All Water Skills
Scald
A basic Water spell
Channel an orb of boiling water and douse your target with it, dealing 7.4 Water Damage.
![]() | Common | ![]() |
Upgrade Potentials:
- Thermal Shock 1/1 (Intermediate) – Scald now causes all enemies affected to take 10% more Frost and Fire damage for 7 seconds.
- Splash 1/1 (Intermediate) – Scald will now ricochet onto nearby enemies, dealing additional damage.
- Flamespout 1/1 (Unique) – Scald will now apply Burn to enemies hit by it, dealing 1 Fire Damage per second for 7 seconds.
Crashing Wave
An advanced Water spell
Guide a wave with a strong rip-current pulling in your foes. Enemies will be dealt 3 Water Damage per second whilst trapped inside <- currently bugged
When Crashing Wave collides with an object or wall, the wave will dissipate dealing an additional 5 Water Damage to any enemy that is trapped inside of the wave.
![]() | Rare | ![]() |
Upgrade Potentials:
- Tsunami 3/3 (Intermediate) – Crashing Wave’s size is increased by 15%.
- Rushing Waters 2/2 (Advanced) – Crashing Wave’s speed is increased by 50%.
- Backwash 1/1 (Masterful) – When Crashing Wave clashes with a wall, it will return a smaller and weaker wave from the place of impact.
Geyser
An advanced Water spell
Use your cursor to guide a geyser to erupt from the ground, dealing 9.48 Water Damage and launching the enemy upwards
The geyser will persist for 5 seconds, and ANYONE who get’s too close will be knocked back and will be dealt 7 Water Damage to them.
(Affects everyone)
![]() | Rare | ![]() |
Upgrade Potentials:
- Purity 1/1 (Intermediate) – Geyser deals 20% less damage. In turn, you will no longer damage yourself or allies
- Rough Waters 2/2 (Intermediate) – Geyser damage is increased by 4%
Hydrolance
A masterful Water spell
Channel a beam of scaling, high-pressure water controlled by your cursor.
This beam will deal 1.5 Water Damage per second and upon obtaining the Hydropush upgrade, will apply a miniscule knockback effect during the channel.
![]() | Unique | ![]() |
Upgrade Potentials:
- Hydropush 1/1 (Advanced) – Hydrolance now deals knockback.
- Pressure Jet 1/1 (Advanced) – Hydrolance is now significantly stronger. Hydrolance now has hyperarmor and cannot be cancelled by any typical means.
Flood
A masterful Water spell
Cause a current of water to rise from the ground and fill the entire room for 30 seconds, affecting EVERYONE in the room with the room modifier “Flood”.
Note – Flood modifier provides (+20% Total Water damage and -20% Total Fire damage)<- currently bugged
![]() | Unique |
Upgrade Potentials:
- Suffocate 1/1 (Advanced) – Whilst under the effect of Flood, enemies will begin to drown, causing them to take 0.66 Water Damage per second.
- Extinguisher 1/1 (Masterful) – Flood reduces All Fire Damage by 20% and increases All Water Damage by 20%. <- currently bugged.
- Marshwalker 1/1 (Mythical) – While Flood is active, you now gain an additional 10% walkspeed.
Whirlpool
A masterful Water spell
Stir up an ominous, stationary whirlpool.
If any enemy is pushed towards it, the whirlpool will begin dealing 3.5 Water Damage and slowly pull them into its epicenter. Whirlpool will rage on for 10 seconds.
![]() | Unique | ![]() |
Upgrade Potentials:
- Suffocate 1/1 (Advanced) – Whilst under the effect of Flood enemies will begin to drown, causing them to take 0.66 Water Damage per second.
- Extinguisher 1/1 (Masterful) – Flood reduces All Fire Damage by 20% and increases All Water Damage by 20%. <- currently bugged.
- Marshwalker 1/1 (Mythical) – While Flood is active, you now gain an additional 10% walkspeed.