All Fire Skills
Ash Stomp
Stomp the ground aggressively, igniting the ground beneath you and releasing a magnitude of ash, dealing 4 Fire damage and leaving the ground scorched for 5 seconds. While enemies are within the radius of the stomp, apply a Burn Stack every second. Applies Slow.
![]() Ash Stomp | Common | ![]() |
Upgrade potential
- Carbon Monoxide 1/1 (Intermediate) – Ash Stomp now reduces the walkspeed of enemies within it by 4.
- Smoldering Embers 1/1 (Advanced) – Ash Stomp tick damage increased by 2.
- Kindling 4/4 (Advanced) – Ash Stomp lasts 1 second longer.
Explosive Arrow
Fire an arrow laced with a highly explosive material, igniting and detonating upon impact. Deals 8.22 Fire Damage to the primary target and 5 Fire Damage to enemies nearby. If you do not have a bow, you will summon one before the arrow is fired.
![]() Explosive Arrow | Uncommon | ![]() |
Upgrade potential
- Nitroglycerine 3/3 (Intermediate) – Explosive Arrow’s blast radius is increased by 3 studs.
Cataclysm
Cast down an enormous meteor at your cursor, dealing 12 Fire Damage on impact.
![]() Cataclysm | Rare | ![]() |
Upgrade Potential
- Celestial Rain 1/1 (Unique) – Smaller Fireballs will rain down with Cataclysm, dealing 20% of the main damage if hit.
- Cataclysmic Fragmentation 1/1 (Mythical) – Cataclysm will fragment into multiple volatile, fiery embers, dealing additional damage.
Flame Smash
Torch your arms in lively embers and slam your fist directly in your enemy’s face, dealing 8 Fire Damage.
![]() Flame Smash | Rare | ![]() |
Upgrade Potential
- Fire Degree 1/1 (Basic) – Flame Smash now burns the target for 1 Fire Damage per second for 5 seconds
- Hot Hands 4/4 (Advanced) – Flame Smash’s Cooldown is reduced by 1 second.
- Fuselighter 1/1 (Mythical) – Flame Smash now causes the next Fire Skill to apply 2 Burn stacks.
Fire Blast
Charge a Fire blast into your hand, projecting it forwards at high speed, dealing 7 Fire Damage and applying one Burn Stack.
Applies Burn Stacks.
![]() Fire Blast | Rare | ![]() |
Upgrade potential
- Charred Armor 3/3 (Basic) – Fire Blast now ignores 5% of an enemy’s armor.
- Singed Skin 3/3 (Basic) – Fire Blast deals 5% more damage.
- Wildfire 3/3 (Advanced) – Fire Blast will now spread a Burn Stack to a nearby enemy.
- Pyromania 2/2 (Unique) – Fire Blast now chains to previously unaffected targets.
Ignition
Target a enemy. If they have Burn Stacks, detonate them, dealing 3.25 Fire Damage per stack. Additionally, the blast will damage nearby enemies, dealing 3 Fire damage and increasing its radius per Burn Stack.
![]() Ignition | Unique | ![]() |
Upgrade potential
- Crackling Fire 4/4 (Basic) – Ignition cast time reduced by 5%.
- Fiery Annihilation 5/5 (Intermediate) – Ignition’s explosion radius is increased by 5 studs.
- Firestarter 1/1 (Advanced) – Ignition now sets the enemy on fire after exploding.
- Detonation Switch 1/1 (Mythical) – Ignition casts instantly at the cost of a 25% Damage Reduction.
Whirling Flames
Twirl with heat, casting a fiery tornado that travels away from you, burning enemies in the way. Any affected enemy will be burnt for 3 Fire Damage and will be set on Fire.
![]() Whirling Flames | Unique | ![]() |
Upgrade potential
- High Heat 2/2 (Uncommon) – Whirling Flames now deal 7% more damage.
- Accelerated Heat 4/4 (Uncommon) – Whirling Flames now travels 5% Faster.
- Ash Tornado 1/1 (Mythical) – When Whirling Flames collides with Ash Stomp, it will EXPLODE, dealing 20 Fire damage.
- Plague Detonation 1/1 (Mythical) – When Whirling Flames collides with Necrotic Rot, it will EXPLODE, dealing 20 Plague Fire damage and applying Rot.
- Cryopathic Eruption 1/1 (Mythical) – When Whirling Flames collides with Frost Nova, it will EXPLODE, dealing 20 Frost Fire damage and applying a Chill Stack.
Overheat
Set yourself ablaze, summoning fireballs through each swing and granting a minor speed boost at the cost of being burned alive. Each fireball deals 3 Fire Damage and sets the target on fire, dealing 1.50 Fire Damage per second for 15 seconds. Use the move again to extinguish the flames.
![]() Overheat | Mythical | ![]() |
Upgrade potential
- Insulation 1/1 (Uncommon) – If Overheat is active, all freezes last 75% of their original duration.
- Speed Demon 1/1 (Advanced) – Overheat will now increase your walkspeed by an additional 10% while active.
- Cauterized Flesh 1/1 (Unique) – Overheat will now deal 10% less damage to you whilst active.
- Hellfire 1/1 (Mythical) – Overheat now deals 10% Additional Fire Damage.