Overview
Each Ore possess different Stats:
- Chance:
- Numerical representation of an Ore’s Rarity.
- Rarity:
- How uncommon an Ore is.
- Multiplier:
- Determines how much an Ore enhances the base stats of a Forged Weapon or Armor.
- Price:
- Represents the Ore’s Sell Value.
Note: Unwanted Ores can be sold for $ by talking to the Greedy Cey NPC, located in-front of the Cave Entrance.
Gathering Ores
Gathering Ores requires players to use their Pickaxes from Rocks in certain areas. The Ore gathered mainly depends on the Rarity of Ores, the player’s Luck Stat, and the Stats on their Pickaxe. Better quality Pickaxes are able to destroy Rocks and Gather Ores a lot quicker than their lower quality counterparts.

Note: Enhancing and equipping Runes on your Pickaxe can increase your Luck or Ore Yield, making gathering Ores of a Higher Rarity easier!
Iron Valley Ores
Below you’ll find a list of all the Ores and their Stats available for gathering in the Iron Valley Region.
| Ore | Stats | Rocks |
|---|---|---|
![]() [Stone] “It’s a rock, what more do you want?” | • Rarity: Common • Chance: 1/1 • Multiplier: 0.2x • Price: 3$ • Trait: None. | • Pebble |
![]() [Sand Stone] “Crumbly, yet sturdy enough to build with. Not great in water.” | • Rarity: Common • Chance: 1/2 • Multiplier: 0.25x • Price: 3.75$ • Trait: None. | • Pebble • Rock |
![]() [Copper] “Basic but dependable. A beginner’s best friend in the forge.” | • Rarity: Common • Chance: 1/3 • Multiplier: 0.3x • Price: 4.5$ • Trait: None. | • Pebble • Rock • Boulder |
![]() [Iron] “The workforce of the forge. Reliable, versatile and a classic choice.” | • Rarity: Common • Chance: 1/5 • Multiplier: 0.35x • Price: 5.25$ • Trait: None. | • Pebble • Rock • Boulder |
![]() [Cardboardite] “Looks like trash, feels like trash… but somehow incredibly useful.” | • Rarity: Common • Chance: 1/31 • Multiplier: 0.7x • Price: 10.5$ • Trait: None. | • Rock • Boulder |
![]() [Tin] “Weak on its own, but blends beautifully with others.” | • Rarity: Uncommon • Chance: 1/7 • Multiplier: 0.425x • Price: 6.38$ • Trait: None. | • Rock • Boulder |
![]() [Silver] “Malleable and pure. Naturally anti-curse, anti-werewolf, anti-everything-bad.” | • Rarity: Uncommon • Chance: 1/12 • Multiplier: 0.5x • Price: 7.5$ • Trait: None. | • Rock • Boulder |
![]() [Gold] “Not the strongest, but hey-it’s gold. Fancy never goes out of style.” | • Rarity: Uncommon • Chance: 1/16 • Multiplier: 0.65x • Price: 19.5$ • Trait: None. | • Boulder |
![]() [Bananite] “Yellow, slippery, looks and smells like banana and surprisingly durable. Smells weird when heated though.” | • Rarity: Uncommon • Chance: 1/30 • Multiplier: 0.85x • Price: 12.75$ • Trait: None. | • Rock • Boulder |
![]() [Mushroomite] “Grows in damp places. Sometimes glows. Sometimes talks. Probably fine.” | • Rarity: Rare • Chance: 1/22 • Multiplier: 0.8x • Price: 12$ • Trait: None. | • Rock • Boulder |
![]() [Platinum] “Smooth, silvery and highly conductive. Rare and sought-after.” | • Rarity: Rare • Chance: 1/28 • Multiplier: 0.8x • Price: 12$ • Trait: None. | • Boulder |
![]() [Aite] “It’s an ore made of A’s – but that’s actually lightweight and razor sharp.” | • Rarity: Epic • Chance: 1/44 • Multiplier: 1.1x • Price: 16.5$ • Trait: None. | • Boulder |
![]() [Poopite] “Ew. Why’s this even mineable. Smells awful, but apparently makes great fertilizer-fused armor.” | • Rarity: Epic • Chance: 1/131 • Multiplier: 1.2x • Price: 18$ • Trait: Bad Smell (Deals 15% Poison damage around the character for 5 seconds, fearing enemies. Has a 15 second cooldown and activates when below 15% Health.) | • Pebble • Rock • Boulder |
Tips
- If Rocks spawn directly next to one another, you can mine and gather Ores from both of them at the same time, without needing to aim for each one individually.














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