Advertisement

Relics

Relics are items which you can equip in the lobby, or before starting a dungeon run in Absolvement. You can obtain Relics by destroying breakables or by interacting with a vendor.

Relics

An image containing 9 different Relics in Absolvement

Overview


Relics are special equippable Items with special effects capable of both helping and hindering a player’s character.

An equipped Relics’ special effects can entail anything from reducing the cooldown of the players’ skills, making their skills cost Health instead of Mana, increasing Attach Damage with each successful parry, and more.

Due to the difficulty of obtaining them, each Relic is Red in rarity.

Obtainment


Relics are essentially obtained through looting ordinary Consumable items from breakables (barrels, crates etc.) and items purchased from a vendor.

Each of these Items has a 0.5% chance to turn into a Relic. When a vendor items turns into a Relic, players can purchase it for 4,750 Gold.

List Of Relics


RelicEffects
Image
[Suspicious Grimoire]
Positive Effects: Spells with a cast time have a 33% chance to cast twice as fast.
Negative Effects: You will be afflicted by a debuff from the same school as the spell cast, or a random one. This effect will deal 2.25 damage per second for a random interval between 1 and 5 seconds.
Image
[Thorns of Discord]
Positive Effects: 20% melee damage received is reflected back on the attacker.
Negative Effects: Reduces healing received by -7.5%.
Image
[Swordbreaker]
Positive Effects: Parry stun durations are increased by +15%.
Negative Effects: None.
Image
[Tidal Crest]
Positive Effects: +40% increase to Fire and Poison resistance for 10 seconds.
Negative Effects: -30% decrease to Frost Resistance for 10 seconds.
(This effect will refresh every 30 seconds)

Image
[Tome of Tranquility]
Positive Effects: The player’s regeneration rate now permanently scales with the Out of Combat regeneration rate.
Negative Effects: The overall regeneration rate is decreased by -20%.
Image
[Umbral Mirage]
Positive Effects: Performing a successful dodge will conjure an umbral mark that detonates after 1 second, dealing 12 Shadow Damage to enemies in its vicinity. (15 Second Cooldown)
Negative Effects: None.
Image
[Vanguard Aegis]
Positive Effects: Performing a successful parry will conjure a shield, negating 15% of incoming damage for 5 seconds. (Each successful parry refreshes the shield’s duration)
Negative Effects: None.
Image
[Voidtouched Necklace]
Positive Effects: Players have a 10% chance to automatically dodge an incoming attack.
Negative Effects: None.
Image
[Warden’s Brace]
Positive Effects: With a Shield equipped, click to perform a Shield Bash, which deals damage equivalent to 50% of your [M1] damage.
Negative Effects: None.
Image
[Windsprint Charm]
Positive Effects: Moving your character will continuously build momentum, increasing your walkspeed by up to +150% over 5 seconds. Reaching max walkspeed will render you immune to hitstun effects.
Negative Effects: Overall Walkspeed reduced by 20%.
Image
[Winter Mittens]
Positive Effects: The effects of Chill Stacks are halved, and you are immune to basic Freezes.
Negative Effects: None.
Image
[Winterspeaker’s Amulet]
Positive Effects: Chill Stacks applied by you are now doubled.
Negative Effects: None.
Image
[Zephyr Amulet]
Positive Effects: Each successful [M1] attack increases attack speed by +5%, up to a maximum of +30%.
Negative Effects: None.
Image
[Abyssal Charm]
Positive Effects: The cooldowns of all skills are reduced by 22.5%.
Negative Effects: Being struck in combat now has a 7% chance to teleport you a short distance away from your original position, stunning you in place for 1.5 seconds.
Image
[Artifact of Gluttony]
Positive Effects: Negates the effects of the Gluttony Sin, making it so you’ll no longer bite yourself. Also increases duration and effect of consumables by 20%.
Negative Effects: None.
Image
[Amorian Sigil]
Positive Effects: Upon death, the Relic has a 75% chance to instantly bring you back to life. (The effect can occur only once every 8 dungeons)
Negative Effects: None.
Image
[Antidote]
Positive Effects: Gain immunity to all forms of Poison Damage, and an additional +30% resistance to Nature.
Negative Effects: None.
Image
[Aranae Eye]
Positive Effects: Reduces vendor item prices by -25%.
Negative Effects: None.
Image
[Artifact of Chance]
Positive Effects: Modifies the effects of the Chance Sin, by increasing the odds of obtaining each of the Potential rarities:
+400% for Mythical
+300% for Unique
+200% for Rare
+100% for Uncommon.
Negative Effects: You will now have one less Potential to choose from in a roll.




Image
[Artifact of Chaos]
Positive Effects: All debuffs you apply are now randomized.
Negative Effects: All debuffs applied on you are now randomized.
Image
[Artifact of Desertion]
Positive Effects: Modifies the effects of the Deserter Sin, negating all slow effects while under 50% Maximum Health, and increasing the chance of performing a Critical Strike by +2.5%.
Negative Effects: None.
Image
[Artifact of Greed]
Positive Effects: Modifies the effects of the Greed Sin, increasing the damage you deal corresponding to the amount of gold you obtain in a dungeon. The max damage increase is +33% at 750 gold gained, and it resets every dungeon.
Negative Effects: Lose 10-15 gold whenever you take damage.
Image
[Artifact of Judgement]
Positive Effects: Modifies the effects of the Judgement Sin, allowing you to now see the health bars of enemies.
Negative Effects: Partially negates the effects of the Judgement Sin.
Image
[Artifact of Pride]
Positive Effects: Modifies the effects of the Pride Sin. When perfectly clearing out a dungeon, defeating all enemies and keeping you and your allies alive will reward you with a +0.25% increase to Armor and Health.
Negative Effects: Failing to perfectly complete a dungeon will result in your character destroying this Relic, negating all of its effects but allowing you to sell it for 4,750 Gold.
Image
[Artifact of Slaughtering]
Positive Effects: Modifies the effects of the Slaughterer Sin. Clearing out half of the enemy forces in the current dungeon layer will increase your walkspeed and damage by 7.5.
Negative Effects: Failing to clear half of the current enemy forces in the current dungeon layer will result in your character losing 5% walkspeed and damage.
Image
[Artifact of Sloth]
Positive Effects: Modifies the effects of the Sloth Sin . Allows you to sleep when out of combat, improving your Regeneration Rate.
Negative Effects: Once you wake up from your slumber, your walkspeed, attack speed and Regeneration Rate will be decreased for 25 seconds.
Image
[Artifact of Wrath]
Positive Effects: Modifies the effects of the Wrath Sin. When an enemy parries your attack, gain a stacking +1.25% damage increase which lasts for 8 seconds and stacks up to 5 times. At 5 stacks, your next skill will grant you hyperarmor and ignore enemy parries.
Negative Effects: None.
Image
[Bloodsage Pact]
Positive Effects: Increases your leech by +12.5%.
Negative Effects: Makes you +15% more vulnerable to Holy and Fire Damage.
Image
[Bloodsage Vial]
Positive Effects: Increases your Maximum Health by +125%.
Negative Effects: Skills now cost Health instead of Mana; reduces the damage of your [M1] attacks by 20%.
Image
[Calvar Skull]
Positive Effects: Makes you immune to Rot and grants you +30% Resistance to Disease.
Negative Effects: None.
Image
[Cragg Rock]
Positive Effects: Reduces the damage of all forms of self-harm effects by 75%.
Negative Effects: None.
Image
[Cryptstalker Medallion]
Positive Effects: Entering a new room in a dungeon will cause all enemies inside to be Marked for Death. Killing Marked enemies will grant you Stealth for 8 second, and it will refresh the Mark on remaining enemies.
Negative Effects: Increases the cooldown of your dodge by 20% while Marked enemies are alive.
Image
[Dewdrop Prism]
Positive Effects: Increases the effects of healing you receive, with the increase being higher the closer to death you are, up to an additional +33%.
Negative Effects: None.
Image
[Ember Rune]
Positive Effects: Being on fire will no longer impair your regeneration.
Negative Effects: None.
Image
[Emberheart Stone]
Positive Effects: Receiving Fire Damage will now increase your walkspeed by 8% for 5 seconds, and set attacks in melee range on fire, dealing 2 Fire Damage per second for 5 seconds.
Negative Effects: None.
Image
[Facadae Wrap]
Positive Effects: Standing still for 2 seconds will cause you to be invisible to enemies, and they are 75% less likely to detect you.
Negative Effects: None.
Image
[Fading Light Token]
Positive Effects: When you have less than 30% Maximum Health, you will become invisible and untouchable for 5 seconds. For the duration of this effect, your walkspeed will be increased by +15%.
Negative Effects: None.
Image
[Feriun Horns]
Positive Effects: When set on fire, you have a 40% chance to remove the stack of burn on your character. Your overall Fire Resistance is increased by an additional +15%.
Negative Effects: None.
Image
[Gelidium Slime]
Positive Effects: Increases your walkspeed by 10.
Negative Effects: Makes controlling the movement of your character more difficult.
Image
[Gilded Touch]
Positive Effects: Defeating regular enemies will force them to drop 10-15 gold, and Bosses will now drop a guaranteed sum of 50 gold.
Negative Effects: None.
Image
[Grounding Rod]
Positive Effects: Gain immunity to Magnetise. Your overall Lightning Resistance is increased by an additional +30%.
Negative Effects: None.
Image
[Gumption Amulet]
Positive Effects: You can now block attacks while wielding a two handed Weapon. Your posture scales with 4% of your Maximum Health, and you gain an additional +10% Armor while blocking.
Negative Effects: When enemies break your posture, it will last twice as long and deal twice the damage.
Image
[Iron Counterweight]
Positive Effects: Successfully parrying an attack will cause your next [M1] attack to deal +15% increased damage. The effect stacks up to 5 times.
Negative Effects: Receiving a hit will cause you to lose all accumulated stacks.
Image
[Katyir Claws]
Positive Effects: Grants you a -15% cooldown, and a +15% distance to your rolls.
Negative Effects: None.
Image
[Kix’xm Branch]
Positive Effects: Standing still for 3 seconds will increase your Health and Mana Regeneration Rate by +15%.
Negative Effects: You’ll be rooted to the ground while regenerating.
Image
[Lightning Charm]
Positive Effects: Your rolls will now cause you to teleport, with the distance of the teleport scaling with your walkspeed.
Negative Effects: You now have decreased iFrames while rolling and the cooldown of your rolls is increased.
Image
[Lucky Dice]
(Killing an enemy will cause you to roll the Lucky Dice Relic)
Positive Effects:
1. Your next attack is a Critical Strike.
2. Heal 20% of your Maximum Health and gain 5 seconds of iFrames.
3. The cooldown of all skills has a 25% chance to instantly reset for the next 30 seconds.
Negative Effects:
1. Get stunned for 1.5 Seconds.
2. Lose 25% attacks speed and 15% movement speed for 10 seconds.
3. Lose 10% of Mana.







Image
[Mana Orb]
Positive Effects: Increases Maximum Mana by 55.
Negative Effects: None.
Image
[Mark of Retribution]
Positive Effects: Each time you take damage, the damage you deal is increased by +1%.
Negative Effects: The damage increase is capped at +25% and resets each time you exit combat.
Image
[Metal Arm]
Positive Effects: Increases the [M1] attack damage of your fist weapons by 2.5 and allows you to block with them.
Negative Effects: You receive 15% Chip Damage while blocking with fists.
Image
[Oni Mask]
Positive Effects: Whenever you cast a spell, there is an 18% chance of it being copied and cast again by the demon residing in this mask.
Negative Effects: The demon will attempt to confuse you from time to time by summoning mimics of enemies.
Image
[Raging Demon]
Positive Effects: Successfully completing a combo will now teleport you behind an enemy, stunning them for 1.66 seconds and refreshing your combo cooldown.
Negative Effects: This relics’ effect has a 12 second cooldown.
Image
[Rosary]
Positive Effects: When healing an ally, 20% of that heal effect will also be applied to you. When no allies are present, each healing spell you cast will grant you hyperarmor.
Negative Effects: The healing effect on yourself is reduced by -5% per ally healed.
Image
[Runic Shard]
Positive Effects: Casting a spell will now conjure a Rune which deals Area of Effect damage to nearby enemies, dealing 8 Shadow Damage per second for 5 seconds.
Negative Effects: The effect of this relic has a 15 second cooldown.
Image
[Sacred Rose]
Positive Effects: Receiving damage has a 10% chance to apply Bloom on yourself.
Negative Effects: The effect of this relic has a 30 second cooldown.
Image
[Serpents Fang]
Positive Effects: Dodging an attack will poison enemies in a small radius around your character, dealing 2.22 Poison Damage per second for 8 seconds.
Negative Effects: The effect of this relic has a 10 second cooldown.
Image
[Shifting Sands Hourglass]
Positive Effects: All cooldowns are now 10% shorter.
Negative Effects: None.
Image
[Stalwart Crest]
Positive Effects: If you lose a total of 15% of your Health in a window of 5 seconds, the Stalwart Crest Relic will protect you, increasing your armor by +30% for 6 seconds .
Negative Effects: The effect of this relic has a 12 second cooldown..
Image
[Stormcaller’s Eye]
Positive Effects: Successfully landing a Critical Strike will call down a bolt of lightning from the sky, dealing 20% of your Critical Strike’s damage as Lightning Damage to all nearby enemies.
Negative Effects: The effect of this relic has a 20 second cooldown..

Comments

Sign in to post a comment.

No comments yet. Be the first to comment!