All Holy Skills
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Holy Wrath
A masterful Holy Skill.
Crash your weapon into the ground, conjuring a sphere of holy energy above your head.
While this sphere is active, it will follow where you gaze, annihilating enemies with a surging ray of blazing light. This ray will deal 2.75 Holy Damage per second to a primary target and targets in close proximity.
Zeal
A advanced Holy Skill.
Puncture an enemy with your weapon and deal 8 Holy Damage, then imbue the wound with Holy Magic.
Forcing the blade out of them will leave them afflicted with their sins, dealing 2 Holy Damage per second for 6 seconds.
Persecution
A advanced Holy Skill.
Challenge all nearby enemies with hostility, causing them to target you for 7 seconds.
While Persecution is active, you gain an additional 15% armor.
Seraphim
A intermediate Holy Skill.
Commune with an Amorian Seraphim for their blessing, granting you an additional 10% Healing and 50% Faster Mana Regeneration for 15 seconds.
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Upgrade Paths:
- Apotheosis (Uncommon) – Seraphim increases your Mana Regeneration and Healing effectiveness by an additional 25%. Seraphim lasts an additional 4 seconds but now has a 10 second longer cooldown. [LOCKS OUT CHERUBIM]
- Cherubim (Uncommon) – Seraphim decreases your Mana Regeneration and Healing effectiveness by an additional 25%. Seraphim lasts 4 seconds less but it’s cooldown is now reduced by 10 seconds. [LOCKS OUT APOTHEOSIS]
Smite
A intermediate Holy Skill.
Expel a raw surge of Holy Prowess, smiting anyone directly in front of you and dealing 14 Holy Damage to them.
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Upgrade Paths:
- Expungement (Rare) – Smite now causes Sinner and Radiance to spread to nearby enemies at the cost of removing it from the target you hit. These debuffs will also do 40% increased damage on their final tick to the primary target before spreading.
- Chastise (Rare) – Smite now stuns for 1.25 seconds.
Light Steps
A basic Holy skill.
Teleport away from the enemy and charge the force as Holy Energy in your arms. The next time you swing, a Holy Projectile will be fired, dealing 11 Holy Damage
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Upgrade Paths:
- Expel Light (Uncommon) – Light Steps will now cast 2 bolts.
- Transcendence (Unique) – Dash distance from Light Steps increased by 15%
Rune Of Protection
A mythical Holy skill.
Enlightened monks harnessed their chi to reinforce their vessel, making them resistant to all forms of damage.
Find inner peace, protecting your soul temporarily and reducing damage taken. Reduces incoming damage by 25% for 15 seconds.
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Lesser Heal
A basic Holy spell.
Cast a healing seal on the floor, allowing allies and yourself to step within and regain 6 health per second. This seal will last for 10 seconds before disappearing.
+Heal
|  | Common |  | 
Upgrade Potentials:
- Fortitude 5/5 (Uncommon) – Lesser Heal now heals 5% more.
- Panic Button 4/4 (Rare) – Lesser Heal ’s cooldown reduced by 2.5s when below 25% health.
- Sacred Field 4/4 (Rare) – While within Lesser Heal, all allies take 5% less damage.
- Lesser Cleanse 1/1 (Unique) – While within Lesser Heal, every healing pulse will reduce all current debuff durations by 10%.
Crusading Strike
An intermediate Holy skill.
Empower your blade with Holy Magic then slice, dealing 11 Holy Damage to your primary target.
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Upgrade Paths:
- Condemn 1/1 (Rare) – Crusading Strike will now condemn your enemy. While an enemy is condemned, they take 5% increased damage from all Fire, Physical, and Holy sources for 8 seconds.
- Sacred Slash 1/1 (Rare) – Crusading Strike will now hit all enemies within range, but it now deals 3 less damage
- Preserve 1/1 (Unique) – Crusading Strike will now preserve you, encapsulating you in a Holy Bubble. This Holy Bubble will absorb up to 10 damage, increasing with your Holy Effectiveness.
Enlightenment
An advanced Holy spell.
Attach a heal beam to allies or yourself, healing 2.15 health per second.
+Hold down to use
+Heals Allies
|  | Rare | 
Upgrade Paths:
- Inner Peace 3/3 (Unique) – Enlightenment will now heal 1 additional target, but the healing will be split amongst the targets. Enlightenment also now heals for 15% more. This locks out One’s Inner Eye.
- One’s Inner Eye 1/1 (Mythical) – Enlightenment will now cause debuffs to fall off 500% faster. This locks out Inner Peace.
Reflection
An advanced Holy spell.
Prepare a reflective stance by placing your hands over your face and anticipate catching the next attack.
After successfully countering an attack, reflect it back to the enemy, dealing the same damage it would’ve done to you in Holy Damage.
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Upgrade Potentials:
- Rebound 1/1 (Rare) – Reflection’s counter damage increased by 10%.
- Everlasting Echo 1/1 (Rare) – Reflection’s counter frame lasts 25% longer.
Judgement
An advanced Holy spell.
Judge an enemy, placing a sword made of holy magic directly above them to descend over time, taking about 9 seconds to pierce their soul.
Once the sword comes into contact with the enemy’s soul, it will judge them, dealing 12 Holy Damage and an Additional 2 Holy Damage for every holy spell the target was recently injured by.
|  | Rare |  | 
Upgrade Paths:
- Crusader 1/1 (Masterful) – If Judgement is used to kill an enemy, the cooldown will instantly reset. This locks out Martyr.
- Martyr 1/1 (Mythical) – While Judgement is active, you cannot be slain by conventional means. This locks out Crusader.
- Stay of Execution 1/1 (Masterful) – Judgement now takes 2 seconds longer to pierce the enemy’s soul, but will apply 1 Additional Holy Damage per stack. This locks out Execution Sentence.
- Execution Sentence 1/1 (Masterful) – Judgement will now automatically pierce the enemy’s soul if there are 5 Holy Stacks on the blade. This locks out Stay of Execution.
Rapture
A masterful Holy skill.
Purge all debuffs from enemies, dealing 6.05 Holy Damage for every debuff that was purged from them.
|  | Unique |  | 
Upgrade Paths:
- Absolvement (Mythic) – Rapture now deals double damage. Rapture now applies the “Sinner” debuff, dealing 4 Holy Damage per second for 6 seconds.
- False Prophet (Unique) – Rapture now deals 50% Shadow and 50% Holy Damage.
Radiant Light
Bestow an area to be purified by the Radiant Light, a large orb that will hover above an area and smite nearby enemies for 4.5 holy damage per second while within the illuminating presence. The Radiant Light will only last 7 seconds.
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Upgrade Paths:
- Eternal Radiance 1/1 (Rare) – Radiant Light lasts 20% longer
- Dawnglory 1/1 (Unique) – Radiant Light’s radius increased by 10 studs
- Long Arm of the Law 1/1 (Unique) – Radiant Light now applies hitstun if striking an enemy, but can also be parried. Damage of Radiant Light is also reduced by 33%
Bless
Crusaders and Martyrs of light are able to imbue all of their Skills with an additive of holy prowess giving them an effective edge against demons, the undead, and other foul cretins. While not a strong skill on its own, its capabilities to transform other elemental types can be devastating in the right hands.
Bless your weapon with holy light, transforming ALL of your Non-Holy skills into Holy-Hybrid skills. This effect lasts 13 seconds.
|  Mythical |  | 
Upgrade Paths:
- Renew (Mythical)
- When Bless expires, heal for 20 Health, scaling with your Holy Effectiveness. Renew will heal up to a maximum of 10% of your total Health.
 
- Light In The Dark (Rare)
- While Bless is active, gain 20% resistance to Shadow Damage.
 






Comments
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@VisiblePython
4 months ago
Other than holy flame charge missing this is good
@SatisfiedOceloty
4 months ago
holy flame charge is hybrid skill (fire and holy) so its in hybrid skills category
@VisiblePython
4 months ago
Yo where’s holy flame charge ?