All Earth Skills
Earthen Wall
Raises the ground beneath your cursor in the shape of a giant wall, which can guard you from enemy melee or ranged attacks. The walls Health is equal to 10% of you Max Health and it lasts for 15 seconds.
![]() Earthen Wall | Common |
Upgrade Potentials:
- Stone Wall 5/5(Intermediate)- Earthen Wall gains additional stones, increasing its Max Health by 1 % per upgrade point.
- Crumble 1/1 (Advanced)- The Earthen Wall now slowly falls apart, dealing continuous 2.5 Earth Damage to opponents nearby.
Earth Headbutt
Slams the characters head against the opponents, dealing 5 Earth damage to the character, but Stunning the opponent while also dealing 13 Earth Damage.
![]() Earth Headbutt | Uncommon | ![]() |
Upgrade Potentials:
- Stone Skull 3/3 (Intermediate) – Earth Headbutt deals 10% less damage to your character.
- Titan’s Force 2/2(Advanced) – Earth Headbutts Stun now lasts 0.25 seconds longer.
Curse of Stone
Curses the opponents legs, turning them to fragile stone. While the curse lasts, it will deal 1.5 Earth damage per second and slow them by 10% for 10 seconds.
![]() Curse of Stone | Rare |
Upgrade Potentials:
- Granite 1/1 (Intermediate) – Turns the fragile stone of the curse into heavy granite, increasing the curses slow effect from 10% to 15%.
Note: Choosing this will lock out other Potentials. - Slate 5/5 (Advanced) – Turns the fragile stones of the curse into sharp slate. This makes the curse deal an additional 1 Earth Damage per second.
Note: Choosing this will lock out other Potentials. - Concrete 1/1 (Advanced) – Turns the the fragile stones of the curse into hardened, heavy concrete. This roots the cursed target in place, but makes them take 60% reduced damage.
Note: Choosing this will lock out other Potentials.
Quicksand
Covers a large area around your cursor in quicksand for 7 seconds, dealing 6 Earth Damage Per second and slowing opponents.
![]() Quicksand | Unique |
Upgrade Potentials:
- Sand Expansion 2/2 – Increases Quicksand’s Area of Effect.
- Sinking Depths 3/3 – Enhances Quicksand’s Slow effect by 10%.
- Endless Mire 3/3 – Increases Quicksand’s duration by 2 seconds.
Stone Spike
The player stomps the earth, summoning a Spike of Earth which homes in on the nearest enemy, dealing 8 Earth Damage.
![]() Stone Spike | Uncommon |
Upgrade Potentials:
- Rock Gash 1/1 – Stone Spike now applies a bleed effect, which deals 1 Physical Damage every second for 6 seconds.
- Terraforming 1/1- Stone Spike now summons and additional Spike, but deals 25% less damage overall.
Stoneskin
The players skin turns to stone, hardening their body and reducing the damage of the next 10 enemy Attacks by 8.
The reduced damage scales with Earth.
![]() Stoneskin | Rare |
Upgrade Potentials:
- Stoneman 1/1 – Stoneskin now reduces the damage of the next 10 attacks by an additional 8 Damage, but reduces the players Walkspeed by 60% and denies them their ability to roll for the duration of Stoneskin.
- Crystal Mirror 1/1- While Stoneskin is active, players have a 25% chance to reflect damage back to their enemies.
Shatter
The players concentrates for a moment, pulling back their Weapon before releasing a devastating Attack, dealing 18 Earth Damage.
![]() Shatter | Rare |
Upgrade Potentials:
- Like Iron 1/1 – Targets hit by Shatter are now stunned for 1 second.
- Strike While Hot 1/1 – Upon casting Shatter on an enemy with the Burning effect applied on them, the player removes one stack of the Effect, causing a giant ring of flame to appear around the target, dealing 5 Fire damage to all nearby enemies.
Crystalline Eruption
A large Crystal bursts out of the ground, which when destroyed or after 10 seconds have passed, explodes and sends small Crystalline Fragments flying towards the players enemies.
The Crystals base health is 20, but can increase thanks to its scaling from Element. The explosion deals 15 Earth Damage.
![]() Crystalline Eruption | Rare |
Upgrade Potentials:
- Molten Core 1/1 – Once the Crystal explodes, a pool of lava will appear, dealing 2 Fire Damage to anyone inside of it for it’s 10 second duration.
- Obsidian Particulate 1/1 – Upon Exploding, the Crystal now sends out Obsidian Shards instead of Crystalline Fragments. These Shards cause the enemies to bleed, dealing 3 Physical Damage per second for 5 seconds.