How To Get And Upgrade Weapons
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Getting A Weapon
In Absolvement, Weapons are not meant to be crafted or purchased from an NPC. Instead, they are obtained through defeating opponents. Once defeated, they’ll drop orbs which can contain:
- Upgrades
- Skills
- Weapons
All of the Orb drops, and their respective Rarities, are based on luck. Therefore, farming for a Unique or Mythical rarity weapon might take some time.
Upgrading A Weapon
There are three stages of upgrades that players in Absolvement can purchase from the Blacksmith NPC.
“Another one of Amoria’s fallen, what can I do for you?”

Lux, The Town Blacksmith will offer three levels of upgrades, all of them costing a different amount of Gold. Besides Gold, players will also be required to finish 5 Dungeon Runs in between each Weapon Upgrade.
- Upgrade Level 1 : 75 Gold
- +5% [M1] Damage and Armor
- Upgrade Level 2: 150 Gold
- +10% [M1] Damage and Armor
- Upgrade Level 3: 300 Gold
- +15% [M1] Damage and Armor
Besides Weapons, Lux can also upgrade a player’s armor.
Common Weapons
Common Swords
| Sword | Damage Output |
![]() Verdigris Rapier | Deals 3.15 Damage. |
![]() Copper Shortsword | Deals 4.35 Damage |
![]() Copper Longsword | Deals 6.05 Damage. |
![]() Copperwind Katana | Deals 6.64 Damage. |
![]() Copper Greatsword | Deals 10.93 Damage. |
Common Daggers
| Dagger | Damage Output |
![]() Copperbite Dagger | Deals 3.95 Damage. |
Common Spears
| Spear | Damage Output |
![]() Copperpoint Spear | Deals 6.39 Damage. |
Common Bows
| Bow | Damage Output |
![]() Wooden Bow | Deals 7.75 Damage. |
Common Hammers
| Hammer | Damage Output |
![]() Copperforge Maul | Deals 9.06 Damage. |
Common Axes
| Axe | Damage Output |
![]() Copperglave Greataxe | Deals 6.39 Damage. |
Uncommon Weapons
Uncommon Swords
| Sword | Damage Output |
![]() Bronze Shortsword | Deals 5 Damage. |
![]() Bronze Longsword | Deals 8.27 Damage. |
![]() Bronze Greatsword | Deals 13 Damage. |
Uncommon Daggers
| Dagger | Damage Output |
![]() Hunting Dagger | Deals 6.38 Damage. |
Uncommon Scythes
| Scythe | Damage Output |
![]() Darkfern Scythe | Deals 9 Damage. |
Rare Weapons
Rare Swords
| Sword | Damage Output |
![]() Ironthorn Rapier | Deals 5.89 Damage. |
![]() Iron Shortsword | Deals 7.88 Damage. |
![]() Iron Longsword | Deals 8.01 Damage. |
![]() Bamboo Katana | Deals 9.06 Damage. |
![]() Iron Greatsword | Deals 13.23 Damage. |
Rare Daggers
| Dagger | Damage Output |
![]() Serrated Knife | Deals 5.22 Damage. |
Rare Spears
| Spear | Damage Output |
![]() Hoplite Spear | Deals 10.06 Damage. |
Rare Hammers
| Hammer | Damage Output |
![]() Ironclad Maul | Deals 14.18 Damage. |
Rare Axes
| Axe | Damage Output |
![]() Iron Axe | Deals 7.28 Damage. |
![]() Iron Greataxe | Deals 14.02 Damage. |
Unique Weapons
Unique Swords
| Sword | Damage Output |
![]() Gilded Rapier | Deals 6.91 Damage. |
![]() Betrayer’s Greatsword | Deals 9.25 Damage. |
![]() Gilded Longsword | Deals 9.96 Damage. |
![]() Knight’s Longsword | Deals 9.18 Damage. |
![]() Vagabond Katana | Deals 11.19 Damage. |
![]() Gilded Greatsword | Deals 15.21 Damage. |
![]() Gilded Shortsword | Deals: 8.99 Damage |
Unique Daggers
| Dagger | Damage Output |
![]() Tanto | Deals 6 Damage. |
Unique Scythes
| Scythe | Damage Output |
![]() Froststeel Glaive | Deals 11.46 Damage. |
![]() Moonshade Scythe | Deals 17.96 Damage. |
Unique Hammers
| Hammer | Damage Output |
![]() Sundawn Maul | Deals 12.86 Damage |
Unique Axes
| Axe | Damage Output |
![]() Guillotine Axe | Deals 8.35 Damage. |
Mythical Weapons
Mythical Swords
| Sword | Damage Output And Scaling | Special Effect |
![]() Bloodletter Katana | Deals 11.98 Damage. Scales From: Physical | Critical: Teleports behind the players target, unsheathing the katana and dealing 25 damage. |
![]() Flamelash | Deals 10.58 Damage. Scales From: Fire | Critical: Whip-like flames erupt from the blade, hitting the opponent three times, each hit dealing 5.29 Fire damage totaling to 15.87.![]() |
![]() Floral Rapier | Deals 5.5 Damage. Scales From: Nature | Critical: Both the blade and the character dash forward, leaving behind a pollen cloud piercing the opponent, poisoning them and dealing 5 damage. The poison lasts 10 seconds and deals 1.2 Poison Damage per second. |
![]() Headtaker’s Greatsword | Deals 15.64 Damage. Scales From: Shadow | Critical: The player slams their greatsword into the ground, dealing 11.73 Shadow Damage. After the slam, the player rushes forward slashing and knocking back everyone in their path, dealing 11.73 Shadow damage.![]() |
![]() Justicar’s Greatsword | Deals 14.87 Damage. Scales From: Holy, Defensive And Healing | Critical: Sacrifices 10% of the players Max Health, granting a decent regeneration buff and 10% additional armor for the player and their allies. |
![]() Sealed Sword | Deals 7.6 Damage. Scales From: Holy and Fire. | Critical: Slams the sword into the ground, making a white flame erupt dealing 7.6 Holyflame damage to opponents in its radius. Each opponent hit by the Whiteflame will be set on fire, taking 2.15 Fire damage each second for 12 seconds.![]() |
![]() Crystallized Katana | Deals 12.65 Damage.![]() ![]() | The Crystallized Katana Weapon has a unique feature. Every 5 successful [M1] attacks causes crystals to grow on your arms. These crystals can be shattered by using your [Critical]. The shattering will deal 8.97 damage, plus an additional 5.5 per Stage, of which there are two. Reaching the second stage will grant the player hyperarmor, and cause the [Critical] to bypass any parries.![]() |
![]() Tidebreaker Cutlass | Deals: 10.62 damage | Summon a whirlpool of brackish water. Every successful M1 on an enemy increases the size of the whirlpool by 1.33 studs and increase the total damage by 10% After 10 seconds, the whirlpool will collapse, aggressively pulling in nearby enemies and dealing 5% of your total M1 damage as Water Damage over 10 hits.![]() |
![]() Cinderheart Maul | Deals: 14.78 damage | Swin the maul around you aggressively, swirling your entire body with it dealing 3 fire damage every swing for 8 seconds. Afterwords slam the hammer down into the ground to cause the Magma Buildup to erupt, dealing 10 Fire Damage and setting enemies on fire.![]() |
Mythical Daggers
| Dagger | Damage Output And Scaling | Special Effect |
![]() Ethereal Kris | Deals 6.9 Damage Scales From: Physical and Shadow | Critical: The player opens up a void by slashing the air, plunging their dagger inside. The dagger then slices every nearby opponent for 9 Shadow Damage, making them Bleed and take 6.25 Physical Damage every second for 7 seconds.![]() |
![]() Rotspike | Deals 7.1 Damage. Scales From: Disease. | Critical: The player stabs themselves with the diseased blade, making them Infected and causing 3 Disease damage per second for 15 seconds. While the player is infected, all of their attacks apply Rot to their opponents.![]() |
Mythical Scythes
| Scythe | Damage Output And Scaling | Special Effect |
![]() Drowned Scythe | Deals 15.74 Damage. Scales From: Water | Critical: Encases the player in a protective bubble, granting them I-Frames for 7 seconds. |
![]() Gravetender’s Scythe | Deals 15.74 Damage. Scales From: Physical and Shadow | Critical: Spins the Scythe, dealing 11.81 Shadowstrike damage to nearby opponents, afterwards slamming it into the ground and dealing another 11.81 Shadowstrike damage.![]() |
Mythical Spears
| Spear | Damage Output And Scaling | Special Effect |
![]() Dragonmaw Pyke | Deals 11.28 Damage Scales From: Physical and Wind | Critical: Impales the opponent dealing 4 Damage. Afterwards, lifts them up in the air and slams them on the ground, dealing another 9 Wind Damage. If the opponent dodges your initial attack, slams the blade into the ground dealing 4 damage. |
![]() Frostwake Spear | Deals 11 Damage. Scales From: Frost | Critical: Dashes forward spinning the spear 2 times, each time dealing 4 Frost damage. The follow-up attack jabs the opponents for 11 Frost damage, freezing them in place for 2 seconds. |
![]() Worshipper’s Spear | Deals 11.92 Damage. Scales From: Physical | Critical: Tethers the spear to the players hand, throwing it at an opponent and dealing 18.09 Physical damage. Once the spear is pulled back, the target is left with a Deep Bleed causing them to take 3 Physical damage every second for 6 seconds.![]() |
Mythical Hammers
| Hammer | Damage Output And Scaling | Special Effect |
![]() Hand Of Justice | Deals 16.63 Damage. Scales From: Holy | Critical: The player raises the hammer and slams it down on the ground, granting themselves Hyper-Armor which protects them from harm, but prevents them from using anything other than the Critical. Once the hammer lands, it deals 16.3 Holy damage and leaves a large dome around the player, dealing 3 Holy damage per second for 5 seconds.![]() |
Mythical Axes
| Axe | Damage Output And Scaling | Special Effect |
![]() Stonebleeder Greataxe | Deals 20.86 Damage. Scales From: Earth | Critical: The axe slams and splits the ground beneath, causing rocks to fly out out, and each of them dealing 31.29 Earth damage. |
Mythical Bows
| Bow | Damage Output And Scaling | Special Effect |
![]() Stormweaver | Deals 13.56 Damage. Scales From: Lightning | Critical: Fires out 5 Lightning beams in front of the character, each of them dealing 17.2 Lightning damage. |
![]() Silkwing Bow | Deals: 12.24 Damage | Smash your hand into the ground, causing bloodbriars to erupt within 25 studs around you, wrapping around enemies and stunning all nearby enemies for 5 seconds.![]() |
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