All Holy Skills
Light Steps
A basic Holy skill.
Quickly dash away from the enemy and charge the force as Holy Energy in your arms. The next time you swing, a Holy Projectile will be fired, dealing 11 Holy Damage
![]() | Common | ![]() |
Upgrade Paths:
- Expel Light (Uncommon) – Light Steps will now cast 2 bolts.
- Transcendence (Unique) – Dash distance from Light Steps increased by 15%
Lesser Heal
A basic Holy spell.
Cast a healing seal on the floor, allowing allies and yourself to step within and regain 6 health per second. This seal will last for 10 seconds before disappearing.
+Heal
![]() | Common | ![]() |
Upgrade Potentials:
- Fortitude 5/5 (Uncommon) – Lesser Heal now heals 5% more.
- Panic Button 4/4 (Rare) – Lesser Heal ’s cooldown reduced by 2.5s when below 25% health.
- Sacred Field 4/4 (Rare) – While within Lesser Heal, all allies take 5% less damage.
- Lesser Cleanse 1/1 (Unique) – While within Lesser Heal, every healing pulse will reduce all current debuff durations by 10%.
Crusading Strike
An intermediate Holy skill.
Empower your blade with Holy Magic then slice, dealing 11 Holy Damage to your primary target.
![]() | Uncommon |
Upgrade Paths:
- Condemn 1/1 (Rare) – Crusading Strike will now condemn your enemy. While an enemy is condemned, they take 5% increased damage from all Fire, Physical, and Holy sources for 8 seconds.
- Sacred Slash 1/1 (Rare) – Crusading Strike will now hit all enemies within range, but it now deals 3 less damage
- Preserve 1/1 (Unique) – Crusading Strike will now preserve you, encapsulating you in a Holy Bubble. This Holy Bubble will absorb up to 10 damage, increasing with your Holy Effectiveness.
Enlightenment
An advanced Holy spell.
Attach a heal beam to allies or yourself, healing 2.15 health per second.
+Hold down to use
+Heals Allies
![]() | Rare |
Upgrade Paths:
- Inner Peace 3/3 (Unique) – Enlightenment will now heal 1 additional target, but the healing will be split amongst the targets. Enlightenment also now heals for 15% more. This locks out One’s Inner Eye.
- One’s Inner Eye 1/1 (Mythical) – Enlightenment will now cause debuffs to fall off 500% faster. This locks out Inner Peace.
Reflection
An advanced Holy spell.
Prepare a reflective stance by placing your hands over your face and anticipate catching the next attack.
After successfully countering an attack, reflect it back to the enemy, dealing the same damage it would’ve done to you in Holy Damage.
![]() | Rare | ![]() |
Upgrade Potentials:
- Rebound 1/1 (Rare) – Reflection’s counter damage increased by 10%.
Judgement
An advanced Holy spell.
Judge an enemy, placing a sword made of holy magic directly above them to descend over time, taking about 9 seconds to pierce their soul.
Once the sword comes into contact with the enemy’s soul, it will judge them, dealing 12 Holy Damage and an Additional 2 Holy Damage for every holy spell the target was recently injured by.
![]() | Rare | ![]() |
Upgrade Paths:
- Crusader 1/1 (Masterful) – If Judgement is used to kill an enemy, the cooldown will instantly reset. This locks out Martyr.
- Martyr 1/1 (Mythical) – While Judgement is active, you cannot be slain by conventional means. This locks out Crusader.
- Stay of Execution 1/1 (Masterful) – Judgement now takes 2 seconds longer to pierce the enemy’s soul, but will apply 1 Additional Holy Damage per stack. This locks out Execution Sentence.
- Execution Sentence 1/1 (Masterful) – Judgement will now automatically pierce the enemy’s soul if there are 5 Holy Stacks on the blade. This locks out Stay of Execution.
Rapture
A masterful Holy skill.
Purge all debuffs from enemies, dealing 6.05 Holy Damage for every debuff that was purged from them.
![]() | Unique | ![]() |
Upgrade Paths:
- Absolvement (Mythic) – Rapture now deals double damage. Rapture now applies the “Sinner” debuff, dealing 4 Holy Damage per second for 6 seconds.
- False Prophet (Unique) – Rapture now deals 50% Shadow and 50% Holy Damage.
Radiant Light
Bestow an area to be purified by the Radiant Light, a large orb that will hover above an area and smite nearby enemies for 4.5 holy damage per second while within the illuminating presence. The Radiant Light will only last 7 seconds.
![]() | Unique |
Upgrade Paths:
- Eternal Radiance 1/1 (Rare) – Radiant Light lasts 20% longer
- Dawnglory 1/1 (Unique) – Radiant Light’s radius increased by 10 studs
- Long Arm of the Law 1/1 (Unique) – Radiant Light now applies hitstun if striking an enemy, but can also be parried. Damage of Radiant Light is also reduced by 33%
Bless
Crusaders and Martyrs of light are able to imbue all of their Skills with an additive of holy prowess giving them an effective edge against demons, the undead, and other foul cretins. While not a strong skill on its own, its capabilities to transform other elemental types can be devastating in the right hands.
Bless your weapon with holy light, transforming ALL of your Non-Holy skills into Holy-Hybrid skills. This effect lasts 13 seconds.
![]() | Mythical |