |
![]() Warming Brew | Grants immunity to Chill and Freeze effects for 5 minutes. |
Rare Consumables
Item | Effect |
![]() Chameleon’s Brew | Upon consumption, grants 40% Resistance to the most recent damaging Element for 3 minutes. If no Elements damaged the player, it will default to Physical Resistance. |
![]() Smoke Powder | Drops a smoke cloud on use, preventing opponents from seeing the player for 10 seconds. (Any action will end the effect early) |
![]() Stoneskin | Grants the player +25 Armor and +2 Walkspeed for 8 minutes. |
![]() Rage Vial | On use, grants the player the following for 5 minutes: +15% Damage Dealt +15% Damage Taken +3 Enemy Detection Radius |
![]() Peppermint Extract | Grants +20% to all Frost Damage done by the player for 6 minutes. |
![]() Alchemist’s Fire | Grants +25% to all Fire Damage done by the player for 5 minutes. |
![]() Daylily Extract | Grants +2% to all Nature Damage done by the player for 5 minutes. |
Unique Consumables
Item | Effect |
![]() Mending Elixir | Heals 50% Health over 20 seconds. |
![]() Glutton’s Delight | Heals 15% Health and grants the player a +4 to Attack and Walkspeed for 5 minutes. |
![]() Shifting Sands | Grants the player a +20% Dodge Chance for 5 minutes. |
![]() Active Ampoule | On use, the player gains immunity to all Stuns and Slows for 30 seconds. |
![]() Flashspark Vial | Throws the Flashspark Vial on use, temporarily blinding everyone nearby. |
![]() Void Essence | Grants the player a +9 to Void Points, preventing them from rolling a Potential permanently . |
Mythical Consumables
Item | Effect |
![]() Gambler’s Mix | On use, the player loses 30% Health over 10 seconds, but their chances of obtaining Potentials of Unique and Mythical rarity are increased by 30% for 5 minutes. |
![]() Spellslinger’s Serum | No information available. |
![]() Arcane Resonance Potion | No information available. |