All Nature Skills
Poison Arrow
A basic Nature ranged Skill
Fire a Poison-Tipped Arrow from your bow, dealing 6 Nature Damage and inflicting the enemy with Poison, dealing an additional 15 Poison Damage over 12 seconds. If you do not have a bow, you will summon one before the arrow is fired.
![]() | Common | ![]() |
Upgrade Potentials:
- Toxic Infusion 3/3 (Common) – Poison arrow deals 6% more Nature Damage.
- Venomous Suppression 3/3 (Mythical) – Poison Arrow will also reduce enemy Healing Effectiveness by 25% for the entire duration of it’s poison.
Bloom
An intermediate Nature spell
Summon a rejuvenating bloom, using the power of Nature to heal an ally for 4 Health a second for 4 seconds. If no ally is available, apply Bloom to yourself instead.
![]() | Uncommon | ![]() |
Upgrade Potentials:
- Second Bloom 1/1 (Advanced) – After Bloom expires, quickly bloom once more, healing the target for an additional 20% of the heal-over-time instantly
- Chlorophyll 5/5 (Intermediate) – Bloom now heals for an additional 10%
Upgrade Paths:
- Genesis 1/1 (Advanced) – Bloom’s final heal pulse now heals nearby allies. This Locks out Crown of Thorns
- Crown of Thorns 1/1 (Advanced) – Bloom’s final heal pulse now deals damage to nearby enemies. This Locks out Genesis
Envenom
An intermediate Nature spell
Lunge your venom-coated blade into a nearby enemy, inflicting 12.5 Nature Damage and inflicting 2 Poison Damage per second for 10 seconds.
![]() | Uncommon | ![]() |
Upgrade Potentials:
- Corrosive Touch 1/1 (Intermediate) – Envenom’s poison now reduces enemy armor by 10%.
- Contagious Venom 1/1 (Advanced) – Poison will now spread in a 10 stud radius from enemies hit by Envenom.
Root Burst
An intermediate Nature spell
Summon a root underneath the ground to burst forth, dealing 10 Nature Damage and Knocking Back nearby enemies.
![]() | Uncommon | ![]() |
Upgrade Potentials:
- Weeping Roots 1/1 (Intermediate) – Root Burst will now leave behind a puddle of Water, dealing 5 Water Damage when enemies step in it
- Rootball 2/2 (Intermediate) – Root Burst will deal 4% More Damage and has it’s knockback increased
Encroaching Vines
An advanced Nature skill
Entwine with nature, summoning a radius of tangling and grasping vines that deal 4.25 Nature Damage and inflicting enemies with a Slowness debuff. Additionally, while enemies are inside of Encroaching Vines, they will be afflicted with a weak poison, dealing 1.11 Poison Damage per second for 12 seconds.
+Applies Slow
![]() | Rare | ![]() |
Upgrade Potentials:
- Dense Flora 1/1 (Intermediate) – Encroaching Vines will now slow enemies by 10% whilst they stand upon it.
- Vinewrap 1/1 (Unique) – Encroaching Vines now has a 10% chance per second to wrap around the enemy’s ankle, causing them to fall down
Iron Bark
An advanced Nature skill.
Wrap your ally with sturdy, enchanted bark, reducing their damage take by 15% for 15 seconds. If no ally is present, Ironbark will be casted on you instead.
![]() | Rare | ![]() |
Upgrade Potentials:
- Ivybark 1/1 (Basic) – Whilst Ironbark is active, any enemy that strikes you will be inflicted with Poison.
- Thorned Bark 1/1 (Basic) – Whilst Ironbark is active, 15% of all damage taken is immediately returned as Nature Damage.
- Steelbark 2/2 (Intermediate) – Ironbark reduces damage taken by an additional 2.5%.
Briarlash
A masterful Nature skill.
Cast out a vine covered in wide thorns and slam it into the ground, dealing 14 Nature Damage and knocking any enemy back that was hit by the briar.
+Applies Knockback
![]() | Unique | ![]() |
Upgrade Potentials:
- Vine Extension 3/3 (Intermediate) – Increase the hitbox of Briarlash by 3 studs.
- Rapid Bramble 3/3 (Intermediate) – Reduce the cooldown of Briarlash by 2 seconds.
- Grandbriar 1/1 (Unique) – Briarlash now deals 6 Additional Nature Damage, knocks enemies back 30% further, and ragdolls enemies.